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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Mutant_Heirs_of_Doom_Project</id>
	<title>Mutant Heirs of Doom Project - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Mutant_Heirs_of_Doom_Project"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;action=history"/>
	<updated>2026-05-16T04:37:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=202134&amp;oldid=prev</id>
		<title>83.255.179.72 at 10:40, 25 February 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=202134&amp;oldid=prev"/>
		<updated>2012-02-25T10:40:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:40, 25 February 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited and focused on keeping their lands together and protected, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyrissamfundet), [[Mutant_Heirs_of_Doom_Project/Gotland|Gotland]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as smaller trading posts and villages such as [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]], and as well as the collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited and focused on keeping their lands together and protected, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyrissamfundet), [[Mutant_Heirs_of_Doom_Project/Gotland|Gotland]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as smaller trading posts and villages such as [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]], and as well as the collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The grand city[[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] lies deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] that flows out into the Sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]] in the area known as the Fields of Freedom. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Göborg&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Göborg&lt;/del&gt;]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]] by the Scandi Bay, as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The grand city[[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] lies deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] that flows out into the Sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]] in the area known as the Fields of Freedom. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goburg&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goburg&lt;/ins&gt;]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]] by the Scandi Bay, as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fauna, Flora and Other Stuff==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fauna, Flora and Other Stuff==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>83.255.179.72</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=184146&amp;oldid=prev</id>
		<title>80.217.139.247: /* Fauna, Flora and Other Stuff */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=184146&amp;oldid=prev"/>
		<updated>2011-06-22T09:08:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fauna, Flora and Other Stuff&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:08, 22 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general the contemporary man divides everything that lives around it into three groups; Monsters are the dumb animals without sentient ability that form the circle of life and all that, Mutants are sentient beings (more or less) which still aren&amp;#039;t fully human and Miscreations which are those beings that form no rime or reason and are often creations by the ancient man as tools of destruction. This last category includes everything from gaseous beings that feed on biogas to viruses via terrorbots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general the contemporary man divides everything that lives around it into three groups; Monsters are the dumb animals without sentient ability that form the circle of life and all that, Mutants are sentient beings (more or less) which still aren&amp;#039;t fully human and Miscreations which are those beings that form no rime or reason and are often creations by the ancient man as tools of destruction. This last category includes everything from gaseous beings that feed on biogas to viruses via terrorbots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This [[Mutant_Heirs_of_Doom_Project/Beastiary|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beastiary&lt;/del&gt;]] lists a few of the most common animals, to be updated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This [[Mutant_Heirs_of_Doom_Project/Beastiary|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bestiary&lt;/ins&gt;]] lists a few of the most common animals, to be updated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>80.217.139.247</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=184116&amp;oldid=prev</id>
		<title>80.217.139.247 at 01:02, 22 June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=184116&amp;oldid=prev"/>
		<updated>2011-06-22T01:02:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:02, 22 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited and focused on keeping their lands together and protected, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyrissamfundet), [[Mutant_Heirs_of_Doom_Project/Gotland|Gotland]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as smaller trading posts and villages such as [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]], and as well as the collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited and focused on keeping their lands together and protected, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyrissamfundet), [[Mutant_Heirs_of_Doom_Project/Gotland|Gotland]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as smaller trading posts and villages such as [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]], and as well as the collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The grand city[[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] lies deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] that flows out into the Sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]] in the area known as the Fields of Freedom. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]] by the Scandi Bay, as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The grand city[[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] lies deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] that flows out into the Sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]] in the area known as the Fields of Freedom. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]] by the Scandi Bay, as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Fauna, Flora and Other Stuff==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In general the contemporary man divides everything that lives around it into three groups; Monsters are the dumb animals without sentient ability that form the circle of life and all that, Mutants are sentient beings (more or less) which still aren&#039;t fully human and Miscreations which are those beings that form no rime or reason and are often creations by the ancient man as tools of destruction. This last category includes everything from gaseous beings that feed on biogas to viruses via terrorbots.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This [[Mutant_Heirs_of_Doom_Project/Beastiary|Beastiary]] lists a few of the most common animals, to be updated.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>80.217.139.247</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149353&amp;oldid=prev</id>
		<title>Axelius: /* Setting and Geography */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149353&amp;oldid=prev"/>
		<updated>2010-07-07T18:21:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Setting and Geography&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:21, 7 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyrissamfundet), [[Mutant_Heirs_of_Doom_Project/Gotland|Gotland]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;[[Mutant_Heirs_of_Doom_Project/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rigö&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rigö&lt;/del&gt;]] and [[Mutant_Heirs_of_Doom_Project/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pråjsia&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pråjsia&lt;/del&gt;]], as well as the grand [[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea&lt;/del&gt;. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]]. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]], as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and focused on keeping their lands together and protected&lt;/ins&gt;, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyrissamfundet), [[Mutant_Heirs_of_Doom_Project/Gotland|Gotland]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;[[Mutant_Heirs_of_Doom_Project/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pråjsia&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pråjsia&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as well as smaller trading posts &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;villages such as &lt;/ins&gt;[[Mutant_Heirs_of_Doom_Project/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rigö&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rigö&lt;/ins&gt;]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;as well as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;grand &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city&lt;/ins&gt;[[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lies &lt;/ins&gt;deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that flows out into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea&lt;/ins&gt;. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the area known as the Fields of Freedom&lt;/ins&gt;. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by the Scandi Bay&lt;/ins&gt;, as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149177&amp;oldid=prev</id>
		<title>212.107.151.92: /* Setting and Geography */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149177&amp;oldid=prev"/>
		<updated>2010-07-06T15:44:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Setting and Geography&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:44, 6 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyriska Samfundet&lt;/del&gt;), [[Mutant_Heirs_of_Doom_Project/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gothlandia&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gothlandia&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Gotland) &lt;/del&gt;and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]], [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as the grand [[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] and the collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]]. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]], as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyrissamfundet&lt;/ins&gt;), [[Mutant_Heirs_of_Doom_Project/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gotland&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gotland&lt;/ins&gt;]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]], [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as the grand [[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] and the collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]]. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]], as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>212.107.151.92</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149151&amp;oldid=prev</id>
		<title>212.107.151.92: /* Setting and Geography */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149151&amp;oldid=prev"/>
		<updated>2010-07-06T09:41:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Setting and Geography&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:41, 6 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyriska Samfundet), [[Mutant_Heirs_of_Doom_Project/Gothlandia|Gothlandia]] (Gotland) and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]], [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as the grand [[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] and the collective Åland Isles]] in the middle of the sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]]. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]], as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyriska Samfundet), [[Mutant_Heirs_of_Doom_Project/Gothlandia|Gothlandia]] (Gotland) and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]], [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as the grand [[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] and the collective &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Mutant_Heirs_of_Doom_Project/Åland Isles|&lt;/ins&gt;Åland Isles]] in the middle of the sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]]. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]], as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>212.107.151.92</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149105&amp;oldid=prev</id>
		<title>212.107.151.92: /* Setting and Geography */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149105&amp;oldid=prev"/>
		<updated>2010-07-06T03:39:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Setting and Geography&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:39, 6 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is set in post-apocalyptic Scandinavia, called [[Mutant_Heirs_of_Doom_Project/Scandi|Scandi]] by its inhabitants, and the lands around it and the Baltic Sea, now known as the [[Mutant_Heirs_of_Doom_Project/Eastern Sea|Eastern Sea]] by most inhabitants in the Scandi area. The Apocalypse was in what can now be considered ages ago and the world is recovering, as is civilisation, and everywhere cities and states pop up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is set in post-apocalyptic Scandinavia, called [[Mutant_Heirs_of_Doom_Project/Scandi|Scandi]] by its inhabitants, and the lands around it and the Baltic Sea, now known as the [[Mutant_Heirs_of_Doom_Project/Eastern Sea|Eastern Sea]] by most inhabitants in the Scandi area. The Apocalypse was in what can now be considered ages ago and the world is recovering, as is civilisation, and everywhere cities and states pop up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyriska Samfundet), [[Mutant_Heirs_of_Doom_Project/Gothlandia|Gothlandia]] (Gotland) and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Ume]], [[Sursvall]], [[Vasa]], Åhlbograd]], Simris]], [[Rigö]] and [[Pråjsia]], as well as the grand [[Nowa Warzawa]] deeper south along the river [[Wizky]] and the collective Åland Isles]] in the middle of the sea. West of the Pyri Commonwealth lies the city-states of Göborg]] and [[Moss]], as well as [[Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyriska Samfundet), [[Mutant_Heirs_of_Doom_Project/Gothlandia|Gothlandia]] (Gotland) and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Ume|&lt;/ins&gt;Ume]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Sursvall|&lt;/ins&gt;Sursvall]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Vasa|&lt;/ins&gt;Vasa]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Mutant_Heirs_of_Doom_Project/Åhlbograd|&lt;/ins&gt;Åhlbograd]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Mutant_Heirs_of_Doom_Project/Simris|&lt;/ins&gt;Simris]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Rigö|&lt;/ins&gt;Rigö]] and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Pråjsia|&lt;/ins&gt;Pråjsia]], as well as the grand [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Nowa Warzawa|&lt;/ins&gt;Nowa Warzawa]] deeper south along the river [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Wizky|&lt;/ins&gt;Wizky]] and the collective Åland Isles]] in the middle of the sea&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]]&lt;/ins&gt;. West of the Pyri Commonwealth lies the city-states of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Mutant_Heirs_of_Doom_Project/Göborg|&lt;/ins&gt;Göborg]] and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Moss|&lt;/ins&gt;Moss]], as well as [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|&lt;/ins&gt;Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Albion Badgers|&lt;/ins&gt;Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>212.107.151.92</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149101&amp;oldid=prev</id>
		<title>212.107.151.92: /* Setting and Geography */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149101&amp;oldid=prev"/>
		<updated>2010-07-06T03:28:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Setting and Geography&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:28, 6 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Setting and Geography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Setting and Geography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is set in post-apocalyptic Scandinavia, called [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/mutant&lt;/del&gt;/Scandi|Scandi]] by its inhabitants, and the lands around it and the Baltic Sea, now known as the [[Eastern Sea]] by most inhabitants in the Scandi area. The Apocalypse was in what can now be considered ages ago and the world is recovering, as is civilisation, and everywhere cities and states pop up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is set in post-apocalyptic Scandinavia, called [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project&lt;/ins&gt;/Scandi|Scandi]] by its inhabitants, and the lands around it and the Baltic Sea, now known as the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Eastern Sea|&lt;/ins&gt;Eastern Sea]] by most inhabitants in the Scandi area. The Apocalypse was in what can now be considered ages ago and the world is recovering, as is civilisation, and everywhere cities and states pop up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Pyri Commonwealth]] (Pyriska Samfundet), [[Gothlandia]] (Gotland) and [[Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Ume]], [[Sursvall]], [[Vasa]], Åhlbograd]], Simris]], [[Rigö]] and [[Pråjsia]], as well as the grand [[Nowa Warzawa]] deeper south along the river [[Wizky]] and the collective Åland Isles]] in the middle of the sea. West of the Pyri Commonwealth lies the city-states of Göborg]] and [[Moss]], as well as [[Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|&lt;/ins&gt;Pyri Commonwealth]] (Pyriska Samfundet), [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Gothlandia|&lt;/ins&gt;Gothlandia]] (Gotland) and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mutant_Heirs_of_Doom_Project/Wulfreich|&lt;/ins&gt;Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Ume]], [[Sursvall]], [[Vasa]], Åhlbograd]], Simris]], [[Rigö]] and [[Pråjsia]], as well as the grand [[Nowa Warzawa]] deeper south along the river [[Wizky]] and the collective Åland Isles]] in the middle of the sea. West of the Pyri Commonwealth lies the city-states of Göborg]] and [[Moss]], as well as [[Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Albion Badgers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>212.107.151.92</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149100&amp;oldid=prev</id>
		<title>212.107.151.92: Created page with &#039;This is the homepage of the Mutant: Heirs of Doom Project, an english wiki project listing information about the setting in the Swedish post-apocalypse RPG Mutant: Undergångens …&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149100&amp;oldid=prev"/>
		<updated>2010-07-06T03:27:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;This is the homepage of the Mutant: Heirs of Doom Project, an english wiki project listing information about the setting in the Swedish post-apocalypse RPG Mutant: Undergångens …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is the homepage of the Mutant: Heirs of Doom Project, an english wiki project listing information about the setting in the Swedish post-apocalypse RPG Mutant: Undergångens Arvtagare&lt;br /&gt;
&lt;br /&gt;
==Setting and Geography==&lt;br /&gt;
Mutant is set in post-apocalyptic Scandinavia, called [[/mutant/Scandi|Scandi]] by its inhabitants, and the lands around it and the Baltic Sea, now known as the [[Eastern Sea]] by most inhabitants in the Scandi area. The Apocalypse was in what can now be considered ages ago and the world is recovering, as is civilisation, and everywhere cities and states pop up.&lt;br /&gt;
&lt;br /&gt;
The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited, these are the [[Pyri Commonwealth]] (Pyriska Samfundet), [[Gothlandia]] (Gotland) and [[Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Ume]], [[Sursvall]], [[Vasa]], Åhlbograd]], Simris]], [[Rigö]] and [[Pråjsia]], as well as the grand [[Nowa Warzawa]] deeper south along the river [[Wizky]] and the collective Åland Isles]] in the middle of the sea. West of the Pyri Commonwealth lies the city-states of Göborg]] and [[Moss]], as well as [[Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Albion Badgers]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mutant is one of Sweden&amp;#039;s oldest and most successful RPG lines. Starting in the 80&amp;#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&amp;#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;</summary>
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