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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Player%3A_Terri</id>
	<title>Player: Terri - Revision history</title>
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	<updated>2026-08-01T05:12:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Player:_Terri&amp;diff=129299&amp;oldid=prev</id>
		<title>Taimdala at 04:50, 11 November 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Player:_Terri&amp;diff=129299&amp;oldid=prev"/>
		<updated>2009-11-11T04:50:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:50, 11 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; Sure, why not? Life informs art at all times, and what is role-playing but theater art?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; Sure, why not? Life informs art at all times, and what is role-playing but theater art?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;This Serenity campaign seems to generate a lot of outside-game writing.  Where did you get the ideas for the journal entries you&amp;#039;ve written?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;This Serenity campaign seems to generate a lot of outside-game writing.  Where did you get the ideas for the journal entries you&amp;#039;ve written?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;A.&#039;&#039;&#039; I think it&#039;s because I have been an online RPer for a long time. And that requires a lot of living in a character&#039;s head. It translates to my tabletop characters as well -- I like the interpersonal aspects of a character, not just leaving it on the table. Exploring the things that happen between games are just as important to a character&#039;s mindset as what goes on at the table.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;A.&#039;&#039;&#039; I think it&#039;s because I have been an online RPer for a long time. And that requires a lot of living in a character&#039;s head. It translates to my tabletop characters as well -- I like the interpersonal aspects of a character, not just leaving it on the table. Exploring the things that happen between games are just as important to a character&#039;s mindset as what goes on at the table.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;One last question.  Do you think you will tire of the game and the setting, and go on to something else entirely?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;One last question.  Do you think you will tire of the game and the setting, and go on to something else entirely?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; One never knows! I&amp;#039;m open to all options.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; One never knows! I&amp;#039;m open to all options.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taimdala</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Player:_Terri&amp;diff=129256&amp;oldid=prev</id>
		<title>Nika at 19:32, 10 November 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Player:_Terri&amp;diff=129256&amp;oldid=prev"/>
		<updated>2009-11-10T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Terri&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 36&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Mother to two, wife, editor of college textbooks, occasional writer, roleplay junkie (it&amp;#039;s my outlet for the performance arts that I enjoy)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Birthday:&amp;#039;&amp;#039;&amp;#039; 18 July&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FAQ:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Why RPG gaming?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; I got into online RPGs in college with a Star Trek game and have basically never looked back. Until I was about thirty, I didn&amp;#039;t realize that it was a way to subvert a lot of frustrated performance wishes -- I have played in symphonic bands throughout high school, done a little bit of singing in college, and some ballroom dancing (including shows) after that, and roleplaying is a lot like theater -- you put on someone else&amp;#039;s face and you live their life, try to see the world through their eyes. And they get to have far more adventures than I.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;What attracted you to this particular game setting?&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; I didn&amp;#039;t actually watch Firefly when it was on television. One of the current gamers asked me at a time when I was breaking ties with an old gaming group if I&amp;#039;d be interested, and I had seen the series by then and really liked it -- even tried to RP in it once before, but it was so rules-heavy with the person who ran it that I got tired of it. But I wanted to try it again. It&amp;#039;s been great.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;What has kept you interested in this particular game and setting?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; The players, mostly. We have a good GM who, though he has a slightly different style than the GM I &amp;quot;grew up&amp;quot; with, so to speak, is open to working with characters&amp;#039; backgrounds and fleshing them out into real people, so I&amp;#039;ve thoroughly enjoyed working within this system with Steve as the storyteller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Which character in&amp;#039;&amp;#039; Mutineers &amp;#039;&amp;#039;do you play?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; Nika Earhart, ship&amp;#039;s pilot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Where did you get the idea for your character?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; She&amp;#039;s something of an amalgam of characters that I have played in past campaigns, I guess -- primarily an Air Force Lt. Colonel that I played in a Stargate game and a cop that I play currently on a Heroes game. As a kid, I wanted to be a jet jock and an astronaut, so these things all came into play as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Name one way your character is not like you.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; She&amp;#039;s far more prone to haring off on wild adventures than I am. She has also seen war -- I have taken some of her reactions from talking to soldier friends about some of the aspects of her personality. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Name one way your character is like you.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; Once she makes up her mind about something, it&amp;#039;s a little hard to shake her. And loyalty to family and select groups is absolute -- We might fight internally about some things, but don&amp;#039;t mess around with my people cuz then it&amp;#039;s on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Do you mean to say that role playing involves taking real-life experiences and using them?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; Sure, why not? Life informs art at all times, and what is role-playing but theater art?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;This Serenity campaign seems to generate a lot of outside-game writing.  Where did you get the ideas for the journal entries you&amp;#039;ve written?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; I think it&amp;#039;s because I have been an online RPer for a long time. And that requires a lot of living in a character&amp;#039;s head. It translates to my tabletop characters as well -- I like the interpersonal aspects of a character, not just leaving it on the table. Exploring the things that happen between games are just as important to a character&amp;#039;s mindset as what goes on at the table. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;One last question.  Do you think you will tire of the game and the setting, and go on to something else entirely?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A.&amp;#039;&amp;#039;&amp;#039; One never knows! I&amp;#039;m open to all options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Back to &amp;#039;&amp;#039;&amp;#039;[[CREW]]&amp;#039;&amp;#039;&amp;#039; page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nika</name></author>
	</entry>
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