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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Mano_a_Mano%3ABuild_Development</id>
	<title>Mano a Mano:Build Development - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Mano_a_Mano%3ABuild_Development"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;action=history"/>
	<updated>2026-05-15T06:17:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100236&amp;oldid=prev</id>
		<title>97.113.112.104: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100236&amp;oldid=prev"/>
		<updated>2009-01-17T07:07:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:07, 17 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 toughness works on increasing his toughness for a couple of years and gains 6 CP worth of toughness. He will gain 2 toughness so his total toughness is now 7. When a character&amp;#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 toughness works on increasing his toughness for a couple of years and gains 6 CP worth of toughness. He will gain 2 toughness so his total toughness is now 7. When a character&amp;#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Strength (5 CP per level): When a character&#039;s strength increases, his weapon power may also change. Suppose a character has 3 strength. If the character gains 5 strength CP, his strength will increase to 4. The character&#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Strength (5 CP per level): When a character&#039;s strength increases, his weapon power may also change. Suppose a character has 3 strength. If the character gains 5 strength CP, his strength will increase to 4. The character&#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 speed and his template also has 1 speed and medium variability. If the character eventually acquires 20 CP of extra speed CP, his speed will increase to 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 speed and his template also has 1 speed and medium variability. If the character eventually acquires 20 CP of extra speed CP, his speed will increase to 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.112.104</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100235&amp;oldid=prev</id>
		<title>97.113.112.104: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100235&amp;oldid=prev"/>
		<updated>2009-01-17T07:04:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:04, 17 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template&amp;#039;s variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template&amp;#039;s variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;template &lt;/del&gt;toughness &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has 0 extra toughness, so his total toughness is 5. If the character &lt;/del&gt;works on increasing his toughness for a couple of years and gains 6 CP worth of toughness&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, then he &lt;/del&gt;will gain 2 toughness so his total toughness is now 7. When a character&#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 toughness works on increasing his toughness for a couple of years and gains 6 CP worth of toughness&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. He &lt;/ins&gt;will gain 2 toughness so his total toughness is now 7. When a character&#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Strength (5 CP per level): When a character&#039;s strength increases, his weapon power may also change. Suppose a character has 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;template strength and 0 extra strength CP, so the character has 0 extra strength and 3 total &lt;/del&gt;strength. If the character gains &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 extra &lt;/del&gt;strength CP, his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra &lt;/del&gt;strength will increase to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1, and his total strength will be &lt;/del&gt;4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(3 template strength plus 1 extra strength&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;The character&#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Strength (5 CP per level): When a character&#039;s strength increases, his weapon power may also change. Suppose a character has 3 strength. If the character gains &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/ins&gt;strength CP, his strength will increase to 4. The character&#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;template &lt;/del&gt;speed and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 extra speed CP, so he &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 extra &lt;/del&gt;speed and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 total speed&lt;/del&gt;. If the character eventually acquires 20 CP of extra speed CP, his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra &lt;/del&gt;speed will increase to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 and his total speed will be &lt;/del&gt;2. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(1 template speed plus 1 total speed.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 speed and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his template also &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/ins&gt;speed and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium variability&lt;/ins&gt;. If the character eventually acquires 20 CP of extra speed CP, his speed will increase to 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;template &lt;/del&gt;agility &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and 0 extra agility, so his total agility is 3&lt;/del&gt;. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &#039;&#039;melee defense&#039;&#039; and &#039;&#039;missile defense&#039;&#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 agility. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &#039;&#039;melee defense&#039;&#039; and &#039;&#039;missile defense&#039;&#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Running, Swimming or Airspeed (5 CP per level): Developing running, swimming or airspeed increases a character&amp;#039;s ability to move. For example a human normally has no swimming, but after learning to swim the character can increase hs swimming to 1 for 5 CP. Later the character might practice swimming enough to increase his swimming to 2 for another 5 CP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Running, Swimming or Airspeed (5 CP per level): Developing running, swimming or airspeed increases a character&amp;#039;s ability to move. For example a human normally has no swimming, but after learning to swim the character can increase hs swimming to 1 for 5 CP. Later the character might practice swimming enough to increase his swimming to 2 for another 5 CP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.112.104</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100234&amp;oldid=prev</id>
		<title>97.113.112.104: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100234&amp;oldid=prev"/>
		<updated>2009-01-17T06:57:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:57, 17 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character&amp;#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character&amp;#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Strength (5 CP per level): When a character&#039;s strength increases, his weapon power&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, CC, encumbrance, stride, water, air or climbing movement &lt;/del&gt;may also change. Suppose a character has 3 template strength and 0 extra strength CP, so the character has 0 extra strength and 3 total strength. If the character gains 20 extra strength CP, his extra strength will increase to 1, and his total strength will be 4 (3 template strength plus 1 extra strength.) The character&#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. His carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m&lt;/del&gt;. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Strength (5 CP per level): When a character&#039;s strength increases, his weapon power may also change. Suppose a character has 3 template strength and 0 extra strength CP, so the character has 0 extra strength and 3 total strength. If the character gains 20 extra strength CP, his extra strength will increase to 1, and his total strength will be 4 (3 template strength plus 1 extra strength.) The character&#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.112.104</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100211&amp;oldid=prev</id>
		<title>97.113.112.104: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100211&amp;oldid=prev"/>
		<updated>2009-01-17T04:24:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:24, 17 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&amp;#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &amp;#039;&amp;#039;melee defense&amp;#039;&amp;#039; and &amp;#039;&amp;#039;missile defense&amp;#039;&amp;#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&amp;#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &amp;#039;&amp;#039;melee defense&amp;#039;&amp;#039; and &amp;#039;&amp;#039;missile defense&amp;#039;&amp;#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;Developing Running, Swimming or Airspeed (5 CP per level): Developing running, swimming or airspeed increases a character&#039;s ability to move. For example a human normally has no swimming, but after learning to swim the character can increase hs swimming to 1 for 5 CP. Later the character might practice swimming enough to increase his swimming to 2 for another 5 CP.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.112.104</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100210&amp;oldid=prev</id>
		<title>97.113.112.104: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100210&amp;oldid=prev"/>
		<updated>2009-01-17T04:18:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:18, 17 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;melee defense&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039; and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;missile defense&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &#039;&#039;melee defense&#039;&#039; and &#039;&#039;missile defense&#039;&#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.112.104</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100209&amp;oldid=prev</id>
		<title>97.113.112.104: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=100209&amp;oldid=prev"/>
		<updated>2009-01-17T04:16:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:16, 17 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Build Development===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Build Development===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/del&gt;a character can develop is the same as the the maximum speed, toughness, agility and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/del&gt;of new characters. These limitations are affected by a template&#039;s variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, strength, running, swimming &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;airspeed &lt;/ins&gt;a character can develop is the same as the the maximum speed, toughness, agility&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, strength, running, swimming &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;airspeed &lt;/ins&gt;of new characters. These limitations are affected by a template&#039;s variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character&amp;#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character&amp;#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.113.112.104</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=98523&amp;oldid=prev</id>
		<title>67.40.222.77: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=98523&amp;oldid=prev"/>
		<updated>2009-01-01T21:11:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:11, 1 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Build Development===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Build Development===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;a character can develop is the same as the the maximum speed, toughness, agility and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;of new characters. These limitations are affected by a template&#039;s variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;a character can develop is the same as the the maximum speed, toughness, agility and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;of new characters. These limitations are affected by a template&#039;s variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character&amp;#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character&amp;#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/del&gt;(5 CP per level): When a character&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;increases, his weapon power, CC, encumbrance, stride, water, air or climbing movement may also change. Suppose a character has 3 template &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;and 0 extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;CP, so the character has 0 extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;and 3 total &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power&lt;/del&gt;. If the character gains 20 extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;CP, his extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;will increase to 1, and his total &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;will be 4 (3 template &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;plus 1 extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power&lt;/del&gt;.) The character&#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. His carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength &lt;/ins&gt;(5 CP per level): When a character&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;increases, his weapon power, CC, encumbrance, stride, water, air or climbing movement may also change. Suppose a character has 3 template &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;and 0 extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;CP, so the character has 0 extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;and 3 total &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength&lt;/ins&gt;. If the character gains 20 extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;CP, his extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;will increase to 1, and his total &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;will be 4 (3 template &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;plus 1 extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength&lt;/ins&gt;.) The character&#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. His carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&amp;#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &amp;#039;&amp;#039;&amp;#039;melee defense&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;missile defense&amp;#039;&amp;#039;&amp;#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&amp;#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &amp;#039;&amp;#039;&amp;#039;melee defense&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;missile defense&amp;#039;&amp;#039;&amp;#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>67.40.222.77</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=95313&amp;oldid=prev</id>
		<title>Master Of Desaster at 17:17, 16 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=95313&amp;oldid=prev"/>
		<updated>2008-11-16T17:17:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:17, 16 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Mano a Mano]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Build Development===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Build Development===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Master Of Desaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=86605&amp;oldid=prev</id>
		<title>SerpLord: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=86605&amp;oldid=prev"/>
		<updated>2008-07-11T20:02:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:02, 11 July 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility and power a character can develop is the same as the the maximum speed, toughness, agility and power of new characters. These limitations are affected by a template&amp;#039;s variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility and power a character can develop is the same as the the maximum speed, toughness, agility and power of new characters. These limitations are affected by a template&amp;#039;s variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. When a character&#039;s toughness increases, his stamina increases by twice as much because stamina is 2 times toughness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Power (5 CP per level): When a character&amp;#039;s power increases, his weapon power, CC, encumbrance, stride, water, air or climbing movement may also change. Suppose a character has 3 template power and 0 extra power CP, so the character has 0 extra power and 3 total power. If the character gains 20 extra power CP, his extra power will increase to 1, and his total power will be 4 (3 template power plus 1 extra power.) The character&amp;#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. His carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Power (5 CP per level): When a character&amp;#039;s power increases, his weapon power, CC, encumbrance, stride, water, air or climbing movement may also change. Suppose a character has 3 template power and 0 extra power CP, so the character has 0 extra power and 3 total power. If the character gains 20 extra power CP, his extra power will increase to 1, and his total power will be 4 (3 template power plus 1 extra power.) The character&amp;#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. His carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Atk)&lt;/del&gt;, the defense &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Def) &lt;/del&gt;of each striking weapon, &#039;&#039;&#039;melee defense&#039;&#039;&#039; and &#039;&#039;&#039;missile defense&#039;&#039;&#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, &#039;&#039;&#039;melee defense&#039;&#039;&#039; and &#039;&#039;&#039;missile defense&#039;&#039;&#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=86123&amp;oldid=prev</id>
		<title>SerpLord: /* Build Development */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano:Build_Development&amp;diff=86123&amp;oldid=prev"/>
		<updated>2008-07-06T18:34:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Development&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:34, 6 July 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Build Development==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==Build Development&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CP from training and other experiences can be used to improve a character&#039;s toughness, power, speed and agility. &lt;/del&gt;The maximum speed, toughness, agility and power a character can develop is the same as the the maximum speed, toughness, agility and power of new characters. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maximum speed, toughness, agility and power a character can develop is the same as the the maximum speed, toughness, agility and power of new characters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. These limitations are affected by a template&#039;s variability&lt;/ins&gt;. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Power (5 CP per level): When a character&amp;#039;s power increases, his weapon power, CC, encumbrance, stride, water, air or climbing movement may also change. Suppose a character has 3 template power and 0 extra power CP, so the character has 0 extra power and 3 total power. If the character gains 20 extra power CP, his extra power will increase to 1, and his total power will be 4 (3 template power plus 1 extra power.) The character&amp;#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. His carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Power (5 CP per level): When a character&amp;#039;s power increases, his weapon power, CC, encumbrance, stride, water, air or climbing movement may also change. Suppose a character has 3 template power and 0 extra power CP, so the character has 0 extra power and 3 total power. If the character gains 20 extra power CP, his extra power will increase to 1, and his total power will be 4 (3 template power plus 1 extra power.) The character&amp;#039;s natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. His carrying capacity will increase from 2 kg to 3 kg. If the character was carrying 6 kg of equipment then his encumbrance will decrease from 3 to 2. (6 divided by 2 is 3, but 6 divided by 3 is only 2.) This would also increase his stride, water movement and air movement by 1 m, and his climbing movement by 0.1 m. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed &lt;/ins&gt;through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&amp;#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers (Atk), the defense (Def) of each striking weapon, &amp;#039;&amp;#039;&amp;#039;melee defense&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;missile defense&amp;#039;&amp;#039;&amp;#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Developing Agility (10 CP per level): When a character&amp;#039;s agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers (Atk), the defense (Def) of each striking weapon, &amp;#039;&amp;#039;&amp;#039;melee defense&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;missile defense&amp;#039;&amp;#039;&amp;#039; will also increase by 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;Flexible CP and Build: Flexible CP can be added to the CP of toughness, power, speed or agility. For example if a character gains 10 flexible CP, it can be split any way between toughness, power, speed, agility and abilities, or it can all go to toughness, power, speed, agility or one ability. (See [[Mano a Mano:Developing Abilities#Flexible CP and Abilities|Character Development/Developing Abilities/Flexible CP and Abilities]].)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;Training CP and Build: Training CP can increase a character&#039;s toughness, power, speed or agility. (See [[Mano a Mano:Developing Abilities#Training CP|Character Development/Developing Abilities/Training CP]].)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
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