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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Ogre%3ACharacterCodex%3ASkills%3ACraftChemical</id>
	<title>Ogre:CharacterCodex:Skills:CraftChemical - Revision history</title>
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	<updated>2026-07-31T06:00:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ogre:CharacterCodex:Skills:CraftChemical&amp;diff=40305&amp;oldid=prev</id>
		<title>Olace: Move Chemical from Craft; Move Pharmaceutics from Medical</title>
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		<updated>2006-12-30T23:09:06Z</updated>

		<summary type="html">&lt;p&gt;Move Chemical from Craft; Move Pharmaceutics from Medical&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Ogre]]&lt;br /&gt;
&lt;br /&gt;
=Craft, Chemical=&lt;br /&gt;
As [[Ogre:CharacterCodex:Skills:Craft|Craft Aptitudes]] except for creating chemical compound.&lt;br /&gt;
&lt;br /&gt;
==Chemical==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Ability&lt;br /&gt;
|Intelligence&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
|See below&lt;br /&gt;
|-&lt;br /&gt;
!Armor Penalty&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!Untrained&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Concentration&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Synergy:&amp;#039;&amp;#039;&amp;#039; Pharmaceutics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Proficiency:&amp;#039;&amp;#039;&amp;#039; Acid/Base, Explosive, Poison&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This skill allows you to mix chemicals to create acids, bases, explosives, and poisonous substances.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Check:&amp;#039;&amp;#039;&amp;#039; See Equipment Section&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Failure:&amp;#039;&amp;#039;&amp;#039; An accident happen in your lab causing you the same damage as the Acid or Explosive your were trying to create. For poisonous substance, the poison attacks your Fortitude with a bonus equal to your rotf.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Action:&amp;#039;&amp;#039;&amp;#039; The time you spend on this skill depends of the object you want to create.&lt;br /&gt;
&lt;br /&gt;
====Dangerous Poison====&lt;br /&gt;
: The poison you have prepared received a +1 bonus to its attack roll.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Specialist:&amp;#039;&amp;#039;&amp;#039; The poison you have prepared received a +2 bonus to its attack roll.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Expert:&amp;#039;&amp;#039;&amp;#039; The poison you have prepared received a +4 bonus to its attack roll.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Master:&amp;#039;&amp;#039;&amp;#039; The poison you have prepared received a +8 bonus to its attack roll.&lt;br /&gt;
&lt;br /&gt;
====Safe Poison====&lt;br /&gt;
: The DC to handle the poison you have prepared is reduced by 1.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Specialist:&amp;#039;&amp;#039;&amp;#039; The DC to handle the poison you have prepared is reduced by 2.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Expert:&amp;#039;&amp;#039;&amp;#039; The DC to handle the poison you have prepared is reduced by 4.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Master:&amp;#039;&amp;#039;&amp;#039; The DC to handle the poison you have prepared is reduced by 8.&lt;br /&gt;
&lt;br /&gt;
====Strong Poison====&lt;br /&gt;
: The poison you have prepared have a +1 bonus to ability damage.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Specialist:&amp;#039;&amp;#039;&amp;#039; The poison you have prepared have a +2 bonus to ability damage.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Expert:&amp;#039;&amp;#039;&amp;#039; The poison you have prepared have a +4 bonus to ability damage.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Master:&amp;#039;&amp;#039;&amp;#039; The poison you have prepared have a +8 bonus to ability damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pharmaceutics==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Ability&lt;br /&gt;
|Intelligence&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
|See below&lt;br /&gt;
|-&lt;br /&gt;
!Armor Penalty&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!Untrained&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!Concentration&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; You can compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a circumstance bonus to Fortitude to resist attack from a specific disease.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Check:&amp;#039;&amp;#039;&amp;#039; The Craft (pharmaceutical) check is based on the bonus the drugs provide.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Bonus &lt;br /&gt;
!Purchase level&lt;br /&gt;
!Craft DC &lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
| +1 &lt;br /&gt;
|5 &lt;br /&gt;
|10 &lt;br /&gt;
|1 hr.&lt;br /&gt;
|-&lt;br /&gt;
| +2 &lt;br /&gt;
|10 &lt;br /&gt;
|15 &lt;br /&gt;
|3 hr.&lt;br /&gt;
|-&lt;br /&gt;
| +4 &lt;br /&gt;
|15 &lt;br /&gt;
|20 &lt;br /&gt;
|6 hr.&lt;br /&gt;
|-&lt;br /&gt;
| +8 &lt;br /&gt;
|20 &lt;br /&gt;
|30 &lt;br /&gt;
|12 hr.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Success:&amp;#039;&amp;#039;&amp;#039; The drugs double the bonus provided.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Action:&amp;#039;&amp;#039;&amp;#039; The time you spend on this skill depends of the drug you want to create.&lt;/div&gt;</summary>
		<author><name>Olace</name></author>
	</entry>
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