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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Match_Types</id>
	<title>Match Types - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Match_Types"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Match_Types&amp;action=history"/>
	<updated>2026-05-16T01:49:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Match_Types&amp;diff=27393&amp;oldid=prev</id>
		<title>William S. Hillard at 16:42, 8 July 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Match_Types&amp;diff=27393&amp;oldid=prev"/>
		<updated>2006-07-08T16:42:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:42, 8 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Boiler Room Brawl ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Boiler Room Brawl ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To place your opponent in the casket, your opponent must be Stunned. However, your opponent does get one saving throw of his choice vs. a DC set by your Strength check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To place your opponent in the casket, your opponent must be Stunned. However, your opponent does get one saving throw of his choice vs. a DC set by your Strength check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== ECW Rules Match ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This match is designed to emulate the feel of matches that took place in the old ECW promotion.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;KYR Rules&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a no disqualification match. There are no countouts and weapons are legal. Pinfalls must still take place in the ring (unless a &quot;falls count anywhere&quot; stipulation is added). As Paul Heyman once said, &quot;ECW Rules means anything goes.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>William S. Hillard</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Match_Types&amp;diff=27392&amp;oldid=prev</id>
		<title>William S. Hillard at 16:38, 8 July 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Match_Types&amp;diff=27392&amp;oldid=prev"/>
		<updated>2006-07-08T16:38:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rpg.net/index.php?title=Match_Types&amp;amp;diff=27392&amp;amp;oldid=21539&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>William S. Hillard</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Match_Types&amp;diff=21539&amp;oldid=prev</id>
		<title>William S. Hillard: /* Sumo Wrestling Match */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Match_Types&amp;diff=21539&amp;oldid=prev"/>
		<updated>2006-03-27T00:49:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sumo Wrestling Match&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:49, 27 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l472&quot;&gt;Line 472:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 472:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Example Sumo Maneuvers&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Example Sumo Maneuvers&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Ashi-tori&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Ashi-tori&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You hold your opponent’s leg until he loses his&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You hold your opponent’s leg until he loses his&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l502&quot;&gt;Line 502:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 503:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;check, Save negates damage. Maneuver&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;check, Save negates damage. Maneuver&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;modifier: +3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;modifier: +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Taped Fist Match ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Taped Fist Match ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>William S. Hillard</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Match_Types&amp;diff=21488&amp;oldid=prev</id>
		<title>William S. Hillard at 19:42, 26 March 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Match_Types&amp;diff=21488&amp;oldid=prev"/>
		<updated>2006-03-26T19:42:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
=== 200 Light Tubes Death Match ===&lt;br /&gt;
&lt;br /&gt;
In this match, 200 fluorescent light tubes are&lt;br /&gt;
available as legal weapons. Victory is by pinfall&lt;br /&gt;
only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Asylum Match ===&lt;br /&gt;
&lt;br /&gt;
This match takes place in a circular, chain-link&lt;br /&gt;
cage in the center of the ring. The only way to&lt;br /&gt;
win is by submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbed Wire Match ===&lt;br /&gt;
&lt;br /&gt;
This is a very dangerous type of match. The&lt;br /&gt;
ropes are taken down and replaced with barbed&lt;br /&gt;
wire. Maneuvers such as the Irish Whip can be&lt;br /&gt;
used to do a lot of damage in a hurry. Most&lt;br /&gt;
moves change to 1d8 base damage when&lt;br /&gt;
involving barbed wire, or 1d10 damage when&lt;br /&gt;
involving tables or ladders and barbed wire. All&lt;br /&gt;
maneuvers involving throwing the opponent&lt;br /&gt;
into barbed wire get the Save Negates Damage&lt;br /&gt;
maneuver modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039; Terry Funk Irish Whips Sabu toward&lt;br /&gt;
barbed wire. Sabu makes his Reflex save and&lt;br /&gt;
thus manages to stop himself short of the barbed&lt;br /&gt;
wire before being spiked on it.&lt;br /&gt;
All maneuvers executed while being wrapped in&lt;br /&gt;
barbed wire receive the Endurance Cost&lt;br /&gt;
modifier. You may only wrap yourself or your&lt;br /&gt;
opponent in barbed wire if your opponent is&lt;br /&gt;
stunned/distracted. If both wrestlers are wrapped&lt;br /&gt;
in barbed wire, the one who holds the initiative&lt;br /&gt;
must make a fortitude save (DC 15), to separate&lt;br /&gt;
himself from his opponent. Otherwise, both&lt;br /&gt;
combatants are tangled up together in barbed&lt;br /&gt;
wire and may only use simple maneuvers until&lt;br /&gt;
separated.&lt;br /&gt;
&lt;br /&gt;
Wrestlers involved in this match usually tape&lt;br /&gt;
their hands heavily; the barbed wire is very&lt;br /&gt;
sharp and they may utilize it during a match,&lt;br /&gt;
cutting off strands of it with wire cutters. Both&lt;br /&gt;
wrestlers are often a bloody mess at the end of&lt;br /&gt;
this match, and often have to have barbed wire&lt;br /&gt;
clipped away from their bodies! This is a No&lt;br /&gt;
Disqualification match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Battle of Respect ===&lt;br /&gt;
&lt;br /&gt;
This match has no winners. Instead, the&lt;br /&gt;
wrestlers simply battle each other for a&lt;br /&gt;
predetermined amount of time. There are no&lt;br /&gt;
pinfalls, submissions, or disqualifications. For&lt;br /&gt;
game purposes, consider this match an&lt;br /&gt;
automatic draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blindfold Match ===&lt;br /&gt;
&lt;br /&gt;
Both wrestlers wear blindfolds and wrestle.&lt;br /&gt;
Normal rules apply. Before you may apply a&lt;br /&gt;
maneuver, you must first find your opponent in&lt;br /&gt;
the ring by feeling around. This requires a&lt;br /&gt;
Wisdom check vs. DC 20, and may be a&lt;br /&gt;
contested roll if your opponent is trying to stay&lt;br /&gt;
away from you. All maneuver checks suffer a&lt;br /&gt;
–4 penalty for being blinded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bodyslam Challenge ===&lt;br /&gt;
&lt;br /&gt;
The only way to win this match is to bodyslam&lt;br /&gt;
your opponent. This match usually involves at&lt;br /&gt;
least one Super Heavyweight or Ultra&lt;br /&gt;
Heavyweight wrestler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Brimstone Match ===&lt;br /&gt;
&lt;br /&gt;
Burning hot coals surrounds the perimeter of the&lt;br /&gt;
ring. The match does not end until one wrestler&lt;br /&gt;
throws his opponent onto the coals outside of&lt;br /&gt;
the ring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Catch-as-Catch-Can Match ===&lt;br /&gt;
&lt;br /&gt;
This type of match was popular in the early&lt;br /&gt;
1900’s. It stipulated that any maneuver that&lt;br /&gt;
wasn’t intended to inflict damage was legal.&lt;br /&gt;
Thus, wrestlers would use many amateur&lt;br /&gt;
wrestling and submission techniques. Another&lt;br /&gt;
stipulation was that a match could be won by&lt;br /&gt;
forcing your opponent to the arena floor, much&lt;br /&gt;
like a battle royal.&lt;br /&gt;
Illegal Maneuver Types&lt;br /&gt;
· Aerial Maneuvers&lt;br /&gt;
· Rough Maneuvers&lt;br /&gt;
· Simple Maneuvers&lt;br /&gt;
· Savvy Maneuvers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Catfight ===&lt;br /&gt;
&lt;br /&gt;
This is a match between two women, with the&lt;br /&gt;
object being to throw your opponent over the&lt;br /&gt;
top rope. It costs 1 Heat to attempt a maneuver&lt;br /&gt;
that would toss your opponent over the rope,&lt;br /&gt;
and your opponent receives one Reflex Save to&lt;br /&gt;
keep from going over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Country Whippin’ Match ===&lt;br /&gt;
&lt;br /&gt;
Both wrestlers are armed with leather straps,&lt;br /&gt;
which are legal. All other normal rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crybaby Match ===&lt;br /&gt;
&lt;br /&gt;
This is a normal match, with the added&lt;br /&gt;
stipulation that the loser must wear a diaper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Double Jeopardy Match ===&lt;br /&gt;
&lt;br /&gt;
Two, separate, matches occur in the ring&lt;br /&gt;
simultaneously. Normal match rules apply.&lt;br /&gt;
Stipulation bonus: x20&lt;br /&gt;
Double Tables Cage Match&lt;br /&gt;
This match takes place in a cage, which has a&lt;br /&gt;
table hooked to each side. To win, you must&lt;br /&gt;
send your opponent through two tables. Each&lt;br /&gt;
attempt to put your opponent through a table&lt;br /&gt;
costs 1 Heat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Explosion Match ===&lt;br /&gt;
&lt;br /&gt;
This is a Barbed Wire match. A barbed wire&lt;br /&gt;
wrapped board laced with a small amount of C-&lt;br /&gt;
4 explosive is placed in the ring. To win the&lt;br /&gt;
match, you must throw your opponent onto the&lt;br /&gt;
board, effectively blowing him up. Maneuvers&lt;br /&gt;
involving the explosive board cost 1 Heat.&lt;br /&gt;
In one variant, the C-4 laced board is simply&lt;br /&gt;
used as a weapon, requiring a pinfall for&lt;br /&gt;
submission to win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Curtain Match ===&lt;br /&gt;
&lt;br /&gt;
The only way to win this match is by pinfall. All&lt;br /&gt;
other normal rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Finisher Match ===&lt;br /&gt;
&lt;br /&gt;
The first wrestler to use their finisher is the&lt;br /&gt;
winner. All Normal match rules apply. You&lt;br /&gt;
must spend 1 Heat and make a successful&lt;br /&gt;
maneuver check with your finisher in order to&lt;br /&gt;
win the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Blood Match ===&lt;br /&gt;
&lt;br /&gt;
This is a No Disqualification match. The first&lt;br /&gt;
man to visibly bleed loses. In game terms, the&lt;br /&gt;
first wrestler to suffer Trauma damage loses,&lt;br /&gt;
though he may make Sleight of Hand roll to&lt;br /&gt;
hide the wound vs. DC 5 + damage rolled. If&lt;br /&gt;
successful, the referee doesn’t notice the wound&lt;br /&gt;
and the match continues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Football Classic Match ===&lt;br /&gt;
&lt;br /&gt;
This match pits two teams of wrestlers against&lt;br /&gt;
each other. Two cages are placed at ringside,&lt;br /&gt;
each holding one team’s manager. Each cage is&lt;br /&gt;
locked, and each manager holds a weapon. The&lt;br /&gt;
keys to the cages are attached to a football. The&lt;br /&gt;
object is to gain possession of the ball and use&lt;br /&gt;
the key to unlock your manager’s cage. You&lt;br /&gt;
may then use the weapon against the opposing&lt;br /&gt;
team. Only the weapon the managers hold are&lt;br /&gt;
legal. All other normal rules apply. Mick Foley&lt;br /&gt;
has described this match as “A fun, faninclusive&lt;br /&gt;
cross between keep away, monkey in&lt;br /&gt;
the middle, and kill the guy with the ball”. The&lt;br /&gt;
“field” is the ringside area, though it may take&lt;br /&gt;
place anywhere in the arena as a Falls Count&lt;br /&gt;
Anywhere match, at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harbor Brawl ===&lt;br /&gt;
&lt;br /&gt;
This No Disqualification Match takes place on&lt;br /&gt;
or near a dock. The first wrestler to knock out&lt;br /&gt;
our throw his opponent into the water wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hair vs. Mask Match ===&lt;br /&gt;
&lt;br /&gt;
This match usually takes place between a&lt;br /&gt;
masked wrestler and a wrestler hair. If the&lt;br /&gt;
masked wrestler loses, he must remove his&lt;br /&gt;
mask. If the wrestler with hair loses, his head&lt;br /&gt;
must be shaved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hair vs. Hair Match ===&lt;br /&gt;
&lt;br /&gt;
The loser of this match gets his head shaved.&lt;br /&gt;
Normal rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Handcuff Match ===&lt;br /&gt;
&lt;br /&gt;
You must handcuff your opponent in order to&lt;br /&gt;
win this match. Normal match rules apply. Your&lt;br /&gt;
opponent must be stunned before you may&lt;br /&gt;
attempt to handcuff him. Attempts to handcuff&lt;br /&gt;
your opponent cost 1 Heat, and your opponent&lt;br /&gt;
gets two Saving Throws of his choice to avoid&lt;br /&gt;
being handcuffed (one Save for each hand).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hog Pen Match ===&lt;br /&gt;
&lt;br /&gt;
A hog pen is placed in the ringside area. The&lt;br /&gt;
object of this match is to throw your opponent&lt;br /&gt;
into the hog pen. Attempting to throw your&lt;br /&gt;
opponent into the Hog Pen costs 1 Heat. This is&lt;br /&gt;
a No Disqualification Match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Intergender Match ===&lt;br /&gt;
&lt;br /&gt;
This is a normal match, taking place between a&lt;br /&gt;
man and a woman. This was a favored match of&lt;br /&gt;
comedian Andy Kaufman. Another famous&lt;br /&gt;
Intergender match took place in ECW between&lt;br /&gt;
Stevie Richards and Luna Vachon.&lt;br /&gt;
There is also a tag team variation, called a&lt;br /&gt;
Mixed Tag Team Match, often pitting teams&lt;br /&gt;
consisting of one man and one woman against&lt;br /&gt;
another, similar, team. Often, in Mixed Tag&lt;br /&gt;
matches, the women are only allowed to wrestle&lt;br /&gt;
each other, but not always.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== “I Quit” Singapore Cane Match ===&lt;br /&gt;
&lt;br /&gt;
This is a submissions only match. In order to&lt;br /&gt;
win, you must make your opponent say “I Quit”&lt;br /&gt;
into a microphone. The loser is caned ten times&lt;br /&gt;
across their back. Singapore Canes are the only&lt;br /&gt;
legal weapons. All other normal rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jailhouse Match ===&lt;br /&gt;
&lt;br /&gt;
This is a normal match, with the stipulation that&lt;br /&gt;
the loser must spend the night in the local jail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== King of the Road ===&lt;br /&gt;
&lt;br /&gt;
This match took place once in WCW between&lt;br /&gt;
Dustin Rhodes and The Blacktop Bully. This&lt;br /&gt;
is a No Disqualification match that takes place&lt;br /&gt;
on the flatbed trailer of a moving semi-truck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Kiss My Foot Match ===&lt;br /&gt;
&lt;br /&gt;
Normal rules apply. The loser must kiss the&lt;br /&gt;
winner’s feet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Last Blood Battle Royal ===&lt;br /&gt;
&lt;br /&gt;
This is a battle royal match, with the stipulation&lt;br /&gt;
that the last man to bleed is the winner. In game&lt;br /&gt;
terms, if you suffer Trauma damage, you are&lt;br /&gt;
eliminated from the match, with the last man not&lt;br /&gt;
to suffer Trauma damage declared the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loser Leaves Town Match ===&lt;br /&gt;
&lt;br /&gt;
The loser of this match must leave the wrestling&lt;br /&gt;
promotion. Normal rules apply. This is&lt;br /&gt;
sometimes called a Retirement Match, Pink&lt;br /&gt;
Slip Match, or a You’re Fired! Match.&lt;br /&gt;
One variant is to have the loser leave the&lt;br /&gt;
promotion for a set number of days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loser Wears a Dress Match ===&lt;br /&gt;
&lt;br /&gt;
This is a normal match between two male&lt;br /&gt;
wrestlers, with the added stipulation that the&lt;br /&gt;
loser must wear a dress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lumberjack Match ===&lt;br /&gt;
&lt;br /&gt;
In this match, a number of other wrestlers&lt;br /&gt;
surround the ring. Their job is to return a&lt;br /&gt;
competing wrestler to the ring if he leaves it.&lt;br /&gt;
This match is usually between a face and a heel,&lt;br /&gt;
with an even mix of face and heel lumberjacks&lt;br /&gt;
at ringside. The wrestlers at ringside are legal&lt;br /&gt;
participants of the match, with the provision that&lt;br /&gt;
they may not enter the ring. However, they often&lt;br /&gt;
beat up wrestlers of opposing alignment before&lt;br /&gt;
returning them to the ring. Sometimes fights&lt;br /&gt;
break out between the lumberjacks. All other&lt;br /&gt;
normal rules apply.&lt;br /&gt;
&lt;br /&gt;
One variation is the Canadian Lumberjack&lt;br /&gt;
Match; all the lumberjacks are armed with&lt;br /&gt;
leather straps, which they may use as a weapon.&lt;br /&gt;
Another variation is the Lumberjill&lt;br /&gt;
Snowbunny Match, which is held between two&lt;br /&gt;
female wrestlers, with female lumberjacks&lt;br /&gt;
surrounding a pit of snow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mask vs. Mask Match ===&lt;br /&gt;
&lt;br /&gt;
This match takes place between two masked&lt;br /&gt;
wrestlers. The loser must remove his mask.&lt;br /&gt;
Normal rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== (Object) on a Pole Match ===&lt;br /&gt;
&lt;br /&gt;
A foreign object is hung from a pole in one&lt;br /&gt;
corner of the ring. The wrestler who grabs the&lt;br /&gt;
object from the pole may use it on his opponent&lt;br /&gt;
(it’s the only legal weapon in the match). If the&lt;br /&gt;
weapon is dropped, it is considered “in play”.&lt;br /&gt;
To grab the object, you must make an opposed&lt;br /&gt;
Climb check.&lt;br /&gt;
&lt;br /&gt;
One variant is to have a contract, guaranteeing a&lt;br /&gt;
title shot, suspended from the pole. The winner&lt;br /&gt;
is the wrestler who grabs the contract, and thus&lt;br /&gt;
gets the title shot.&lt;br /&gt;
&lt;br /&gt;
Objects that have seen use:&lt;br /&gt;
· Brass Knuckles&lt;br /&gt;
· Guitar&lt;br /&gt;
· Coal Miner’s Glove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pillow Fight ===&lt;br /&gt;
&lt;br /&gt;
This is a match between two female wrestlers. A&lt;br /&gt;
bed is placed in the center of the ring. The bed is&lt;br /&gt;
covered with many pillows, which can be used&lt;br /&gt;
as a weapon. All other normal rules apply. The&lt;br /&gt;
female wrestlers are usually, but not always,&lt;br /&gt;
dressed in lingerie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Raw Bowl ===&lt;br /&gt;
&lt;br /&gt;
This is a form of Fatal Four Way tag team&lt;br /&gt;
match, created by WWE for Monday Night&lt;br /&gt;
Raw. Each team wears team jerseys, simulating&lt;br /&gt;
football teams. Only two wrestlers are allowed&lt;br /&gt;
in the ring at one time. Any wrestler may tag&lt;br /&gt;
any other wrestler on any team. You must&lt;br /&gt;
wrestle your opponent, regardless of who he is,&lt;br /&gt;
for 90 seconds before you can tag out. A pinfall,&lt;br /&gt;
submission, or disqualification results in the&lt;br /&gt;
elimination of the losing wrestler’s team. Each&lt;br /&gt;
team may call one time out during the course of&lt;br /&gt;
the match. The last team not eliminated wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Serengeti Survival Match ===&lt;br /&gt;
&lt;br /&gt;
This is a No Disqualification Match. You may&lt;br /&gt;
win by pinfall, submission, or by slamming your&lt;br /&gt;
opponent onto thumbtacks. It costs 1 Heat to&lt;br /&gt;
initiate a maneuver that would slam your&lt;br /&gt;
opponent onto thumbtacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Silver Dollar Match ===&lt;br /&gt;
&lt;br /&gt;
Each wrestler is armed with a roll of silver&lt;br /&gt;
dollars, which are the only legal weapons in this&lt;br /&gt;
match. You attack your opponent with punches&lt;br /&gt;
(loaded with the roll of silver dollars). The&lt;br /&gt;
match doesn’t end until one wrestler cannot&lt;br /&gt;
answer the ten count, which is administered&lt;br /&gt;
whenever a wrestler is knocked down. Punches&lt;br /&gt;
do d8 base damage when loaded with a roll of&lt;br /&gt;
silver dollars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slobberknocker ===&lt;br /&gt;
&lt;br /&gt;
This is a normal match, pitting a single wrestler&lt;br /&gt;
against a set number of other wrestlers. Every&lt;br /&gt;
time the single wrestler defeats his opponent, he&lt;br /&gt;
must wrestle the next opponent in line until&lt;br /&gt;
either the first wrestler loses or until he has&lt;br /&gt;
defeated all the opponents in the match. This is&lt;br /&gt;
also known as a Gauntlet Match or Running&lt;br /&gt;
the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039; Steve Austin is challenged to a&lt;br /&gt;
Slobberknocker by, say, D-X. He starts the&lt;br /&gt;
match wrestling X-Pac and defeats him. Billy&lt;br /&gt;
Gunn replaces X-Pac. Austin defeats Billy&lt;br /&gt;
Gunn. Road Dogg replaces Gunn. The match&lt;br /&gt;
continues until Austin has defeated all the&lt;br /&gt;
members of D-X or until one of them defeats&lt;br /&gt;
him.&lt;br /&gt;
&lt;br /&gt;
WWE also has a tag team variation called Tag&lt;br /&gt;
Team Turmoil in which two teams start out&lt;br /&gt;
against each other. The losing team is replaced&lt;br /&gt;
with another team, while the winning team&lt;br /&gt;
continues the match. The match continues until&lt;br /&gt;
there is only one team left undefeated in the&lt;br /&gt;
ring, which usually gets a title shot at the next&lt;br /&gt;
pay-per-view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Southside Scuffle ===&lt;br /&gt;
&lt;br /&gt;
This No Disqualification match takes place in&lt;br /&gt;
an alleyway; other wrestlers block off both ends&lt;br /&gt;
of the alley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sumo Wrestling Match ===&lt;br /&gt;
&lt;br /&gt;
This match often takes place between two Super&lt;br /&gt;
Heavyweight or Ultra Heavyweight wrestlers.&lt;br /&gt;
One wrestler may be an actual Sumotori.&lt;br /&gt;
The ring ropes are removed. Actual Sumo&lt;br /&gt;
Wrestling rules are used. The first wrestler to&lt;br /&gt;
either fall out of the ring or touch the mat with&lt;br /&gt;
any part of his body except the soles of his feet&lt;br /&gt;
loses. The wrestlers wear the traditional garb of&lt;br /&gt;
sumo wrestling (i.e. the mae-tate-mitsu or&lt;br /&gt;
loincloth and the mawashi or thick silk belt).&lt;br /&gt;
Examples of Sumo Wrestling matches are the&lt;br /&gt;
recent match between The Big Show and Sumo&lt;br /&gt;
Grand Champion Akebono at Wrestlemania 21,&lt;br /&gt;
and Earthquake vs. Yokozuna (who,&lt;br /&gt;
ironically, was never an actual Sumotori.&lt;br /&gt;
Yokozuna means “Grand Champion”).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example Sumo Maneuvers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;Ashi-tori&amp;#039;&amp;#039;&lt;br /&gt;
You hold your opponent’s leg until he loses his&lt;br /&gt;
balance and falls down.&lt;br /&gt;
Power/savvy maneuver: 1d6 damage, requires&lt;br /&gt;
lift check. Maneuver modifier: +1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hataki-komi&amp;#039;&amp;#039;&lt;br /&gt;
You step aside as your opponent rushes you and&lt;br /&gt;
attempt to push him out of the ring.&lt;br /&gt;
Power/savvy maneuver: 1d6 damage,&lt;br /&gt;
Knockdown check. Maneuver Modifier: -1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ketaguri&amp;#039;&amp;#039;&lt;br /&gt;
You attempt to pull your opponent’s legs out&lt;br /&gt;
from under him as he rushes you.&lt;br /&gt;
Power maneuver: 1d6 damage, Requires lift&lt;br /&gt;
check. Maneuver modifier: +1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Tsuppari&amp;#039;&amp;#039;&lt;br /&gt;
A series of hard slaps meant to drive your&lt;br /&gt;
opponent out of the ring.&lt;br /&gt;
Power/rough maneuver: 1d6 damage,&lt;br /&gt;
knockdown check. Maneuver modifier: -1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Yorikiri&amp;#039;&amp;#039;&lt;br /&gt;
You grab your opponent’s belt with both hands&lt;br /&gt;
and attempt to march him out of the ring.&lt;br /&gt;
Power maneuver: 1d6 damage, requires lift&lt;br /&gt;
check, Save negates damage. Maneuver&lt;br /&gt;
modifier: +3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Taped Fist Match ===&lt;br /&gt;
&lt;br /&gt;
Each wrestler’s hands are heavily wrapped in&lt;br /&gt;
tape, allowing them to punch harder without&lt;br /&gt;
injuring their hands. Punches do d8 base&lt;br /&gt;
damage and are legal. All other normal rules&lt;br /&gt;
apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Three Strikes, You’re Out! Match ===&lt;br /&gt;
&lt;br /&gt;
To win the match, you must attain three&lt;br /&gt;
victories by pinfall, submission, and knock out,&lt;br /&gt;
in that precise order. This match is often a No&lt;br /&gt;
Disqualification match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Total Conquest Match ===&lt;br /&gt;
&lt;br /&gt;
This is a No Disqualification match that takes&lt;br /&gt;
place in a house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tuxedo Match ===&lt;br /&gt;
&lt;br /&gt;
This is a match between two male managers,&lt;br /&gt;
who are wearing tuxedos. Normal rules apply.&lt;/div&gt;</summary>
		<author><name>William S. Hillard</name></author>
	</entry>
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