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	<title>Ogre:CharacterCodex:Combat:Exhaustion - Revision history</title>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ogre:CharacterCodex:Combat:Exhaustion&amp;diff=37099&amp;oldid=prev</id>
		<title>Olace at 01:42, 25 November 2006</title>
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		<updated>2006-11-25T01:42:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ogre]]&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
This section describe all the rules to be use to resolve combat in the game.&lt;br /&gt;
&lt;br /&gt;
#[[Ogre:CharacterCodex:Combat|Combat Statistics]]&lt;br /&gt;
#[[Ogre:CharacterCodex:Combat:Sequence|Combat Sequence]]&lt;br /&gt;
#[[Ogre:CharacterCodex:Combat:Exhaustion|Combat Exhaustion]]&lt;br /&gt;
#[[Ogre:CharacterCodex:Combat:Modifiers|Combat Modifiers]]&lt;br /&gt;
#[[Ogre:CharacterCodex:Combat:Maneuver|Combat Maneuver]]&lt;br /&gt;
#[[Ogre:CharacterCodex:Combat:Injuries|Injuries and Death]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Combat Exhaustion==&lt;br /&gt;
Fighting is a very exhausting and if you do not catch your breath in combat, you will eventually lose your edge. Your exhaustion rate is your Fortitude resistance. Each segment that pass in a combat gives you 1 exhaustion points. When the number of accumulated exhaustion points reach your exhaustion rate, you take one severity of combat exhaustion and your number of exhaustion points get back to 0.&lt;br /&gt;
&lt;br /&gt;
===Catching your breath===&lt;br /&gt;
In combat, you can take a standard action to take your breath. This allow you to remove one severity of combat exhaustion. While you take your breath, you do not get exhaustion point from passing segment.&lt;br /&gt;
You can catch your breath as a fast action if you want, but you need to make a Constitution Check DC 15 to be able to remove one severity of combat fatigue.&lt;br /&gt;
&lt;br /&gt;
===Combat Exhaustion Effect===&lt;br /&gt;
Combat exhaustion penalties are cumulative with normal fatigue effect, but taking a severity of combat fatigue do not increase the severity of normal fatigue unless otherwise noted in the fatigue damage column.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Combat Exhaustion Severity&lt;br /&gt;
!Penalty&lt;br /&gt;
!Fatigue Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tired&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Weary&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Fatigued&lt;br /&gt;
| -4&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Exhausted&lt;br /&gt;
| -8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Enervated&lt;br /&gt;
| -16&lt;br /&gt;
| +1 severity&lt;br /&gt;
|-&lt;br /&gt;
| Depleted&lt;br /&gt;
| -32&lt;br /&gt;
| +1 severity&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Olace</name></author>
	</entry>
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