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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Magneto</id>
	<title>Magneto - Revision history</title>
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	<updated>2026-05-16T19:30:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magneto&amp;diff=11702&amp;oldid=prev</id>
		<title>64.12.116.65 at 21:17, 6 August 2005</title>
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		<updated>2005-08-06T21:17:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Magneto &lt;br /&gt;
&lt;br /&gt;
PL 20 (300PP); Init +4; 30ft (Run), 75ft (Flight); Defense 21/17 (7 Base, 4 Dex); BAB +7; +8 Melee (2S Punch), +11 Ranged (15S/L Magnetic Blast); SV Dmg +3 (20 Protection), Fort +3, Ref +4, Will +4 (18 Protection); Str 12, Dex 18, Con 16, Int 20, Wis 18, Cha 16 (Total 75PP) &lt;br /&gt;
&lt;br /&gt;
Skills: SC: Genetics 3/+19, SC: Engineering 3/+19, SC: Electronics 4/+19, SC: Robotics 4/+19, Search 4/+19, Spot 4/+8, Listen 4/+8, Diplomacy 2/+5, Sense Motive 4/+8 (Total 32PP) &lt;br /&gt;
&lt;br /&gt;
Feats: All-Out Attack, Connected, Endurance, Infamy, Headquarters, Leadership, Minions, Power Attack, Power Immunity (Total 18PP) &lt;br /&gt;
&lt;br /&gt;
Powers: &lt;br /&gt;
Energy Control (Magnetic) +15 (Source: Mutation; Effect: Telekinesis; Extras: Flight, Immunities, Grapple, Force Field [Affects Others x2], Stunts: Energy Blast, Super Flight, True Sight, See Invisible, Duel Damage) (Cost 8 / Total 120+10PP) &lt;br /&gt;
Helmet (Mental Protection) +18 (Source: Technology; Flaw: Device) (Cost 1 / Total 20PP) &lt;br /&gt;
Armor (Protection) +5 (Source: Technology) (Cost 1 / Total 5PP) &lt;br /&gt;
Super Intelligence +10 (Source: Mutation; Extra: Telepathy [5]) (Cost 3 / Total 25PP) &lt;br /&gt;
&lt;br /&gt;
Weakness (5): Disturbing to Normals, Magneto does not think highly of any normal. His aura of superiority is almost palatable.&lt;/div&gt;</summary>
		<author><name>64.12.116.65</name></author>
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