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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Odyssey_Jones</id>
	<title>Odyssey Jones - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Odyssey_Jones"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;action=history"/>
	<updated>2026-07-30T20:22:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=169455&amp;oldid=prev</id>
		<title>David Goodner at 03:07, 16 January 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=169455&amp;oldid=prev"/>
		<updated>2011-01-16T03:07:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:07, 16 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Odyssey has used her skills to make a fortune as a technical consultant, and to provide equipment for field operatives. But recently, she&amp;#039;s been getting bored and asking to go on field operations. Since the other things she does when she&amp;#039;s bored include building gravity nullifiers and FTL motor-scooters, Sigma has reluctantly agreed...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Odyssey has used her skills to make a fortune as a technical consultant, and to provide equipment for field operatives. But recently, she&amp;#039;s been getting bored and asking to go on field operations. Since the other things she does when she&amp;#039;s bored include building gravity nullifiers and FTL motor-scooters, Sigma has reluctantly agreed...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She&#039;s a cute little &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elf &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cafe au lait &lt;/del&gt;skin and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blond dreadlocks&lt;/del&gt;. She &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wears frilly &quot;Gothic Lolita&quot; style clothes &lt;/del&gt;and is seldom without her &quot;Toybox,&quot; a complex nanoassembler/disassembler with multiple configurations that runs on a subspace zero-point energy source that she invented one morning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She&#039;s a cute little &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waif &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caramel colored &lt;/ins&gt;skin and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white hair which is frequently dyed different colors&lt;/ins&gt;. She &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dresses in eccentric fashions, completely unlimited by things like practicality or normal use of materials &lt;/ins&gt;and is seldom without her &quot;Toybox,&quot; a complex nanoassembler/disassembler with multiple configurations that runs on a subspace zero-point energy source that she invented one morning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Toybox looks something like an over sized school lunchbox mated with a weighted companion cube from &quot;Portal.&quot; It has an emitter lens on the front that projects subspace matter for simple applications.  For more complicated uses, Odyssey has to open it and use an advanced holographic I/O interface inside.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Toybox looks something like an over sized school lunchbox mated with a weighted companion cube from &quot;Portal.&quot; It has an emitter lens on the front that projects subspace matter for simple applications.  For more complicated uses, Odyssey has to open it and use an advanced holographic I/O interface inside. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; And after a suggestion from Sarah Sigma that a device that could potentially level a city should maybe have some security features, she designed a biometric proximity key worn on a chain around her neck.  Between that, and some security codes, nobody can use the Toybox but Odyssey, and the box&#039;s internal motivators will keep it close to hand. (NOTE: It&#039;s a hard to take away Device)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Toybots are cylindrical, with bubble heads and reticulated metal arms. They communicate with binary chittering that the Toybox translates for Odyssey, and look like art deco gumball machines with plasma torches in their hands.  For movement, they alternately roll on a gyroscopic caster wheel or enter &amp;quot;hover mode&amp;quot; with a helicopter-like fan-jet to lift them.  (One of these days, Odyssey will get the horizontal stabilization worked out, and they&amp;#039;ll be able to do more than go straight up and down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Toybots are cylindrical, with bubble heads and reticulated metal arms. They communicate with binary chittering that the Toybox translates for Odyssey, and look like art deco gumball machines with plasma torches in their hands.  For movement, they alternately roll on a gyroscopic caster wheel or enter &amp;quot;hover mode&amp;quot; with a helicopter-like fan-jet to lift them.  (One of these days, Odyssey will get the horizontal stabilization worked out, and they&amp;#039;ll be able to do more than go straight up and down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>David Goodner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=169452&amp;oldid=prev</id>
		<title>David Goodner: /* Powers, 44pp */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=169452&amp;oldid=prev"/>
		<updated>2011-01-16T03:01:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Powers, 44pp&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:01, 16 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** SKILLS: Climb (+4), Disable Device 8 (+10), Drive (+4), Escape Artist (+4), Investigate 8 (+10), Search 8 (+10), Stealth (+4), Swim (+4)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** SKILLS: Climb (+4), Disable Device 8 (+10), Drive (+4), Escape Artist (+4), Investigate 8 (+10), Search 8 (+10), Stealth (+4), Swim (+4)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** FEATS: Teamwork (5), Improvised Tools, Skill Mastery (1), Interpose&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** FEATS: Teamwork (5), Improvised Tools, Skill Mastery (1), Interpose&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** POWERS: Regeneration (Only while not active) (really 10 ranks) [5], Unconscious and Disabled at 1 per round +3 Recovery, , Feat: Innate, , Shrinking (No strength loss, continuous, permanent) [4], Protection [6], Strike [10], Immunity: Full Life Support [9], Flight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Levitation only) &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** POWERS: Regeneration (Only while not active) (really 10 ranks) [5], Unconscious and Disabled at 1 per round +3 Recovery, , Feat: Innate, , Shrinking (No strength loss, continuous, permanent) [4], Protection [6], Strike [10], Immunity: Full Life Support [9], Flight [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** COMBAT: Attack 10 [Unarmed +4 (Bruise)] Defense 20 (15 flat-footed) Init 4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** COMBAT: Attack 10 [Unarmed +4 (Bruise)] Defense 20 (15 flat-footed) Init 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** SAVES: Toughness 10 (10 flat-footed) Fortitude 9 Reflex 9 Will 10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** SAVES: Toughness 10 (10 flat-footed) Fortitude 9 Reflex 9 Will 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>David Goodner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=168941&amp;oldid=prev</id>
		<title>David Goodner at 02:21, 10 January 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=168941&amp;oldid=prev"/>
		<updated>2011-01-10T02:21:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:21, 10 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Blast &amp;quot;Kinetic Accelerator&amp;quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Blast &amp;quot;Kinetic Accelerator&amp;quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Disintegration &amp;quot;Nano-Disassembler&amp;quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Disintegration &amp;quot;Nano-Disassembler&amp;quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Flight &quot;Rocket &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pack&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[10]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Flight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[5] and Immunity (Full Life Support) [9] &lt;/ins&gt;&quot;Rocket &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suit&lt;/ins&gt;&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>David Goodner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=168824&amp;oldid=prev</id>
		<title>David Goodner at 23:51, 8 January 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=168824&amp;oldid=prev"/>
		<updated>2011-01-08T23:51:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:51, 8 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She was decanted at an apparent age of thirteen years old, and spent over a year working for the {REDACTED} society, developing weapons and technology without understanding the reasons. TANGENT operatives managed to establish contact with her while trying to infiltrate {REDACTED}, and over the next year convinced her that her masters were not beneficent. In secret, she began work on her Toybox, which she used to escape (by disintegrating anything, or anyone, that got in her way). A TANGENT team picked her up and brought her to Nexus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She was decanted at an apparent age of thirteen years old, and spent over a year working for the {REDACTED} society, developing weapons and technology without understanding the reasons. TANGENT operatives managed to establish contact with her while trying to infiltrate {REDACTED}, and over the next year convinced her that her masters were not beneficent. In secret, she began work on her Toybox, which she used to escape (by disintegrating anything, or anyone, that got in her way). A TANGENT team picked her up and brought her to Nexus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Odyssey has used her skills to make a fortune as a technical consultant, and to provide equipment for field operatives. But recently, she&#039;s been getting bored and asking to go on field operations. Since the other things she does when she&#039;s bored include building gravity nullifiers and FTL &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motorscooters&lt;/del&gt;, Sigma has reluctantly agreed...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Odyssey has used her skills to make a fortune as a technical consultant, and to provide equipment for field operatives. But recently, she&#039;s been getting bored and asking to go on field operations. Since the other things she does when she&#039;s bored include building gravity nullifiers and FTL &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motor-scooters&lt;/ins&gt;, Sigma has reluctantly agreed...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She&#039;s a cute little elf with cafe au lait skin and blond dreadlocks. She wears &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pink &lt;/del&gt;&quot;Gothic Lolita&quot; style clothes and is seldom without her &quot;Toybox,&quot; a complex nanoassembler/disassembler with multiple configurations that runs on a subspace zero-point energy source that she invented one morning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She&#039;s a cute little elf with cafe au lait skin and blond dreadlocks. She wears &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frilly &lt;/ins&gt;&quot;Gothic Lolita&quot; style clothes and is seldom without her &quot;Toybox,&quot; a complex nanoassembler/disassembler with multiple configurations that runs on a subspace zero-point energy source that she invented one morning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Toybox looks something like an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oversized &lt;/del&gt;school lunchbox mated with a weighted companion cube from &quot;Portal.&quot; It has an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emmiter &lt;/del&gt;lens on the front that projects subspace matter for simple applications.  For more complicated uses, Odyssey has to open it and use an advanced holographic I/O interface inside.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Toybox looks something like an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over sized &lt;/ins&gt;school lunchbox mated with a weighted companion cube from &quot;Portal.&quot; It has an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emitter &lt;/ins&gt;lens on the front that projects subspace matter for simple applications.  For more complicated uses, Odyssey has to open it and use an advanced holographic I/O interface inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Toybots are cylindrical, with bubble heads and reticulated metal arms. They communicate with binary chittering that the Toybox translates for Odyssey, and look like art deco gumball machines with plasma torches in their hands.  For movement, they alternately roll on a gyroscopic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;castor &lt;/del&gt;wheel or enter &quot;hover mode&quot; with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helicoptor&lt;/del&gt;-like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fanjet &lt;/del&gt;to lift them.  (One of these days, Odyssey will get the horizontal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stabalization &lt;/del&gt;worked out, and they&#039;ll be able to do more than go straight up and down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Toybots are cylindrical, with bubble heads and reticulated metal arms. They communicate with binary chittering that the Toybox translates for Odyssey, and look like art deco gumball machines with plasma torches in their hands.  For movement, they alternately roll on a gyroscopic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caster &lt;/ins&gt;wheel or enter &quot;hover mode&quot; with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helicopter&lt;/ins&gt;-like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan-jet &lt;/ins&gt;to lift them.  (One of these days, Odyssey will get the horizontal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stabilization &lt;/ins&gt;worked out, and they&#039;ll be able to do more than go straight up and down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** SKILLS: Climb (+4), Disable Device 8 (+10), Drive (+4), Escape Artist (+4), Investigate 8 (+10), Search 8 (+10), Stealth (+4), Swim (+4)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** SKILLS: Climb (+4), Disable Device 8 (+10), Drive (+4), Escape Artist (+4), Investigate 8 (+10), Search 8 (+10), Stealth (+4), Swim (+4)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** FEATS: Teamwork (5), Improvised Tools, Skill Mastery (1), Interpose&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** FEATS: Teamwork (5), Improvised Tools, Skill Mastery (1), Interpose&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** POWERS: Regeneration (Only while not active) (really 10 ranks) [5], Unconscious and Disabled at 1 per round +3 Recovery, , Feat: Innate, , Shrinking (No strength loss, continuous, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permenant&lt;/del&gt;) [4], Protection [6], Strike [10], Immunity: Full Life Support [9], Flight (Levitation only) [5]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** POWERS: Regeneration (Only while not active) (really 10 ranks) [5], Unconscious and Disabled at 1 per round +3 Recovery, , Feat: Innate, , Shrinking (No strength loss, continuous, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanent&lt;/ins&gt;) [4], Protection [6], Strike [10], Immunity: Full Life Support [9], Flight (Levitation only) [5]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** COMBAT: Attack 10 [Unarmed +4 (Bruise)] Defense 20 (15 flat-footed) Init 4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** COMBAT: Attack 10 [Unarmed +4 (Bruise)] Defense 20 (15 flat-footed) Init 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** SAVES: Toughness 10 (10 flat-footed) Fortitude 9 Reflex 9 Will 10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** SAVES: Toughness 10 (10 flat-footed) Fortitude 9 Reflex 9 Will 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AP: Datalink [1], AND Supersenses [9], Darkvision, Radio, X-ray vision, Microscopic vision, Direction sense, Distance sense, Time sense, Infravision, Ultravision, Extended vision 2, Extended radio&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AP: Datalink [1], AND Supersenses [9], Darkvision, Radio, X-ray vision, Microscopic vision, Direction sense, Distance sense, Time sense, Infravision, Ultravision, Extended vision 2, Extended radio&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Force Field 8 (Impervious) [8], And Impervious Toughness [2] &amp;quot;Protective Screen&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Force Field 8 (Impervious) [8], And Impervious Toughness [2] &amp;quot;Protective Screen&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Blast &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kenetic &lt;/del&gt;Accelerator&quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Blast &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kinetic &lt;/ins&gt;Accelerator&quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Disintegration &amp;quot;Nano-Disassembler&amp;quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Disintegration &amp;quot;Nano-Disassembler&amp;quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Flight &amp;quot;Rocket Pack&amp;quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DAP: Flight &amp;quot;Rocket Pack&amp;quot; [10]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>David Goodner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=168760&amp;oldid=prev</id>
		<title>David Goodner at 17:11, 8 January 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=168760&amp;oldid=prev"/>
		<updated>2011-01-08T17:11:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:11, 8 January 2011&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Odyssey Jones&#039;&#039;&#039; is the cutest little abomination of Science! ever.  Her genome was built &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protien &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protien &lt;/del&gt;to exacting specifications, duplicating the traits of several genius-level intelects. Her development was influenced by nanotechnology. Her mind was programmed with subliminal knowledge and reflexes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Odyssey Jones&#039;&#039;&#039; is the cutest little abomination of Science! ever.  Her genome was built &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protein &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protein &lt;/ins&gt;to exacting specifications, duplicating the traits of several genius-level intelects. Her development was influenced by nanotechnology. Her mind was programmed with subliminal knowledge and reflexes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She was decanted at an apparent age of thirteen years old, and spent over a year working for the {REDACTED} society, developing weapons and technology without understanding the reasons. TANGENT operatives managed to establish contact with her while trying to infiltrate {REDACTED}, and over the next year convinced her that her masters were not beneficent. In secret, she began work on her Toybox, which she used to escape (by disintegrating anything, or anyone, that got in her way). A TANGENT team picked her up and brought her to Nexus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She was decanted at an apparent age of thirteen years old, and spent over a year working for the {REDACTED} society, developing weapons and technology without understanding the reasons. TANGENT operatives managed to establish contact with her while trying to infiltrate {REDACTED}, and over the next year convinced her that her masters were not beneficent. In secret, she began work on her Toybox, which she used to escape (by disintegrating anything, or anyone, that got in her way). A TANGENT team picked her up and brought her to Nexus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>David Goodner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=168744&amp;oldid=prev</id>
		<title>David Goodner: Created page with &#039;A player character in the PbP game TANGENT CROSSING.   &#039;&#039;&#039;Odyssey Jones&#039;&#039;&#039; is the cutest little abomination of Science! ever.  Her genome was built protien by protien to exac…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Odyssey_Jones&amp;diff=168744&amp;oldid=prev"/>
		<updated>2011-01-08T03:47:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;A player character in the PbP game &lt;a href=&quot;/index.php/TANGENT_CROSSING&quot; title=&quot;TANGENT CROSSING&quot;&gt;TANGENT CROSSING&lt;/a&gt;.   &amp;#039;&amp;#039;&amp;#039;Odyssey Jones&amp;#039;&amp;#039;&amp;#039; is the cutest little abomination of Science! ever.  Her genome was built protien by protien to exac…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A player character in the PbP game [[TANGENT CROSSING]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odyssey Jones&amp;#039;&amp;#039;&amp;#039; is the cutest little abomination of Science! ever.  Her genome was built protien by protien to exacting specifications, duplicating the traits of several genius-level intelects. Her development was influenced by nanotechnology. Her mind was programmed with subliminal knowledge and reflexes.&lt;br /&gt;
&lt;br /&gt;
She was decanted at an apparent age of thirteen years old, and spent over a year working for the {REDACTED} society, developing weapons and technology without understanding the reasons. TANGENT operatives managed to establish contact with her while trying to infiltrate {REDACTED}, and over the next year convinced her that her masters were not beneficent. In secret, she began work on her Toybox, which she used to escape (by disintegrating anything, or anyone, that got in her way). A TANGENT team picked her up and brought her to Nexus.&lt;br /&gt;
&lt;br /&gt;
Odyssey has used her skills to make a fortune as a technical consultant, and to provide equipment for field operatives. But recently, she&amp;#039;s been getting bored and asking to go on field operations. Since the other things she does when she&amp;#039;s bored include building gravity nullifiers and FTL motorscooters, Sigma has reluctantly agreed...&lt;br /&gt;
&lt;br /&gt;
She&amp;#039;s a cute little elf with cafe au lait skin and blond dreadlocks. She wears pink &amp;quot;Gothic Lolita&amp;quot; style clothes and is seldom without her &amp;quot;Toybox,&amp;quot; a complex nanoassembler/disassembler with multiple configurations that runs on a subspace zero-point energy source that she invented one morning.&lt;br /&gt;
&lt;br /&gt;
The Toybox looks something like an oversized school lunchbox mated with a weighted companion cube from &amp;quot;Portal.&amp;quot; It has an emmiter lens on the front that projects subspace matter for simple applications.  For more complicated uses, Odyssey has to open it and use an advanced holographic I/O interface inside.&lt;br /&gt;
&lt;br /&gt;
The Toybots are cylindrical, with bubble heads and reticulated metal arms. They communicate with binary chittering that the Toybox translates for Odyssey, and look like art deco gumball machines with plasma torches in their hands.  For movement, they alternately roll on a gyroscopic castor wheel or enter &amp;quot;hover mode&amp;quot; with a helicoptor-like fanjet to lift them.  (One of these days, Odyssey will get the horizontal stabalization worked out, and they&amp;#039;ll be able to do more than go straight up and down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Level 10===&lt;br /&gt;
* Power Points 150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities, 28pp==&lt;br /&gt;
* Strength 10 (+0)&lt;br /&gt;
* Dexterity 14 (+2)&lt;br /&gt;
* Constitution 14 (+2)&lt;br /&gt;
* Intelligence 20 (+5)&lt;br /&gt;
* Wisdom 16 (+3)&lt;br /&gt;
* Charisma 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat, 20pp==&lt;br /&gt;
COMBAT: Attack 5 melee 10 ranged [Unarmed +0 (Bruise)] Defense 20 (12 flat-footed) Init 2&lt;br /&gt;
* Move 30ft, 10,000ft/10,000MPH with Flight&lt;br /&gt;
* Initiative (Dex) &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Melee Attack &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; , Ranged Attack &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Defense &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Saves, 19pp==&lt;br /&gt;
* Toughness (Con) &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; (impervious), Impervious Force Field &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fortitude (Con+6) &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Reflex (Dex+6) &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Will (Wis+7) &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills, 12pp==&lt;br /&gt;
&amp;#039;&amp;#039;Italics&amp;#039;&amp;#039; denote Skill Mastery. Exclamation mark! denotes Second Chance.&lt;br /&gt;
&lt;br /&gt;
* Acrobatics (+2)&lt;br /&gt;
* Bluff (+2)&lt;br /&gt;
* &amp;#039;&amp;#039;Computers&amp;#039;&amp;#039; (+5)&lt;br /&gt;
* Concentration (+3)&lt;br /&gt;
* &amp;#039;&amp;#039;Craft Electronic&amp;#039;&amp;#039; 10 (+15)&lt;br /&gt;
* &amp;#039;&amp;#039;Craft Mechanical&amp;#039;&amp;#039; 10 (+15)&lt;br /&gt;
* Diplomacy (+2)&lt;br /&gt;
* &amp;#039;&amp;#039;Disable Device&amp;#039;&amp;#039; 4 (+9)&lt;br /&gt;
* Disguise (+2)&lt;br /&gt;
* Drive (+2)&lt;br /&gt;
* Escape Artist (+2)&lt;br /&gt;
* Gather Info (+2)&lt;br /&gt;
* Handle Animal (+2)&lt;br /&gt;
* Intimidate (+2)&lt;br /&gt;
* Investigate 4 (+9)&lt;br /&gt;
* Streetwise (+5)&lt;br /&gt;
* Current Event (+5)&lt;br /&gt;
* Popular Culture (+5)&lt;br /&gt;
* Technology (+5)&lt;br /&gt;
* Tactics (+5)&lt;br /&gt;
* Medicine 4 (+7)&lt;br /&gt;
* Notice 4 (+7)&lt;br /&gt;
* Oratory (+2)&lt;br /&gt;
* Pilot (+2)&lt;br /&gt;
* Profession (+3)&lt;br /&gt;
* Ride (+2)&lt;br /&gt;
* Search 4 (+9)&lt;br /&gt;
* Sense Motive 4 (+7)&lt;br /&gt;
* Sleight of Hand (+2)&lt;br /&gt;
* Stealth 4 (+6)&lt;br /&gt;
* Survival (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats, 7pp==&lt;br /&gt;
* Jack-of-All-Trades&lt;br /&gt;
* Beginner&amp;#039;s Luck&lt;br /&gt;
* Benefit (3)&lt;br /&gt;
* Equipment (5)&lt;br /&gt;
* Teamwork (1)&lt;br /&gt;
* Attractive (1)&lt;br /&gt;
* Improvised Tools&lt;br /&gt;
* Inventor&lt;br /&gt;
* Uncanny Dodge&lt;br /&gt;
* Dodge Focus (5)&lt;br /&gt;
* Master Plan&lt;br /&gt;
* Luck (5)&lt;br /&gt;
* Improved Aim,&lt;br /&gt;
* Attack Focus (5)&lt;br /&gt;
* Master Plan&lt;br /&gt;
* Skill Mastery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers, 44pp==&lt;br /&gt;
*Device: 50 device points [10], Restricted &amp;quot;The Toybox&amp;quot;&lt;br /&gt;
* Object Creation (Continuous) &amp;quot;Subspace Nanoassembler&amp;quot; [13], Feats: Precise, Progression 2 (20 ft cube per rank)&lt;br /&gt;
* AP: Summon Minion (Horde) 150 pp &amp;quot;Toolbots&amp;quot; [10], Feats: Progression 3 (10 bots)&lt;br /&gt;
** TOYBOT MINION&lt;br /&gt;
*** PL: 10 (150 pp)&lt;br /&gt;
*** ABILITIES: STR: 18 (+4) DEX: 18 (+4) CON: 18 (+4) INT: 14 (+2) WIS: 10 (0) CHA: 10 (0)&lt;br /&gt;
*** SKILLS: Climb (+4), Disable Device 8 (+10), Drive (+4), Escape Artist (+4), Investigate 8 (+10), Search 8 (+10), Stealth (+4), Swim (+4)&lt;br /&gt;
*** FEATS: Teamwork (5), Improvised Tools, Skill Mastery (1), Interpose&lt;br /&gt;
*** POWERS: Regeneration (Only while not active) (really 10 ranks) [5], Unconscious and Disabled at 1 per round +3 Recovery, , Feat: Innate, , Shrinking (No strength loss, continuous, permenant) [4], Protection [6], Strike [10], Immunity: Full Life Support [9], Flight (Levitation only) [5]&lt;br /&gt;
*** COMBAT: Attack 10 [Unarmed +4 (Bruise)] Defense 20 (15 flat-footed) Init 4&lt;br /&gt;
*** SAVES: Toughness 10 (10 flat-footed) Fortitude 9 Reflex 9 Will 10&lt;br /&gt;
*** Abilities 28 + Skills 10 (40 ranks) + Feats 8 + Powers 44 + Combat 40 + Saves 20 – Drawbacks 0 = 150 / 150&lt;br /&gt;
* AP: Datalink [1], AND Supersenses [9], Darkvision, Radio, X-ray vision, Microscopic vision, Direction sense, Distance sense, Time sense, Infravision, Ultravision, Extended vision 2, Extended radio&lt;br /&gt;
* DAP: Force Field 8 (Impervious) [8], And Impervious Toughness [2] &amp;quot;Protective Screen&amp;quot;&lt;br /&gt;
* DAP: Blast &amp;quot;Kenetic Accelerator&amp;quot; [10]&lt;br /&gt;
* DAP: Disintegration &amp;quot;Nano-Disassembler&amp;quot; [10]&lt;br /&gt;
* DAP: Flight &amp;quot;Rocket Pack&amp;quot; [10]&lt;/div&gt;</summary>
		<author><name>David Goodner</name></author>
	</entry>
</feed>