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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Mister_Freeze_PL13</id>
	<title>Mister Freeze PL13 - Revision history</title>
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	<updated>2026-07-30T20:04:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mister_Freeze_PL13&amp;diff=11400&amp;oldid=prev</id>
		<title>205.188.117.5 at 16:11, 3 August 2005</title>
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		<updated>2005-08-03T16:11:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Mr. Freeze: PL 13; &lt;br /&gt;
&lt;br /&gt;
Init +1 (Dex); Defense 17 (16 flat footed); Spd 30 ft; Atk +8 melee (+12S Punch), +7 ranged; SV Dmg +3, Fort +3, Ref +1, Will +12; Str 14, Dex 12, Con 16, Int 20, Wis 20, Cha 8&lt;br /&gt;
 &lt;br /&gt;
Skills: (synergies and super bonuses counted.) Computers 12, Craft (Mechanical) 14, Intimidate 4, Knowledge (all untrained) 10, Listen 14, Medicine 12, Profession (doctor) 9, Repair 14, Science (cryogenics) 18, Science (all others untrained) 10, Sense Motive 15&lt;br /&gt;
 &lt;br /&gt;
Feats: Assessment, Chokehold, Improved Grapple, Immunity to Cold, Iron Will, Minions, Power Attack, Rapid Takedown, Sidekicks, Startle, Takedown Attack, Talented (Cryogenics and Profession: doctor)&lt;br /&gt;
 &lt;br /&gt;
Powers: Super Intelligence +5 [Extras: Super Wisdom, Innate; Source: Training; Cost 4pp]&lt;br /&gt;
 &lt;br /&gt;
Equipment: (all devices, all super science) Armor +10 (Extras: Super Strength, Immunities: Criticals, Disease, Pressure, Suffocation, Heat; Cost 5pp], Freeze Gun +10 (Energy Control: Cold; Extra: Snare, Create Object; Cost 3pp]&lt;br /&gt;
 &lt;br /&gt;
Weakness: Disturbing and Susceptible (Exposure to non freezing temperatures)&lt;/div&gt;</summary>
		<author><name>205.188.117.5</name></author>
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