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	<title>On Death and Dying - Revision history</title>
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	<updated>2026-07-31T09:47:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=On_Death_and_Dying&amp;diff=285672&amp;oldid=prev</id>
		<title>RoadScholar: Created page with &quot;The Lost City  My local rule on hp and death is that you are &#039;&#039;&#039;out&#039;&#039;&#039; &#039;&#039;but not dead at 0&#039;&#039; (if you somehow manage to get enough rest to heal a hp, you live).  *&#039;&#039;&#039;-1 or ...&quot;</title>
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		<updated>2015-07-12T19:51:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/The_Lost_City&quot; title=&quot;The Lost City&quot;&gt;The Lost City&lt;/a&gt;  My local rule on hp and death is that you are &amp;#039;&amp;#039;&amp;#039;out&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;but not dead at 0&amp;#039;&amp;#039; (if you somehow manage to get enough rest to heal a hp, you live).  *&amp;#039;&amp;#039;&amp;#039;-1 or ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
My local rule on hp and death is that you are &amp;#039;&amp;#039;&amp;#039;out&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;but not dead at 0&amp;#039;&amp;#039; (if you somehow manage to get enough rest to heal a hp, you live).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;-1 or -2&amp;#039;&amp;#039;&amp;#039;, you are mortally wounded and required mundane help to live. &amp;#039;&amp;#039;&amp;#039;First aid&amp;#039;&amp;#039;&amp;#039; and a safe place to heal are required. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;First aid&amp;#039;&amp;#039;&amp;#039; in my game heals a hp. You are successful on a 1 in 6, Int mods apply. Failure stops further hp loss but doesn&amp;#039;t heal a hp.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-3 or more&amp;#039;&amp;#039;&amp;#039;, only magical healing can help with. I assume each turn counts as another hp lost. Once you hit -8 hp, nothing short of higher healing can save you. &lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;cure serious wounds&amp;#039;&amp;#039;&amp;#039; can revive the seemingly dead (-16hp) on a lucky roll.&lt;/div&gt;</summary>
		<author><name>RoadScholar</name></author>
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