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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Mica%28Pokemon_Harmony%29</id>
	<title>Mica(Pokemon Harmony) - Revision history</title>
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	<updated>2026-07-31T19:16:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mica(Pokemon_Harmony)&amp;diff=298221&amp;oldid=prev</id>
		<title>80.47.247.148: Created page with &quot;` == Current Status ==  &#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 38/38 &lt;br /&gt;&#039;&#039;&#039;Injuries:&#039;&#039;&#039; None &lt;br /&gt;&#039;&#039;&#039;Combat Stages:&#039;&#039;&#039;   &lt;br /&gt;&#039;&#039;&#039;Level:&#039;&#039;&#039; 7 &lt;br /&gt;&#039;&#039;&#039;EXP:&#039;&#039;&#039; 60 &lt;br /&gt;&#039;&#039;&#039;Tutor Points:&#039;&#039;&#039; 2  =...&quot;</title>
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		<updated>2016-03-17T12:46:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;` == Current Status ==  &amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; 38/38 &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Injuries:&amp;#039;&amp;#039;&amp;#039; None &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Combat Stages:&amp;#039;&amp;#039;&amp;#039;   &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; 7 &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXP:&amp;#039;&amp;#039;&amp;#039; 60 &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tutor Points:&amp;#039;&amp;#039;&amp;#039; 2  =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;`&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; 38/38&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Injuries:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Combat Stages:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; 7&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXP:&amp;#039;&amp;#039;&amp;#039; 60&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tutor Points:&amp;#039;&amp;#039;&amp;#039; 2&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics 3d6+2&lt;br /&gt;
&amp;lt;br /&amp;gt;Acrobatics 2d6 &lt;br /&gt;
&amp;lt;br /&amp;gt;Combat 2d6+2&lt;br /&gt;
&amp;lt;br /&amp;gt;Stealth 2d6&lt;br /&gt;
&amp;lt;br /&amp;gt;Perception 2d6&lt;br /&gt;
&amp;lt;br /&amp;gt;Focus 3d6+1&lt;br /&gt;
&lt;br /&gt;
== Poke Edges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039; Hardy (+Attack, -Attack)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Base&lt;br /&gt;
!Added&lt;br /&gt;
!Total&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Special Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Special Defense&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Capabilities and Derived Stats ==&lt;br /&gt;
&lt;br /&gt;
Physical Evasion 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Special Evasion 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Speed Evasion 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Power 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Overland 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Burrow 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Swim 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Levitate 3&lt;br /&gt;
&amp;lt;br /&amp;gt;High Jump 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Long Jump 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Underdog&lt;br /&gt;
&amp;lt;br /&amp;gt;Volatile Bomb&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Levitate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Static&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039;: The Pokémon is immune to the damage and&lt;br /&gt;
effects of Ground Type Moves, and gains a Levitate&lt;br /&gt;
Speed of 4, or has existing Levitate Speeds increased by&lt;br /&gt;
+2. Defensive&lt;br /&gt;
&lt;br /&gt;
== Moves Known (with STAB and Stats) ==&lt;br /&gt;
&lt;br /&gt;
Struggle Attack (not a Move, STAB never applies)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Normal &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Frequency:&amp;#039;&amp;#039;&amp;#039; At-Will&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Damage Base 4:&amp;#039;&amp;#039;&amp;#039; 1d8+17 / 21&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Physical&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Melee, 1 Target&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Move:&amp;#039;&amp;#039;&amp;#039; Tackle&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Normal&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Frequency:&amp;#039;&amp;#039;&amp;#039; At-Will&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Damage Base 5:&amp;#039;&amp;#039;&amp;#039; 1d8+19 / 23&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Physical&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Melee, 1 Target, Dash, Push&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; The target is pushed 2 Meters&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Move:&amp;#039;&amp;#039;&amp;#039; Defense Curl&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Normal&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Frequency:&amp;#039;&amp;#039;&amp;#039; At Will &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Status&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Self&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; The user’s Defense is raised 1 Combat Stage and&lt;br /&gt;
they become Curled Up until the end of the Scene or&lt;br /&gt;
they are Recalled or Take a Breather. When using the&lt;br /&gt;
Moves Rollout or Ice Ball while Curled Up, the user&lt;br /&gt;
gains a +10 bonus to the damage rolls of those Moves&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Move:&amp;#039;&amp;#039;&amp;#039; Mud Sport&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Ground&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Frequency:&amp;#039;&amp;#039;&amp;#039; EOT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039;: None&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;: Status&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Burst 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; All targets in the burst, including the user, gain aCoat which grants them 1 Step of Resistance to Electric&lt;br /&gt;
Type Moves. After a target has been hit by a damaging Electric Type Move, the coat is removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Move&amp;#039;&amp;#039;&amp;#039;: Rock Polish&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: Rock&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Frequency:&amp;#039;&amp;#039;&amp;#039; EOT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Status&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Self&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Raise the user’s Speed 2 Combat Stages.&lt;/div&gt;</summary>
		<author><name>80.47.247.148</name></author>
	</entry>
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