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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Little_Horse_on_the_Prairie%3A_House_Rules</id>
	<title>Little Horse on the Prairie: House Rules - Revision history</title>
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	<updated>2026-07-31T15:22:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Little_Horse_on_the_Prairie:_House_Rules&amp;diff=211471&amp;oldid=prev</id>
		<title>184.99.28.19: Created page with &quot;&#039;&#039;&#039;Friendship&#039;&#039;&#039;&lt;br&gt; Love is renamed to Friendship, as it fits the series better.  &#039;&#039;&#039;New Pegasi ability&#039;&#039;&#039;&lt;br&gt; Pegasus Ponies may control the weather with either a body+acrobati...&quot;</title>
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		<updated>2012-08-09T08:37:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Friendship&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Love is renamed to Friendship, as it fits the series better.  &amp;#039;&amp;#039;&amp;#039;New Pegasi ability&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Pegasus Ponies may control the weather with either a body+acrobati...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Friendship&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Love is renamed to Friendship, as it fits the series better.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Pegasi ability&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pegasus Ponies may control the weather with either a body+acrobatics or body+athletics check. The difficulty depends on the magnitude of the change. The following are examples:&lt;br /&gt;
&lt;br /&gt;
Getting a few drops of rain from a cloudy sky: Easy (12)&lt;br /&gt;
Turning a cloudy day into a sunny one: Difficult (23)&lt;br /&gt;
Making a localized tornado: Tough (38)&lt;br /&gt;
Causing a blizzard on a hot summer day: Unlikely (55)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Earth Pony ability&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Inner Strength - By taking a point of self inflicted physical exhaustion, an Earth Pony may reroll one check and take the new result. This may only be done once per scene.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Redone Zebra abilities&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
◦ One free dot in Mind&amp;lt;br&amp;gt;&lt;br /&gt;
◦ Lore of The Traveler – Zebra are able to utilize the tales and experiences they garner from the result of their wanderlust. They are able to roll Mind+academics to recall exotic knowledge that they have learned in their travels (difficulty based on obscurity).&amp;lt;br&amp;gt;&lt;br /&gt;
◦ Herbal Lore: Despite (or perhaps due to) lacking a Unicorn&amp;#039;s innate magic, Zebras&amp;#039; have learned to take advantage of the innate magic of Equestria&amp;#039;s plants and animals for their own uses. A Zebra character may start knowing a number of potion recipes equal to their mind score, and given several hours and the necessary ingredients can produce such a potion with a mind+crafting roll. Potion recipes use the same rules for difficulty as Unicorn rituals. Additionally, potions with an obscurity of &amp;quot;arcane&amp;quot; require particularly rare and hard to find ingredients, and &amp;quot;lost&amp;quot; potions usually require an ingredient that would take its own quest to obtain.&amp;lt;br&amp;gt;&lt;br /&gt;
◦ Zebra are limited to the “Pony” and “Stallion/Mare” age groups.&amp;lt;br&amp;gt;&lt;br /&gt;
◦ Zebra speak both Nuuban (their native language) and the common tongue.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>184.99.28.19</name></author>
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