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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Marvelous_Adventures%3AMain_Page</id>
	<title>Marvelous Adventures:Main Page - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;action=history"/>
	<updated>2026-07-31T18:38:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;diff=299300&amp;oldid=prev</id>
		<title>GetterBurai at 14:58, 1 April 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;diff=299300&amp;oldid=prev"/>
		<updated>2016-04-01T14:58:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:58, 1 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rank used to attempt a FEAT is generally referred to an &amp;#039;&amp;#039;ability&amp;#039;&amp;#039;, while the rank that opposes it (aka its Intensity) is its &amp;#039;&amp;#039;challenge&amp;#039;&amp;#039;. When attempting a FEAT, add 1d20 to the ability rank:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rank used to attempt a FEAT is generally referred to an &amp;#039;&amp;#039;ability&amp;#039;&amp;#039;, while the rank that opposes it (aka its Intensity) is its &amp;#039;&amp;#039;challenge&amp;#039;&amp;#039;. When attempting a FEAT, add 1d20 to the ability rank:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a &amp;lt;span style=&quot;color:green;&quot;&amp;gt;Green&amp;lt;/span&amp;gt; result; if the &#039;&#039;total&#039;&#039; is more than the challenge &#039;&#039;&#039;plus 10&#039;&#039;&#039;;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a &amp;lt;span style=&quot;color:green;&quot;&amp;gt;Green&amp;lt;/span&amp;gt; result; if the &#039;&#039;total&#039;&#039; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equal to or &lt;/ins&gt;more than the challenge &#039;&#039;&#039;plus 10&#039;&#039;&#039;;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a &amp;lt;span style=&quot;color:Goldenrod;&quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; result if the &#039;&#039;total&#039;&#039; is more than the challenge &#039;&#039;&#039;plus 16&#039;&#039;&#039;;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a &amp;lt;span style=&quot;color:Goldenrod;&quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; result if the &#039;&#039;total&#039;&#039; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equal to or &lt;/ins&gt;more than the challenge &#039;&#039;&#039;plus 16&#039;&#039;&#039;;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; result if the &amp;#039;&amp;#039;number on the die&amp;#039;&amp;#039; is equal to or higher than the corresponding threshold listed on the chart below; ability ranks lower than Excellent must &amp;quot;confirm&amp;quot; a Red result with a second d20 roll higher than the value in parentheses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; result if the &amp;#039;&amp;#039;number on the die&amp;#039;&amp;#039; is equal to or higher than the corresponding threshold listed on the chart below; ability ranks lower than Excellent must &amp;quot;confirm&amp;quot; a Red result with a second d20 roll higher than the value in parentheses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;diff=298235&amp;oldid=prev</id>
		<title>GetterBurai at 00:03, 18 March 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;diff=298235&amp;oldid=prev"/>
		<updated>2016-03-18T00:03:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:03, 18 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power Stunts are purchased with AP rather than Karma.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power Stunts are purchased with AP rather than Karma.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Powers &amp;amp;amp; Talents ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Growth power adds its currently active rank to Health points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters with the Journalism talent add +1 to Popularity FEATs that only involve obtaining information.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;diff=298231&amp;oldid=prev</id>
		<title>GetterBurai: Created page with &quot;&lt;u&gt;&#039;&#039;Marvelous Adventures&#039;&#039;&lt;/u&gt; is a streamlined version of the &lt;u&gt;&#039;&#039;Marvel Superheroes&#039;&#039;&lt;/u&gt; RPG published by TSR, influenced by their own simplification of those rules in th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;diff=298231&amp;oldid=prev"/>
		<updated>2016-03-17T21:47:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Marvelous Adventures&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; is a streamlined version of the &amp;lt;u&amp;gt;&amp;#039;&amp;#039;Marvel Superheroes&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; RPG published by TSR, influenced by their own simplification of those rules in th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Marvelous Adventures&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; is a streamlined version of the &amp;lt;u&amp;gt;&amp;#039;&amp;#039;Marvel Superheroes&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; RPG published by TSR, influenced by their own simplification of those rules in the &amp;#039;&amp;#039;Marvel Adventure&amp;#039;&amp;#039; gamebook series. What follows is a condensed summary of changes relative to the [http://www.classicmarvelforever.com/cms/advanced-game-and-modules.html Advanced Edition] of that game.&lt;br /&gt;
&lt;br /&gt;
== Chartless FEATs ==&lt;br /&gt;
Instead of the published scale, the &amp;quot;rank number&amp;quot; of a rank is its ordinal position (e.g. &amp;#039;&amp;#039;&amp;#039;Typical&amp;#039;&amp;#039;&amp;#039; = +3, &amp;#039;&amp;#039;&amp;#039;Incredible&amp;#039;&amp;#039;&amp;#039; = +7, etc.). Health and Karma are calculated from the new numbers (e.g. a character with &amp;#039;&amp;#039;&amp;#039;Good&amp;#039;&amp;#039;&amp;#039; (+4) in all physical stats has 16 Health instead of 40.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|+ Red FEAT Thresholds&lt;br /&gt;
!FB!!PR!!TY!!GD!!EX!!RM!!IN!!AM!!MN!!UN&lt;br /&gt;
|-&lt;br /&gt;
|20 (16+)||20 (12+)||20 (8+)||20 (4+)||20||20||19+||19+||18+||18+&lt;br /&gt;
|}&lt;br /&gt;
The rank used to attempt a FEAT is generally referred to an &amp;#039;&amp;#039;ability&amp;#039;&amp;#039;, while the rank that opposes it (aka its Intensity) is its &amp;#039;&amp;#039;challenge&amp;#039;&amp;#039;. When attempting a FEAT, add 1d20 to the ability rank:&lt;br /&gt;
* You have a &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; result; if the &amp;#039;&amp;#039;total&amp;#039;&amp;#039; is more than the challenge &amp;#039;&amp;#039;&amp;#039;plus 10&amp;#039;&amp;#039;&amp;#039;; &lt;br /&gt;
* You have a &amp;lt;span style=&amp;quot;color:Goldenrod;&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; result if the &amp;#039;&amp;#039;total&amp;#039;&amp;#039; is more than the challenge &amp;#039;&amp;#039;&amp;#039;plus 16&amp;#039;&amp;#039;&amp;#039;; &lt;br /&gt;
* You have a &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; result if the &amp;#039;&amp;#039;number on the die&amp;#039;&amp;#039; is equal to or higher than the corresponding threshold listed on the chart below; ability ranks lower than Excellent must &amp;quot;confirm&amp;quot; a Red result with a second d20 roll higher than the value in parentheses.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Captain America wants to show Hitler how he feels about fascism. He rolls a FEAT, adding a d20 roll of 14 to his Amazing (+8) rank Fighting; the total (22) is more than Hitler&amp;#039;s Good (+4) rank Fighting plus 16 (i.e. 20), so this is a Yellow result: Cap hits his intended target, inflicting double damage and a Slam result. Adolf is forced to roll an Endurance FEAT (against Typical Intensity) himself; his roll of 8, plus Excellent (+5) rank Endurance, is just equal to Typical (+3) Intensity plus 10 for a green (1 area) result &amp;amp;mdash; so the Führer is sent off his feet flying!&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Characters may make additional Resource FEATs in a week if necessary, at a cumulative -2 penalty.&lt;br /&gt;
&lt;br /&gt;
The term of Characters making purchases on loan must make monthly (Cost-2) payments for a number of months equal to five times the purchase cost.&lt;br /&gt;
&lt;br /&gt;
== Popularity ==&lt;br /&gt;
&lt;br /&gt;
A character receives a +1 shift on a Popularity FEAT if the target previously owes them a favor.&lt;br /&gt;
&lt;br /&gt;
Changes to Popularity are tracked in &amp;#039;&amp;#039;headlines&amp;#039;&amp;#039; (generally the same as the published awards and penalties to Popularity). A character can &amp;#039;cash in&amp;#039; 10 headlines to improve their Popularity by one rank; a character who collects 10 negative headlines loses one rank of Popularity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Everybody loves a winner:&amp;#039;&amp;#039; Publicly defeating a costumed character (even another hero!) in public generates a minimum of +1 headline (though depending on circumstances this may be counterbalanced by resulting media attacks or criminal charges). Publicly defeating a character with negative Popularity generates headlines equal to their popularity rank (e.g. defeating the Beetle earns +4 headlines, while defeating the Red Skull earns +9).&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Attack FEATs are opposed actions, &amp;#039;&amp;#039;generally&amp;#039;&amp;#039; using the target&amp;#039;s corresponding stat as the challenge, e.g. a slugfest attack is Fighting vs. Fighting, a shooting attack is Agility vs. Agility. A charging attack can be opposed by either Fighting or Agility; a Grapple attack by either Fighting or Strength. The challenge to make a blindside attack is always Nil (+0).&lt;br /&gt;
&lt;br /&gt;
Stun, Slam, and Bullseye results in combat all inflict &amp;#039;&amp;#039;double&amp;#039;&amp;#039; the usual damage (before applying defenses) in addition to their other effects. An attacker&amp;#039;s Strength must at least equal the defender&amp;#039;s Endurance to require a Stun? or Slam? check (unless the attacker has the Martial Arts A talent).&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:LightGray&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Rationale:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The Stun/Slam rule was in the original Basic Edition, and probably was &amp;#039;&amp;#039;intended&amp;#039;&amp;#039; to be in Advanced (since the Martial Arts A talent references it) but I couldn&amp;#039;t locate an actual cite.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A character can take 4 combat actions in a turn with an Unearthly challenge Fighting FEAT.&lt;br /&gt;
&lt;br /&gt;
===Dodging===&lt;br /&gt;
Dodging is not an action requiring a FEAT, but a tactic declared along with the character&amp;#039;s regular action. A dodging character has a -2 penalty to any FEAT they perform that turn; conversely, characters who are &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; may only use half (round down) their Fighting and/or Agility as the challenge &amp;#039;&amp;#039;against&amp;#039;&amp;#039; attacks. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039; Spider-Man swings into battle against a group of mooks; their challenge to shoot at him while dodging is, naturally, Amazing (+8), while adjacent thugs might take a swing at him at Remarkable (+6) challenge. The next turn, he spots a canister of deadly gas about to be knocked over, and focuses all his effort on catching it before it can shatter; now the challenge to shoot him is only Good (+4), and slugfest attacks would only be Typical (+3).&lt;br /&gt;
&lt;br /&gt;
===Evading===&lt;br /&gt;
A white result when Evading is &amp;quot;None&amp;quot;, not &amp;quot;Autohit&amp;quot;. Characters can use the single-roll (at -4) option to evade multiple adjacent characters.&lt;br /&gt;
&lt;br /&gt;
=== Building &amp;amp;amp; Breaking Things ===&lt;br /&gt;
Devices are rated in Complexity, corresponding to the Reason rank associated with their development; Complexity is an applicable rank for all devices.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
!FB!!PR!!TY!!GD!!EX!!RM!!IN!!AM!!MN!!UN&lt;br /&gt;
|-&lt;br /&gt;
|Stone Age||Bronze Age||Medieval||Industrial||Conventional||Cutting-Edge&lt;br /&gt;
|Near-Future||Interstellar||Nanotech||Singularity&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:LightGray&amp;quot;&amp;gt;This is a replacement for/expansion of the &amp;quot;inventions beyond&lt;br /&gt;
modern technology add a Monstrous rank&amp;quot; rule).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A green result when inventing is a &amp;quot;proof of concept&amp;quot;, giving a +3 to future Reason FEATs to create that invention. &lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
Spells using personal energy may be cast on an unsuspecting target that cannot themselves detect magic, with a yellow FEAT. Health lost from casting Personal energy spells is recovered at 10 times the usual rate.&lt;br /&gt;
&lt;br /&gt;
Spells using universal energy require a Psyche FEAT to cast, with a challenge equal to the intended power rank of the spell. Failing this FEAT lowers Psyche by one rank for 1-10 turns.&lt;br /&gt;
&lt;br /&gt;
A sorceror can cast multiple spells in a turn with a Psyche FEAT the same as a character can take multiple combat actions with a Fighting FEAT (i.e. Remarkable challenge for 2 spells, Amazing for 3, and Unearthly for 4).&lt;br /&gt;
&lt;br /&gt;
== Karma ==&lt;br /&gt;
In keeping with the rescaling from d100 to d20 rolls, all Karma awards, penalties, and expenditures are one-fifth the published values (e.g. it costs 1 Karma to improve a FEAT roll by +1 point, and 10 Karma to reduce a Kill result to a Bullseye). &lt;br /&gt;
&lt;br /&gt;
There is no specific Karma award for monetary donations &amp;amp;mdash; these can be treated the same as any other act of charity.&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:LightGray&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Rationale:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s more of a sacrifice and thus more heroic for e.g. Spider-Man to make a Poor challenge donation than for Tony Stark to make an Good rank donation, and this should be reflected in Karma awards).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characters can receive +1 Karma for an impressively humorous &amp;#039;&amp;#039;or&amp;#039;&amp;#039; dramatic moment.&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:LightGray&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Rationale:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A suitably &amp;quot;Captain America&amp;quot; inspiring speech should be rewarded as much as a suitably &amp;quot;Spider-Man&amp;quot; quip.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a member of a team kills another character in circumstances where no other member had any opportunity to prevent them from doing so, the pool is only reduced by 10 points (cf.&lt;br /&gt;
mysterious or suicidal deaths).&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
Instead of choosing to place earned Karma in an advancement fund, all Karma awarded to a character (including their starting amount) automatically generates a matching amount of &amp;#039;&amp;#039;advancement points&amp;#039;&amp;#039; (AP) which can be then spent to improve the character&amp;#039;s abilities. &lt;br /&gt;
* Increasing the rank of a physical stat, mental stat, or power costs 100 times the &amp;#039;&amp;#039;new&amp;#039;&amp;#039; rank.&lt;br /&gt;
* Raising Resources costs 80 AP plus 10 times the &amp;#039;&amp;#039;new&amp;#039;&amp;#039; rank.&lt;br /&gt;
* Raising Popularity costs 10 times the &amp;#039;&amp;#039;new&amp;#039;&amp;#039; rank, and cashes in one headline (see above).&lt;br /&gt;
* Gaining a new power costs 600 AP, plus 40 times its starting rank. &lt;br /&gt;
** A robotic character with access to a suitably skilled inventor can add powers for 600 AP plus 10 times the starting rank. &lt;br /&gt;
** A sorceror can learn a new magical spell for only 300 AP plus 20 times the starting rank.&lt;br /&gt;
* Learning a new Talent requires 400 AP. Receiving instruction from a character who already possesses that Talent allows a character to add AP toward learning that equal to the instructor&amp;#039;s own effective rank in the ability (once per day).&lt;br /&gt;
&lt;br /&gt;
Power Stunts are purchased with AP rather than Karma.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
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