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	<title>Master Donar Reed - Revision history</title>
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	<updated>2026-05-16T20:04:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Master_Donar_Reed&amp;diff=90843&amp;oldid=prev</id>
		<title>RobertEdwards: Got tired of waiting on Nick (GRIN)</title>
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		<updated>2008-08-29T23:00:13Z</updated>

		<summary type="html">&lt;p&gt;Got tired of waiting on Nick (GRIN)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Against the Giants 4e]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
Donar Reed, Halfling Rogue&lt;br /&gt;
&lt;br /&gt;
Donar is a halfling who is starting to get on in years now, preferring more to settle in peacefully at home with a pipe and pint than go prancing around on adventures. Despite this he has quite a reputation in his home town for his efficiency with daggers, and many claim he even once worked as an assassin. Donar himself ignores these rumors, and is in fact a peace loving individual who loathes fighting. Still he finds it hard to ignore the plight of others and often ends up getting in brawls that are beyond him.&lt;br /&gt;
&lt;br /&gt;
Rogue 13 (Master Infiltrator)&lt;br /&gt;
&lt;br /&gt;
Strength 12 (+1)&lt;br /&gt;
Dexterity 20 (+5)&lt;br /&gt;
Constitution 14 (+2)&lt;br /&gt;
Intelligence 12 (+1)&lt;br /&gt;
Wisdom 14 (+2)&lt;br /&gt;
Charisma 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Hit Points - 98&lt;br /&gt;
Bloodied - 49&lt;br /&gt;
Healing Surges - 8/day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
AC - Unequipped is 21&lt;br /&gt;
Fortitude - 18&lt;br /&gt;
Reflex - 21&lt;br /&gt;
Will - 20&lt;br /&gt;
&lt;br /&gt;
Trained Skills&lt;br /&gt;
&lt;br /&gt;
Acrobatics&lt;br /&gt;
Bluff&lt;br /&gt;
Insight&lt;br /&gt;
Perception (Feat Trained Skill)&lt;br /&gt;
Stealth&lt;br /&gt;
Streetwise&lt;br /&gt;
Thievery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acrobatics = 22&lt;br /&gt;
Arcana = 7&lt;br /&gt;
Athletics = 14&lt;br /&gt;
Bluff = 15&lt;br /&gt;
Diplomacy = 10&lt;br /&gt;
Dungeonering = 8&lt;br /&gt;
Endurance = 8&lt;br /&gt;
Heal = 8&lt;br /&gt;
History = 7&lt;br /&gt;
Insight = 13&lt;br /&gt;
Intimidate = 10&lt;br /&gt;
Nature = 8&lt;br /&gt;
Perception = 13&lt;br /&gt;
Religion = 7&lt;br /&gt;
Stealth = 18&lt;br /&gt;
Streetwise = 15&lt;br /&gt;
Thievery = 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8 Feats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backstabber - Sneak Attack Dice increase to d8s&lt;br /&gt;
Escape Artist - Attempt to escape grab as a minor actions, +2 to Acrobatics&lt;br /&gt;
Halfling Agility - When using Second Chance attacker takes an additional -2 to its new attack roll&lt;br /&gt;
Light Blade Precision - +2 to damage rolls vs Large or larger targets&lt;br /&gt;
Quick Draw - Can draw an item as part of the action required to use it, +2 to initiaitive checks&lt;br /&gt;
Secret Stride - No penalties to Stealth check for moving at full speed whilst hiding or sneaking. Full penalties for running&lt;br /&gt;
Skill Training&lt;br /&gt;
Weapon Focus (Light Blades) - +2 to damage rolls with light blades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At Will&lt;br /&gt;
&lt;br /&gt;
Riposte Strike&lt;br /&gt;
Sly Flourish&lt;br /&gt;
&lt;br /&gt;
Encounter&lt;br /&gt;
&lt;br /&gt;
Bait And Switch&lt;br /&gt;
Distracting Wound&lt;br /&gt;
Fools Opportunity&lt;br /&gt;
Sand In The Eyes&lt;br /&gt;
Second Chance&lt;br /&gt;
&lt;br /&gt;
Daily&lt;br /&gt;
&lt;br /&gt;
Easy Target&lt;br /&gt;
Knockout&lt;br /&gt;
Walking Wounded&lt;br /&gt;
&lt;br /&gt;
Utility&lt;br /&gt;
&lt;br /&gt;
Chameleon&lt;br /&gt;
Dangerous Theft&lt;br /&gt;
Impossible to Catch&lt;br /&gt;
Master of Deceit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artful Dodger - Charisma is an AC bonus to AC vs AOO&lt;br /&gt;
Rogue Weapon Talent - +1 to attacks with daggers, damage die increase by one die for shuriken&lt;br /&gt;
Sneak Attack - +3d6&lt;br /&gt;
Armour Proficencies - Cloth, Leather&lt;br /&gt;
Weapon Proficiencies - Dagger, Hand Crossbow, Shuriken, Short Sword, Sling&lt;br /&gt;
Inflitrators Action - When spending an action point for an extra action also gains an additional move action&lt;br /&gt;
Skillful Infiltrator - +2 to Acroatics, Athletics and Stealth rolls&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
Second Chance as an encounter power&lt;br /&gt;
+2 Acrobatics, +2 Thievery&lt;br /&gt;
+5 Racial Bonus on Saving Throws against Fear&lt;br /&gt;
+2 Racial Bonus to AC vs AOO&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
Lvl 15 Lifedrinker Dagger (+3)&lt;br /&gt;
Lvl 14 Ghostphase Armour (+3)&lt;br /&gt;
Lvl 11 Elven Boots&lt;br /&gt;
Lvl 11 Amulet of Protection (+3)&lt;br /&gt;
Lvl 10 Handy Haversack&lt;br /&gt;
Lvl 8 Diadem of Acuity&lt;br /&gt;
Lvl 7 Circlet of Authority&lt;br /&gt;
Lvl 6 Magic Dagger (+2)&lt;br /&gt;
Lvl 4 Everlasting Provisions&lt;br /&gt;
Lvl 3 Gloves of Piercing&lt;br /&gt;
&lt;br /&gt;
14,000&lt;br /&gt;
&lt;br /&gt;
Dynamic Belt Lvl 9 4,200&lt;br /&gt;
Burglars Gloves Lvl 1 360&lt;br /&gt;
Sending Stones Lvl 11 [2] 9,000&lt;br /&gt;
Potion of Healing [4] 200&lt;br /&gt;
&lt;br /&gt;
Total left = 240&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
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