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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Perrin_Kind_Level_2_Spells</id>
	<title>Perrin Kind Level 2 Spells - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Perrin_Kind_Level_2_Spells"/>
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	<updated>2026-05-16T21:42:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Perrin_Kind_Level_2_Spells&amp;diff=32833&amp;oldid=prev</id>
		<title>Iwantpie at 14:53, 29 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Perrin_Kind_Level_2_Spells&amp;diff=32833&amp;oldid=prev"/>
		<updated>2006-09-29T14:53:50Z</updated>

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            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Touch&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell&amp;amp;#8217;s effect do increase.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Will neg&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.) &lt;br /&gt;
&lt;br /&gt;
A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can&amp;amp;#8217;t swim and may drown.  Duration: 1 round/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Invisibility&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Touch&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;None&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. &lt;br /&gt;
&lt;br /&gt;
Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. &lt;br /&gt;
&lt;br /&gt;
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character&amp;amp;#8217;s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.  Duration 1 min/level&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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            &amp;lt;td width=&amp;quot;120&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Sound Burst&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Std&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Close&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;Fort part&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;font class=&amp;quot;entryheader&amp;quot;&amp;gt;You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. &lt;br /&gt;
&lt;br /&gt;
Creatures that cannot hear are not stunned but are still damaged. &lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/table&amp;gt;&lt;br /&gt;
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[[Perrin Kind|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Iwantpie</name></author>
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