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	<title>Marco Domici: Operation Azure Fall - Revision history</title>
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	<updated>2026-05-17T04:54:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marco_Domici:_Operation_Azure_Fall&amp;diff=286442&amp;oldid=prev</id>
		<title>Leitz: Created page with &quot;=Operation Azure Fall=   &#039;&#039;&#039;Comms&#039;&#039;&#039;: 	Verbal:	Challenge: 	&quot;Tala&quot; 		Response:	&quot;Jillia&quot;  	Visual (Lights)  		1 flash		&quot;Okay&quot;  		2 flash		&quot;Need support&quot;  		3 flash		&quot;Have target...&quot;</title>
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		<updated>2015-07-31T00:01:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Operation Azure Fall=   &amp;#039;&amp;#039;&amp;#039;Comms&amp;#039;&amp;#039;&amp;#039;: 	Verbal:	Challenge: 	&amp;quot;Tala&amp;quot; 		Response:	&amp;quot;Jillia&amp;quot;  	Visual (Lights)  		1 flash		&amp;quot;Okay&amp;quot;  		2 flash		&amp;quot;Need support&amp;quot;  		3 flash		&amp;quot;Have target...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Operation Azure Fall=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comms&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
	Verbal:	Challenge: 	&amp;quot;Tala&amp;quot;&lt;br /&gt;
		Response:	&amp;quot;Jillia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Visual (Lights)&lt;br /&gt;
&lt;br /&gt;
		1 flash		&amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		2 flash		&amp;quot;Need support&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		3 flash		&amp;quot;Have target&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		4 flash		&amp;quot;HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	A unit would flash twice, pause, and flash twice. A responding unit would flash once, pause, and flash once. to acknowledge the signal.&lt;br /&gt;
&lt;br /&gt;
	Three flashes means the unit has secured their target or reached their objective.&lt;br /&gt;
&lt;br /&gt;
	Four flashes means the unit is about to be overrun or destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1700  Set up ==&lt;br /&gt;
&lt;br /&gt;
	Marifred MM (MMM) Position behind camp and target Guard Towers G2-G8&lt;br /&gt;
&lt;br /&gt;
	Arborga MM (AMM) join up with MMM on the West, G2-G4.&lt;br /&gt;
&lt;br /&gt;
	Fort White MM (FWMM) Move to joing MMM on the East, G6-G8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	PRMM Vehicles block the road to/from camp, about .5 Kilometers away. &lt;br /&gt;
	&lt;br /&gt;
	Recon teams establish contact with MMM and ensure AMM and FWMM join up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	Derek provides Marco comm gear to connect to antenna on Bldg C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1830  Dark ==&lt;br /&gt;
&lt;br /&gt;
	Marco uses chameleon armor and grav belt to alight on Bldg C.&lt;br /&gt;
&lt;br /&gt;
	He attaches Derek&amp;#039;s remote comm gear directly to the electronics.&lt;br /&gt;
&lt;br /&gt;
	Derek does his hacking:&lt;br /&gt;
&lt;br /&gt;
	  Controls lasers&lt;br /&gt;
&lt;br /&gt;
	  Initiates lockdown of the prison.&lt;br /&gt;
&lt;br /&gt;
	In case laser control cannot be established all vehicles will target guard tower lasers first. MMM Get G2-G8. PRMM get G1 &amp;amp; G9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1915  Topside Assault ==&lt;br /&gt;
&lt;br /&gt;
	Johanna airlifts 2nd Squad to the top of Bldg C.&lt;br /&gt;
&lt;br /&gt;
	2nd Squad gains access to Bldg C (roof door, explosives?)&lt;br /&gt;
	  and clears the building from the top down.&lt;br /&gt;
&lt;br /&gt;
	Derek and CPL Bohr maintain control of the prison&lt;br /&gt;
	 from the grav vehicle.&lt;br /&gt;
	&lt;br /&gt;
	Blue Dragons move forward and assault the front gate. &lt;br /&gt;
&lt;br /&gt;
	MMM assault two vehicles each side of the prison, three in rear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  1945  Topside clear ==&lt;br /&gt;
&lt;br /&gt;
	By this time the guards not locked in are neutralized.&lt;br /&gt;
&lt;br /&gt;
	Command building C is neutralized. &lt;br /&gt;
	&lt;br /&gt;
	HRT 3 Establishes HQ in Bldg C, locates Matthias Dovell (MD) target.&lt;br /&gt;
&lt;br /&gt;
	HRT 2 Establishes Medical Aid station in Bldg C&lt;br /&gt;
&lt;br /&gt;
	HRT 1 Quickly reviews actual criminal records and identifies targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  2000  Below Ground == &lt;br /&gt;
&lt;br /&gt;
	First Platoon assaults wherever MD is.&lt;br /&gt;
&lt;br /&gt;
	Second Platoon in support.&lt;br /&gt;
&lt;br /&gt;
	Derek uses monitoring cameras to track the team and release doors they need open. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  2100  MD Rescued ==&lt;br /&gt;
&lt;br /&gt;
	Once MD is exfiltrated the strike teams go door to door and neutralize guards. &lt;br /&gt;
&lt;br /&gt;
	Each capable fire team is given a section to assault and a team in support. No one leaves Camp M thinking they didn&amp;#039;t do enough.&lt;br /&gt;
&lt;br /&gt;
	Once guards are clear of a building HRT 1 deals with criminals. &lt;br /&gt;
&lt;br /&gt;
	Once that is clear all doors in that section are released and prisoners are ushered topside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  2300  Exfiltration ==&lt;br /&gt;
&lt;br /&gt;
	Wounded/incapacitated prisoners and combatants are taken aboard vehicles.&lt;br /&gt;
&lt;br /&gt;
	Mobiles prisoners are turned over to the PMM for local exfiltration to caves, Guide/Path enclaves, or Red Card locations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  2400  Assault Camp H? ==&lt;br /&gt;
&lt;br /&gt;
	Once Camp M taken and prisoners dealt with the command staff will discuss taking Camp H, which is expecting a shipment of prisoners. &lt;br /&gt;
&lt;br /&gt;
	Otherwise prisoners are dispersed to their enclaves, weapons stores taken, and all possible data downloaded for later evaluation.&lt;/div&gt;</summary>
		<author><name>Leitz</name></author>
	</entry>
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