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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Malazan_FATE%2FThyr</id>
	<title>Malazan FATE/Thyr - Revision history</title>
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	<updated>2026-07-31T09:11:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malazan_FATE/Thyr&amp;diff=150614&amp;oldid=prev</id>
		<title>90.199.0.187: /* Universal Trappings (Cadre Mage stunt) */</title>
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		<updated>2010-07-16T12:13:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Universal Trappings (Cadre Mage stunt)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:13, 16 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Protective Wards:&amp;#039;&amp;#039;&amp;#039; You may maneuver to place temporary aspects on a target like &amp;quot;Protected by Wards&amp;quot; or &amp;quot;Arrows Bounce Off&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Protective Wards:&amp;#039;&amp;#039;&amp;#039; You may maneuver to place temporary aspects on a target like &amp;quot;Protected by Wards&amp;quot; or &amp;quot;Arrows Bounce Off&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Travel:&amp;#039;&amp;#039;&amp;#039; You can step into the realm associated with your Warren with an Average (+1) check. Teleportation across short distances is a Good (+3) check and by paying a FP allows to slip in and out at will for a scene. Bigger rifts allowing others to step through are more difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Travel:&amp;#039;&amp;#039;&amp;#039; You can step into the realm associated with your Warren with an Average (+1) check. Teleportation across short distances is a Good (+3) check and by paying a FP allows to slip in and out at will for a scene. Bigger rifts allowing others to step through are more difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Blasting:&#039;&#039;&#039; You can use your Arcana as a ranged attack which does +2 Stress on a hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Blasting:&#039;&#039;&#039; You can use your Arcana as a ranged attack which does +2 Stress on a hit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Base range is 2 Zones, with an extra shift required for each Zone beyond the second&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Investment:&amp;#039;&amp;#039;&amp;#039; You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Investment:&amp;#039;&amp;#039;&amp;#039; You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Power Drain:&amp;#039;&amp;#039;&amp;#039; You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Power Drain:&amp;#039;&amp;#039;&amp;#039; You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>90.199.0.187</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Malazan_FATE/Thyr&amp;diff=149218&amp;oldid=prev</id>
		<title>Dakkareth: Created page with &#039;=Thyr= The Path of Light (major association: light; minor associations: illusions, warding)   Practitioners of Thyr gain a +1 bonus to all Trappings marked with an asterisk ==Uni…&#039;</title>
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		<updated>2010-07-06T22:27:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;=Thyr= The Path of Light (major association: light; minor associations: illusions, warding)   Practitioners of Thyr gain a +1 bonus to all Trappings marked with an asterisk ==Uni…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Thyr=&lt;br /&gt;
The Path of Light (major association: light; minor associations: illusions, warding)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Practitioners of Thyr gain a +1 bonus to all Trappings marked with an asterisk&lt;br /&gt;
==Universal Trappings (simple)==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sense Talent*:&amp;#039;&amp;#039;&amp;#039; Can use Perception to detect magical, spiritual and supernatural effects (difficulty defaults to Mediocre (+0) unless it is done covertly). When someone nearby is accessing a Warren, +2 to Perception to detect. No check necessary if visible.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Concealment:&amp;#039;&amp;#039;&amp;#039; You can use your Arcana as a defense against Sense Talent detection, but this raises the difficulty by 1.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improve Senses (self only)*:&amp;#039;&amp;#039;&amp;#039; With a Mediocre (+0) Arcana check, you can boost your Perception by 1 for a scene.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Questing*:&amp;#039;&amp;#039;&amp;#039; With an Average (+1) Arcana check, you can magically extend the range of your Perception by a Zone, difficulty increasing by one for each zone beyond the first. Increase difficulty by one if trying to perceive through obstacles.&lt;br /&gt;
&lt;br /&gt;
==Universal Trappings (Cadre Mage stunt)==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Countermagic:&amp;#039;&amp;#039;&amp;#039; You can use your Arcana as a defense against magical attacks you are aware of.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resistance:&amp;#039;&amp;#039;&amp;#039; +2 to your defenses against threats similar to your Warren, and you are immune to the environmental hazards of your Warren&amp;#039;s realm.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Invigorate (self only):&amp;#039;&amp;#039;&amp;#039; Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Warding:&amp;#039;&amp;#039;&amp;#039; You can lay wards which alert you when broken in any means you specify (someone passing through them, someone accessing a Warren nearby, sound being made, etc).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Protective Wards:&amp;#039;&amp;#039;&amp;#039; You may maneuver to place temporary aspects on a target like &amp;quot;Protected by Wards&amp;quot; or &amp;quot;Arrows Bounce Off&amp;quot;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Travel:&amp;#039;&amp;#039;&amp;#039; You can step into the realm associated with your Warren with an Average (+1) check. Teleportation across short distances is a Good (+3) check and by paying a FP allows to slip in and out at will for a scene. Bigger rifts allowing others to step through are more difficult.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blasting:&amp;#039;&amp;#039;&amp;#039; You can use your Arcana as a ranged attack which does +2 Stress on a hit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Investment:&amp;#039;&amp;#039;&amp;#039; You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Power Drain:&amp;#039;&amp;#039;&amp;#039; You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sending:&amp;#039;&amp;#039;&amp;#039; With an Average (+1) Arcana check, you can send a message to a willing target within a Zone. Increase difficulty as distance increases.&lt;br /&gt;
&lt;br /&gt;
==Universal Trappings (High Mage stunt)==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Layered Blasting:&amp;#039;&amp;#039;&amp;#039; If possessing more than one warren with the Blasting Trapping, you may combine them into one blast; +1 Stress for every warren used beyond the first, defenses may become inapplicable. The difficulty to sense the magic at range decreases by 1 for each additional warren employed.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spirit Walk:&amp;#039;&amp;#039;&amp;#039; Travel the warrens in spirit, leaving your body behind. All stress goes to Composure, instant return to body possible at Great (+4) difficulty.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Area Effect:&amp;#039;&amp;#039;&amp;#039; For a FP affect an entire zone with an effect.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Storm of Power:&amp;#039;&amp;#039;&amp;#039; For a FP an attack requires no concentration beyond the initial casting.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Great Casting:&amp;#039;&amp;#039;&amp;#039; Able to affect targets outside the normal scale if enough Spin is generated.&lt;br /&gt;
&lt;br /&gt;
==Trappings specific to Thyr (simple)==&lt;br /&gt;
*Create Light (and Heat)&lt;br /&gt;
*Manipulate Light (and Heat)* - Thyr bonus applies only when used to enhance sight&lt;br /&gt;
*Enhance/Diminish Light (and Heat)&lt;br /&gt;
*Resist Light (and Heat)&lt;br /&gt;
*Illusion&lt;br /&gt;
*Hide Identity&lt;br /&gt;
*See Through Glamour*&lt;br /&gt;
*Ethereal Glow&lt;br /&gt;
*Ghost Light/Sound&lt;br /&gt;
*Camouflage&lt;br /&gt;
*Disguise&lt;br /&gt;
*Protection&lt;br /&gt;
*Wizard Lock&lt;br /&gt;
*Circle of Protection&lt;br /&gt;
&lt;br /&gt;
==Trappings specific to Thyr (High Mage stunt)==&lt;br /&gt;
*Sun Blast (blasting attacks gain the Burn special attack quality)&lt;br /&gt;
*Sigils&lt;br /&gt;
*Shield (physical protection)&lt;br /&gt;
*Seeming (advanced illusions)&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Summon Greater Denizens of Thyr&lt;/div&gt;</summary>
		<author><name>Dakkareth</name></author>
	</entry>
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