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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Point_Based_Creation</id>
	<title>Point Based Creation - Revision history</title>
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	<updated>2026-05-15T05:37:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=210230&amp;oldid=prev</id>
		<title>GORT: Protected &quot;Point Based Creation&quot;: Excessive spamming ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=210230&amp;oldid=prev"/>
		<updated>2012-07-20T18:00:43Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php/Point_Based_Creation&quot; title=&quot;Point Based Creation&quot;&gt;Point Based Creation&lt;/a&gt;&amp;quot;: Excessive spamming ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:00, 20 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>GORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=210229&amp;oldid=prev</id>
		<title>GORT: Reverted edits by 86.96.226.23 (talk) to last revision by BASHMAN</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=210229&amp;oldid=prev"/>
		<updated>2012-07-20T18:00:23Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/index.php/Special:Contributions/86.96.226.23&quot; title=&quot;Special:Contributions/86.96.226.23&quot;&gt;86.96.226.23&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:86.96.226.23&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:86.96.226.23 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/index.php?title=User:BASHMAN&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:BASHMAN (page does not exist)&quot;&gt;BASHMAN&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:00, 20 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ответ завода на вопрос&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;что такое буквы SK на циферблате&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We put &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;KD &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dial &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other watch long time ago&lt;/del&gt;.The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/del&gt;of  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;KD &lt;/del&gt; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;King Diver&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/del&gt;that, we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preoucdd 2EMAL series&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And &lt;/del&gt;we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SK &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dial&lt;/del&gt;.The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/del&gt;of  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S &lt;/del&gt; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We think &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this mark &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the standard rules for BASH!&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points)&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa? &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What if you want a hero below or above &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given options &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the basic book?  Well, it seems that the system is certainly able to accommodate this&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points.  The scale for points works as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt. &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Weakness is worth -2 points, and a Devastating weakness is worth -4 points. &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantages and Disadvantages should cancel each other, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we know how much each part of a character is worth in Power points&lt;/ins&gt;, we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Let&#039;s round that up to 25 points, and &lt;/ins&gt;we&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll call that &quot;Street-Level&quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Mystery Men&#039;&#039;&#039; 17 Pts.  This is a scale much like that of older Pulp characters like the Phantom, Green Hornet, or the Shadow.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Street-Level Supers&#039;&#039;&#039; 25 Pts.  This is the default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here. &lt;/ins&gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Powerful Supers&#039;&#039;&#039; 40 Pts. &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is the level of supers who work to defend entire nations or even &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Ultra-Powerful Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such teams.  Superman or Green Lantern are good examples. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Cosmic Power&#039;&#039;&#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here. &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These characters should be allowed to have Stats and Powers above 5, as well. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;What if a character doesn&#039;t measure up to the scale assigned by the Narrator?&#039;&#039; &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a character &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; For every full 5 pts below the Power Point value given by the Narrator, &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &quot;less powerful&quot; friends.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;What about building Sidekicks and Super Vehicles?&#039;&#039;  A Sidekick&#039;s Power Point Value should equal 4/5ths of his mentor&#039;s (14 Pts in the case of Mystery Men).  Any excess points must be paid for by the mentor.  Also, a Mentor must pay the 1 Power point for every Advantage their sidekick has, regardless of how many disadvantages the sidekick has.  A sidekick&#039;s Disadvantages have no impact on his/her Power Point Value (they are worth 0 Power Points).  A Super Vehicle should have Power Points equal to that of its owner.  Any excess Power Points must be assumed by the owner&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=210215&amp;oldid=prev</id>
		<title>86.96.226.23: KeEgQBAdo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=210215&amp;oldid=prev"/>
		<updated>2012-07-20T17:51:46Z</updated>

		<summary type="html">&lt;p&gt;KeEgQBAdo&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:51, 20 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the standard rules for BASH!&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points)&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, what if you want a Hero that is very low &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powers, but high in Stats, or vice versa?  What if you want a hero below or above &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given options &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the basic book?  Well, it seems that the system is certainly able to accommodate this&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ответ завода на вопрос&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;что такое буквы SK на циферблате&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We put  KD &lt;/ins&gt; on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dial &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other watch long time ago&lt;/ins&gt;.The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/ins&gt;of  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;KD &lt;/ins&gt; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;King Diver&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/ins&gt;that, we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preoucdd 2EMAL series&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And &lt;/ins&gt;we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SK &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dial&lt;/ins&gt;.The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/ins&gt;of  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S &lt;/ins&gt; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We think &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this mark &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points.  The scale for points works as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt. &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Weakness is worth -2 points, and a Devastating weakness is worth -4 points. &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantages and Disadvantages should cancel each other, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we know how much each part of a character is worth in Power points&lt;/del&gt;, we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Let&#039;s round that up to 25 points, and &lt;/del&gt;we&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll call that &quot;Street-Level&quot; heroes. &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We can use this as a guideline to build higher power level games. &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Mystery Men&#039;&#039;&#039; 17 Pts.  This is a scale much like that of older Pulp characters like the Phantom, Green Hornet, or the Shadow.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Street-Level Supers&#039;&#039;&#039; 25 Pts.  This is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Powerful Supers&#039;&#039;&#039; 40 Pts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; This is the level of supers who work to defend entire nations or even the world.  &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Ultra-Powerful Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such teams.  Superman or Green Lantern are good examples. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Cosmic Power&#039;&#039;&#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here. &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These characters should be allowed to have Stats and Powers above 5, as well. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;What if a character doesn&#039;t measure up to the scale assigned by the Narrator?&#039;&#039; &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a character &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; For every full 5 pts below the Power Point value given by the Narrator, &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &quot;less powerful&quot; friends.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;What about building Sidekicks and Super Vehicles?&#039;&#039;  A Sidekick&#039;s Power Point Value should equal 4/5ths of his mentor&#039;s (14 Pts in the case of Mystery Men).  Any excess points must be paid for by the mentor.  Also, a Mentor must pay the 1 Power point for every Advantage their sidekick has, regardless of how many disadvantages the sidekick has.  A sidekick&#039;s Disadvantages have no impact on his/her Power Point Value (they are worth 0 Power Points).  A Super Vehicle should have Power Points equal to that of its owner.  Any excess Power Points must be assumed by the owner&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.96.226.23</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56814&amp;oldid=prev</id>
		<title>BASHMAN at 07:49, 2 August 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56814&amp;oldid=prev"/>
		<updated>2007-08-02T07:49:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:49, 2 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;What if a character doesn&amp;#039;t measure up to the scale assigned by the Narrator?&amp;#039;&amp;#039;  If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &amp;quot;less powerful&amp;quot; friends.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;What if a character doesn&amp;#039;t measure up to the scale assigned by the Narrator?&amp;#039;&amp;#039;  If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &amp;quot;less powerful&amp;quot; friends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;What about building Sidekicks and Super Vehicles?&#039;&#039;  A Sidekick&#039;s Power Point Value should equal 4/5ths of his mentor&#039;s.  Any excess points must be paid for by the mentor.  Also, a Mentor must pay the 1 Power point for every Advantage their sidekick has, regardless of how many disadvantages the sidekick has.  A sidekick&#039;s Disadvantages have no impact on his/her Power Point Value (they are worth 0 Power Points).  A Super Vehicle should have Power Points equal to that of its owner.  Any excess Power Points must be assumed by the owner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;What about building Sidekicks and Super Vehicles?&#039;&#039;  A Sidekick&#039;s Power Point Value should equal 4/5ths of his mentor&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(14 Pts in the case of Mystery Men)&lt;/ins&gt;.  Any excess points must be paid for by the mentor.  Also, a Mentor must pay the 1 Power point for every Advantage their sidekick has, regardless of how many disadvantages the sidekick has.  A sidekick&#039;s Disadvantages have no impact on his/her Power Point Value (they are worth 0 Power Points).  A Super Vehicle should have Power Points equal to that of its owner.  Any excess Power Points must be assumed by the owner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56813&amp;oldid=prev</id>
		<title>BASHMAN at 07:48, 2 August 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56813&amp;oldid=prev"/>
		<updated>2007-08-02T07:48:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:48, 2 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Street-Level Supers&amp;#039;&amp;#039;&amp;#039; 25 Pts.  This is the default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Street-Level Supers&amp;#039;&amp;#039;&amp;#039; 25 Pts.  This is the default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Powerful Supers&amp;#039;&amp;#039;&amp;#039; 40 Pts.  This is the level of supers who work to defend entire nations or even the world.  The Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Powerful Supers&amp;#039;&amp;#039;&amp;#039; 40 Pts.  This is the level of supers who work to defend entire nations or even the world.  The Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mightiest &lt;/del&gt;Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members of such teams.  Superman or Green Lantern are good examples.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultra-Powerful &lt;/ins&gt;Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members of such teams.  Superman or Green Lantern are good examples.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cosmic Power&amp;#039;&amp;#039;&amp;#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cosmic Power&amp;#039;&amp;#039;&amp;#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56812&amp;oldid=prev</id>
		<title>BASHMAN at 07:46, 2 August 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56812&amp;oldid=prev"/>
		<updated>2007-08-02T07:46:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:46, 2 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cosmic Power&amp;#039;&amp;#039;&amp;#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cosmic Power&amp;#039;&amp;#039;&amp;#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What if a character doesn&#039;t measure up to the scale assigned by the Narrator?  If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &quot;less powerful&quot; friends.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;What if a character doesn&#039;t measure up to the scale assigned by the Narrator?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt; If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &quot;less powerful&quot; friends&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;What about building Sidekicks and Super Vehicles?&#039;&#039;  A Sidekick&#039;s Power Point Value should equal 4/5ths of his mentor&#039;s.  Any excess points must be paid for by the mentor.  Also, a Mentor must pay the 1 Power point for every Advantage their sidekick has, regardless of how many disadvantages the sidekick has.  A sidekick&#039;s Disadvantages have no impact on his/her Power Point Value (they are worth 0 Power Points).  A Super Vehicle should have Power Points equal to that of its owner.  Any excess Power Points must be assumed by the owner&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56811&amp;oldid=prev</id>
		<title>BASHMAN at 07:39, 2 August 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56811&amp;oldid=prev"/>
		<updated>2007-08-02T07:39:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:39, 2 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wortks &lt;/del&gt;as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel each other, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works &lt;/ins&gt;as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel each other, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&amp;#039;s round that up to 25 points, and we&amp;#039;ll call that &amp;quot;Street-Level&amp;quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&amp;#039;s round that up to 25 points, and we&amp;#039;ll call that &amp;quot;Street-Level&amp;quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Mystery Men&#039;&#039;&#039; 17 Pts.  This is a scale much like that of older Pulp characters like the Phantom, Green Hornet, or the Shadow.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Street-Level Supers&#039;&#039;&#039; 25 Pts.  This is the default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Powerful Supers&#039;&#039;&#039; 40 Pts.  This is the level of supers who work to defend entire nations or even the world.  The Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Mightiest Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members of such teams.  Superman or Green Lantern are good examples. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Cosmic Power&#039;&#039;&#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What if a character doesn&#039;t measure up to the scale assigned by the Narrator?  If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &quot;less powerful&quot; friends.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56810&amp;oldid=prev</id>
		<title>67.124.10.128 at 07:12, 2 August 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56810&amp;oldid=prev"/>
		<updated>2007-08-02T07:12:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:12, 2 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points wortks as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eachother&lt;/del&gt;, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points wortks as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each other&lt;/ins&gt;, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&#039;s round that up to 25 points, and we&#039;ll call that &quot;Street-Level&quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>67.124.10.128</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56809&amp;oldid=prev</id>
		<title>BASHMAN at 07:10, 2 August 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56809&amp;oldid=prev"/>
		<updated>2007-08-02T07:10:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:10, 2 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BASH! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;framework that lends itself very well to &quot;street-level&quot; super heroes&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The 7 points for Stats&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9 points for Powers dynamic &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and there is some customizability-- taking weaknesses &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example. &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this system does not really allow for weaker or stronger characters-- and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BASH! &lt;/del&gt;system is certainly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capable of handling such characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the standard rules for &lt;/ins&gt;BASH!&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Character creation is presented that players must choose between &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points)&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what if you want a Hero that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very low on powers, but high in Stats&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or vice versa?  What if you want a hero below or above the given options &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the basic book? &lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems that &lt;/ins&gt;the system is certainly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to accommodate this&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An easy &lt;/del&gt;way to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create characters to a certain scale &lt;/del&gt;is to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use a universal points system.  Let&#039;s call these &quot;power points&quot;.  Instead of dividing up &lt;/del&gt;Stats and Powers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into seperate pools of points, they will be both purchased from &lt;/del&gt;a single &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pool &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/del&gt;points.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each &lt;/del&gt;point in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Stat costs &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/del&gt;points&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Each &lt;/del&gt;point in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a power costs 1 Power point&lt;/del&gt;.  A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weakness &lt;/del&gt;is worth -2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/del&gt;points, and a Devastating &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weakness &lt;/del&gt;is worth -4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/del&gt;points.  Advantages and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disadvantages &lt;/del&gt;should cancel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each other&lt;/del&gt;, but if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are any odd&lt;/del&gt;, an Advantage is worth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 Power point &lt;/del&gt;and a Disadvantage is worth -1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/del&gt;point.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skills &lt;/del&gt;are a function of Stats and the Skillful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and therefor &lt;/del&gt;have no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inherent &lt;/del&gt;point cost of their own&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The simplest &lt;/ins&gt;way to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make the power level so malleable &lt;/ins&gt;is to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;Stats and Powers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;representable by &lt;/ins&gt;a single &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classification &lt;/ins&gt;of points.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The scale for points wortks as follows: each &lt;/ins&gt;point in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stats is worth &lt;/ins&gt;2 points&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and each &lt;/ins&gt;point in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Powers is worth 1pt&lt;/ins&gt;.  A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weakness &lt;/ins&gt;is worth -2 points, and a Devastating &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weakness &lt;/ins&gt;is worth -4 points.  Advantages and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disadvantages &lt;/ins&gt;should cancel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eachother&lt;/ins&gt;, but if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they don&#039;t&lt;/ins&gt;, an Advantage is worth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1pt, &lt;/ins&gt;and a Disadvantage is worth -1 point.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because skills &lt;/ins&gt;are a function of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character&#039;s &lt;/ins&gt;Stats and the Skillful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;have no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional &lt;/ins&gt;point cost of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&#039;s round that up to 25 points, and we&#039;ll call that &quot;Street-Level&quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56808&amp;oldid=prev</id>
		<title>67.124.10.128 at 07:09, 2 August 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56808&amp;oldid=prev"/>
		<updated>2007-08-02T07:09:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;BASH! provides a framework that lends itself very well to &amp;quot;street-level&amp;quot; super heroes.  The 7 points for Stats, 9 points for Powers dynamic is simple, and there is some customizability-- taking weaknesses for example.  However, this system does not really allow for weaker or stronger characters-- and the BASH! system is certainly capable of handling such characters.  &lt;br /&gt;
&lt;br /&gt;
An easy way to create characters to a certain scale is to use a universal points system.  Let&amp;#039;s call these &amp;quot;power points&amp;quot;.  Instead of dividing up Stats and Powers into seperate pools of points, they will be both purchased from a single pool of Power points.  Each point in a Stat costs 2 Power points.  Each point in a power costs 1 Power point.  A weakness is worth -2 Power points, and a Devastating Weakness is worth -4 Power points.  Advantages and disadvantages should cancel each other, but if there are any odd, an Advantage is worth 1 Power point and a Disadvantage is worth -1 Power point.  Skills are a function of Stats and the Skillful power, and therefor have no inherent point cost of their own.  &lt;br /&gt;
&lt;br /&gt;
Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&amp;#039;s round that up to 25 points, and we&amp;#039;ll call that &amp;quot;Street-Level&amp;quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;/div&gt;</summary>
		<author><name>67.124.10.128</name></author>
	</entry>
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