<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Malazan_FATE%2FMockra</id>
	<title>Malazan FATE/Mockra - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Malazan_FATE%2FMockra"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malazan_FATE/Mockra&amp;action=history"/>
	<updated>2026-07-31T09:16:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malazan_FATE/Mockra&amp;diff=150175&amp;oldid=prev</id>
		<title>90.203.130.77: Created page with &#039;=Mockra= The Path of the Mind (major association: compulsion, minor association: phantasms)   Practitioners of Mockra gain a +1 bonus to all Trappings marked with an asterisk ==U…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Malazan_FATE/Mockra&amp;diff=150175&amp;oldid=prev"/>
		<updated>2010-07-13T00:54:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;=Mockra= The Path of the Mind (major association: compulsion, minor association: phantasms)   Practitioners of Mockra gain a +1 bonus to all Trappings marked with an asterisk ==U…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Mockra=&lt;br /&gt;
The Path of the Mind (major association: compulsion, minor association: phantasms)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practitioners of Mockra gain a +1 bonus to all Trappings marked with an asterisk&lt;br /&gt;
==Universal Trappings (simple)==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sense Talent:&amp;#039;&amp;#039;&amp;#039; Can use Perception to detect magical, spiritual and supernatural effects (difficulty defaults to Mediocre (+0) unless it is done covertly). When someone nearby is accessing a Warren, +2 to Perception to detect. No check necessary if visible.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Concealment:&amp;#039;&amp;#039;&amp;#039; You can use your Arcana as a defense against Sense Talent detection, but this raises the difficulty by 1.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improve Senses (self only):&amp;#039;&amp;#039;&amp;#039; With a Mediocre (+0) Arcana check, you can boost your Perception by 1 for a scene.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Questing:&amp;#039;&amp;#039;&amp;#039; With an Average (+1) Arcana check, you can magically extend the range of your Perception by a Zone, difficulty increasing by one for each zone beyond the first. Increase difficulty by one if trying to perceive through obstacles.&lt;br /&gt;
&lt;br /&gt;
==Universal Trappings (Cadre Mage stunt)==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Countermagic:&amp;#039;&amp;#039;&amp;#039; You can use your Arcana as a defense against magical attacks you are aware of.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resistance:&amp;#039;&amp;#039;&amp;#039; +2 to your defenses against threats similar to your Warren.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Invigorate (self only):&amp;#039;&amp;#039;&amp;#039; Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Warding:&amp;#039;&amp;#039;&amp;#039; You can lay wards which alert you when broken in any means you specify (someone passing through them, someone accessing a Warren nearby, sound being made, etc).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Protective Wards:&amp;#039;&amp;#039;&amp;#039; You may maneuver to place temporary aspects on a target like &amp;quot;Protected by Wards&amp;quot; or &amp;quot;Arrows Bounce Off&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Investment:&amp;#039;&amp;#039;&amp;#039; You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Power Drain:&amp;#039;&amp;#039;&amp;#039; You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sending:&amp;#039;&amp;#039;&amp;#039; With an Average (+1) Arcana check, you can send a message to a willing target within a Zone. Increase difficulty as distance increases.&lt;br /&gt;
&lt;br /&gt;
==Universal Trappings (High Mage stunt)==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Area Effect:&amp;#039;&amp;#039;&amp;#039; For a FP affect an entire zone with an effect.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Storm of Power:&amp;#039;&amp;#039;&amp;#039; For a FP an attack requires no concentration beyond the initial casting.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Great Casting:&amp;#039;&amp;#039;&amp;#039; Able to affect targets outside the normal scale if enough Spin is generated.&lt;br /&gt;
&lt;br /&gt;
==Trappings specific to Mockra (simple)==&lt;br /&gt;
*Hide Identity (self only)&lt;br /&gt;
*Illusion&lt;br /&gt;
*Spellbinding&lt;br /&gt;
*See Through Glamour&lt;br /&gt;
*Ghost Light/Sound&lt;br /&gt;
*Camouflage&lt;br /&gt;
*Disguise&lt;br /&gt;
*Hypnotize&lt;br /&gt;
*Charm&lt;br /&gt;
*Read Mind&lt;br /&gt;
*Change Emotion&lt;br /&gt;
*Bewilder&lt;br /&gt;
*Mind Shield&lt;br /&gt;
*Control Emotion&lt;br /&gt;
*Soothe&lt;br /&gt;
*Probe Mind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trappings specific to High Mockra (High Mage stunt)==&lt;br /&gt;
*Strike with Fear/Confusion (blasting attacks also inflict a Composure consequence) &lt;br /&gt;
*Seeming (advanced phantasms)&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Command&lt;br /&gt;
*Enslave&lt;br /&gt;
*Control&lt;br /&gt;
*Mind Blast&lt;/div&gt;</summary>
		<author><name>90.203.130.77</name></author>
	</entry>
</feed>