<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Midnighter_PL13</id>
	<title>Midnighter PL13 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Midnighter_PL13"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnighter_PL13&amp;action=history"/>
	<updated>2026-05-17T11:25:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnighter_PL13&amp;diff=11597&amp;oldid=prev</id>
		<title>152.163.100.134 at 22:03, 5 August 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnighter_PL13&amp;diff=11597&amp;oldid=prev"/>
		<updated>2005-08-05T22:03:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Alternate Identity: None &lt;br /&gt;
Group Affiliation: The AUTHORITY &lt;br /&gt;
First Appearance: STORMWATCH Vol2 &lt;br /&gt;
Power Level: 13 (205pp) &lt;br /&gt;
&lt;br /&gt;
Str: 15 (+6, super strenght+4) &lt;br /&gt;
Dex: 16 (+7, super dexterity+4) &lt;br /&gt;
Con: 18 (+8, super constitution+4) &lt;br /&gt;
Int: 13 (+9/+1, super intelligence+ the super Intel applies only on tactical purpose  &lt;br /&gt;
Wis: 13 (+1) &lt;br /&gt;
Cha: 13 (+1) &lt;br /&gt;
Total: 30pp &lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: 8 &lt;br /&gt;
Melee: 10 &lt;br /&gt;
Ranged: 11 &lt;br /&gt;
cost: 24 &lt;br /&gt;
&lt;br /&gt;
Base Defense Bonus: 7 &lt;br /&gt;
Adjusted Defense Bonus: +15 &lt;br /&gt;
cost: 14 &lt;br /&gt;
Initiative: +11 (improved initiative) &lt;br /&gt;
&lt;br /&gt;
SAVES &lt;br /&gt;
Damage: +8/+9 (evasion) &lt;br /&gt;
Fort: +10 (great fortitude) &lt;br /&gt;
Ref: +9 (lightning reflexes) &lt;br /&gt;
Will: +3 (Iron Will) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers: &lt;br /&gt;
&lt;br /&gt;
Super tactical computer +8 [combat sense, extra: feats*, extra: super intelligence+8 (flaw: tactical and combat only), extra: deflection, extra: telescopic sight; source: science; cost: 36pp] &lt;br /&gt;
&lt;br /&gt;
*Feats extra: for each rank in the power, you can add a new feat. &lt;br /&gt;
&lt;br /&gt;
Super Strenght+4 [extra: feats , extra: super dexterity (extra: feats), extra: super constitution (extra: feats, extra: regeneration (extra: back from the brink); source: science; cost: 60pp] &lt;br /&gt;
&lt;br /&gt;
Total: 106pp  &lt;br /&gt;
&lt;br /&gt;
Device: &lt;br /&gt;
&lt;br /&gt;
Radio-telepathy [mental link x 5 (other members of the Authority), flaw: device; source: science (Engineer); cost: 5pp] &lt;br /&gt;
&lt;br /&gt;
You can add shurikens and tonfas &lt;br /&gt;
 &lt;br /&gt;
Feats:  &lt;br /&gt;
&lt;br /&gt;
Dodge &lt;br /&gt;
Evasion &lt;br /&gt;
Great Fortitude &lt;br /&gt;
Iron Will &lt;br /&gt;
Startle &lt;br /&gt;
Fame &lt;br /&gt;
Throwing mastery &lt;br /&gt;
combat reflexes (from the ANNUAL) &lt;br /&gt;
Headquarter &lt;br /&gt;
&lt;br /&gt;
From super intelligence: &lt;br /&gt;
Expertise, &lt;br /&gt;
Assesment, &lt;br /&gt;
Move by Attack, &lt;br /&gt;
Rapid Strike, &lt;br /&gt;
Surprise Strike, &lt;br /&gt;
Penetrating vision, &lt;br /&gt;
Heat vision &lt;br /&gt;
&lt;br /&gt;
From super strenght: &lt;br /&gt;
Power attack,  &lt;br /&gt;
Takedown attack, &lt;br /&gt;
Rapid Takedown, &lt;br /&gt;
Improved grapple, &lt;br /&gt;
&lt;br /&gt;
From super dexterity: &lt;br /&gt;
Improved Initiative, &lt;br /&gt;
Lightning reflexes, &lt;br /&gt;
Talented (acrobatics and balance), &lt;br /&gt;
Improved critical &lt;br /&gt;
&lt;br /&gt;
From super constitution: &lt;br /&gt;
immunity (disease), &lt;br /&gt;
immunity (poison), &lt;br /&gt;
immunity (starvation), &lt;br /&gt;
immunity (exhaustion) &lt;br /&gt;
&lt;br /&gt;
Total: 18pp  &lt;br /&gt;
&lt;br /&gt;
Skills: &lt;br /&gt;
&lt;br /&gt;
Acrobatics +12, balance +12, Craft (marksman) +10, Drive +9, Escape Artist +8, Gather Information +5/-1 (Fame), hide +9, intimidate +13, Knowledge (secret world) +9, move silently +8, Spot +2, survival +3 &lt;br /&gt;
Total: 20 &lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
&lt;br /&gt;
Quirk: Sadic. He enjoy to beat vilains and nothing can stop him kicking butts   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grand Total: 205pp&lt;/div&gt;</summary>
		<author><name>152.163.100.134</name></author>
	</entry>
</feed>