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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Priority</id>
	<title>Priority - Revision history</title>
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	<updated>2026-05-15T22:26:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Priority&amp;diff=97792&amp;oldid=prev</id>
		<title>205.155.225.1 at 17:19, 19 December 2008</title>
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		<updated>2008-12-19T17:19:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Normally, priority is static, going in order of Agility, and only rolling to break ties.  This system is certainly the fastest way to handle it, but isn&amp;#039;t necessarily the most fun, especially for folks with a low Agility.&lt;br /&gt;
&lt;br /&gt;
An alternative way to do priority, is for each character to roll for it each page.  The stat they roll with is based on what they are doing.  A physical action, like punching someone or climbing a rope would be Agility based.  A mental action, like defusing a bomb, or casting a spell is Mind based.  In a mixed action (climbing a rope, then casting a spell) use whichever is lower.  Brawn can be used for Priority when doing body slams, wrestling, or something entirely strength-based. The multiplier can be improved by things like Super speed, martial arts mastery, etc.  &lt;br /&gt;
&lt;br /&gt;
To roll each page, or not to roll each page-- that is the question.  Rolling each page makes the game more dynamic and suspensful-- but it does take some extra time.  Of course, the extra time is less than a minute.&lt;/div&gt;</summary>
		<author><name>205.155.225.1</name></author>
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