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	<title>Pirates of the Baltic Sea:Jonah - Revision history</title>
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		<id>https://wiki.rpg.net/index.php?title=Pirates_of_the_Baltic_Sea:Jonah&amp;diff=418888&amp;oldid=prev</id>
		<title>Potted Plant: Created page with &quot;[https://wiki.rpg.net/index.php/Pirates_of_the_Baltic_Sea | Back to main page]   == Jonah (FisherSynth 24568) == 3rd level Synth, Daimyo &lt;Br/&gt; Male Finn, 17 years old &lt;Br/&gt;  &#039;...&quot;</title>
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		<updated>2022-04-05T05:50:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[https://wiki.rpg.net/index.php/Pirates_of_the_Baltic_Sea | Back to main page]   == Jonah (FisherSynth 24568) == 3rd level Synth, Daimyo &amp;lt;Br/&amp;gt; Male Finn, 17 years old &amp;lt;Br/&amp;gt;  &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[https://wiki.rpg.net/index.php/Pirates_of_the_Baltic_Sea | Back to main page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jonah (FisherSynth 24568) ==&lt;br /&gt;
3rd level Synth, Daimyo &amp;lt;Br/&amp;gt;&lt;br /&gt;
Male Finn, 17 years old &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ABILITY SCORES&amp;#039;&amp;#039;&amp;#039; &amp;lt;Br/&amp;gt;&lt;br /&gt;
Strength &amp;#039;&amp;#039;&amp;#039;14 (+2)&amp;#039;&amp;#039;&amp;#039;, Dexterity &amp;#039;&amp;#039;&amp;#039;14 (+2)&amp;#039;&amp;#039;&amp;#039;, Constitution &amp;#039;&amp;#039;&amp;#039;12 (+1)&amp;#039;&amp;#039;&amp;#039;, Intelligence &amp;#039;&amp;#039;&amp;#039;9 (-1)&amp;#039;&amp;#039;&amp;#039;, Technology &amp;#039;&amp;#039;&amp;#039;12 (+1)&amp;#039;&amp;#039;&amp;#039;, People &amp;#039;&amp;#039;&amp;#039;16 (+3)&amp;#039;&amp;#039;&amp;#039; &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; 38 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saving Throws:&amp;#039;&amp;#039;&amp;#039; Fort &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Proficiencies:&amp;#039;&amp;#039;&amp;#039; Persuasion, Presence, Vehicles(Water), Robotics, Mechanics, Engineering &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tool Proficiencies:&amp;#039;&amp;#039;&amp;#039; Chef&amp;#039;s Kit, Repair Tools &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor &amp;amp; Weapon Proficiencies:&amp;#039;&amp;#039;&amp;#039; All armor, melee weapons, pistols, submachine guns, shotguns and heavy weapons. &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Language:&amp;#039;&amp;#039;&amp;#039; English, Finnish, Swedish, German, Polish &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vice:&amp;#039;&amp;#039;&amp;#039; I like to keep and look after synthetic animals. &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Initiative:&amp;#039;&amp;#039;&amp;#039; +2 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor Class:&amp;#039;&amp;#039;&amp;#039; 15(without armor) 17 DR/3(with armor) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 30 feet &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Origin: Synth&amp;#039;&amp;#039;&amp;#039; &amp;lt;Br/&amp;gt;&lt;br /&gt;
* Ability score increase: +2 to Con​ &amp;lt;Br/&amp;gt;&lt;br /&gt;
* Speed: 30ft &amp;lt;Br/&amp;gt;&lt;br /&gt;
* Bioenhanced: advantage on checks made to avoid disease​ &amp;lt;Br/&amp;gt;&lt;br /&gt;
* Recharge: Sleep for 4 hours instead of 8, for same benefit​ &amp;lt;Br/&amp;gt;&lt;br /&gt;
* Composite Weaving: Natural Armor 13 + Dex​ &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sub-origin: Visser Robotics Advanced Synth&amp;#039;&amp;#039;&amp;#039; &amp;lt;Br/&amp;gt;&lt;br /&gt;
* Ability score increase: +1 to Str &amp;lt;Br/&amp;gt;&lt;br /&gt;
* Night Vision: 120ft​&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Class: Daimyo&amp;#039;&amp;#039;&amp;#039; &amp;lt;Br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hit Dice:&amp;#039;&amp;#039;&amp;#039; 1d12 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FURY &amp;lt;Br/&amp;gt;&lt;br /&gt;
In battle, you fight with primal ferocity. On your turn, you can enter a fury as a bonus action. While in a fury, you gain the following benefits: &amp;lt;Br/&amp;gt;&lt;br /&gt;
• You have advantage on Strength checks and Fortitude saving throws. &amp;lt;Br/&amp;gt;&lt;br /&gt;
• When you make a weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases to +3 at level 9. &amp;lt;Br/&amp;gt;&lt;br /&gt;
• You have resistance to bludgeoning, piercing, and slashing damage. &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RALLYING CRY &amp;lt;Br/&amp;gt;&lt;br /&gt;
A natural leader, you’re able to rally your allies. Beginning at 2nd level you can use a bonus action on your turn to choose one ally within 60ft. who can hear you, or on ally connected to you by a neurolink. That ally gains one d8 rally die. Once within the next 10 minutes, the affected ally can roll the rally die and add the number rolled to one ability check, attack roll, or saving throw it makes. The affected ally can wait until after it rolls the d20 before deciding to use the rally die but must decide before the GM says whether the roll succeeds or fails. Once the rally die is rolled, it is lost. A creature can have only one rally die at a time. You can use this feature a number of times equal to your People modifier (a minimum of once). You regain any expended uses when you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
DANGER SENSE &amp;lt;Br/&amp;gt;&lt;br /&gt;
At 2nd level, you gain an uncanny sense of nearby threats. You have advantage on Reflex saving throws against effects that you can see, such as traps and explosions. To gain this benefit, you cannot be blinded, deafened, or incapacitated.&lt;br /&gt;
&lt;br /&gt;
DAIMYO FOCUS: SUGO&lt;br /&gt;
&lt;br /&gt;
BALLISTIC FURY &amp;lt;Br/&amp;gt;&lt;br /&gt;
At 3rd level, in addition to the regular resistances, your fury ability grants you resistance to ballistic, fire, and radiation damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1st Contract Term: Laborer(Fisher) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Skill: Vehicles(Water) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Language or Tool: Chef&amp;#039;s Kit &amp;lt;Br/&amp;gt;&lt;br /&gt;
Wage (x9,000₩): 36,000₩ &amp;lt;Br/&amp;gt;&lt;br /&gt;
2nd Contract Term: Laborer(Mechanic) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Skill: Robotics &amp;lt;Br/&amp;gt;&lt;br /&gt;
Language or Tool: Repair Tools &amp;lt;Br/&amp;gt;&lt;br /&gt;
Wage (x9,000₩): 47,000₩ &amp;lt;Br/&amp;gt;&lt;br /&gt;
3rd Contract Term: Laborer(Mechanic) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Skill: Mechanics &amp;lt;Br/&amp;gt;&lt;br /&gt;
Language or Tool: Polish &amp;lt;Br/&amp;gt;&lt;br /&gt;
Wage (x9,000₩): 56,000₩ &amp;lt;Br/&amp;gt;&lt;br /&gt;
4th Contract Term (injured after 1 year): Laborer(Engineering) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Skill: Engineering &amp;lt;Br/&amp;gt;&lt;br /&gt;
Language or Tool: German &amp;lt;Br/&amp;gt;&lt;br /&gt;
Parting Gift: Comms, Advanced &amp;lt;Br/&amp;gt;&lt;br /&gt;
Wage (x9,000₩): 9,000₩ &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kit&amp;#039;&amp;#039;&amp;#039; &amp;lt;Br/&amp;gt;&lt;br /&gt;
Neurolink (0) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Enhanced HUD (30,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Quickened Reflexes (100,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Enhanced Aiming MK.1 (120,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Comms, Advanced (0) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Heavy Concealable Vest (50,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Helmet (30,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Minigun (100,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Ammo Keg 1 (2,250₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Ammo Keg 2 (2,250₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Stun Baton (7,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Average Clothes (5,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Backpack (2,000₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Steel Mirror (500₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Waterproof Notepad (90₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Pen (9₩) &amp;lt;Br/&amp;gt;&lt;br /&gt;
Remaining Funds: 3901₩ &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Jonah was created to work aboard fishing vessels, that was his &amp;quot;purpose&amp;quot; in life&lt;br /&gt;
however he found purpose in helping the synths around him and repairing and&lt;br /&gt;
giving new life to the various &amp;quot;pets&amp;quot; that he found cast off and thrown away&lt;br /&gt;
whenever he had shore leave. After several contracts with the conglomorate that&lt;br /&gt;
had paid to create him, he found himself leading several other vessels worth of&lt;br /&gt;
synths in open rebellion. As one would expect this short lived rebellion was put&lt;br /&gt;
down quickly and hard, and Jonah&amp;#039;s body washed ashore far from where he was&lt;br /&gt;
recognized on site. Using the last of his funds and the good will of some sympathetic&lt;br /&gt;
souls, he repaired the damage to his body, made a few upgrades and found his way&lt;br /&gt;
back to the sea. A &amp;quot;free man&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Potted Plant</name></author>
	</entry>
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