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	<title>Punisher, The PL10 - Revision history</title>
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	<updated>2026-07-31T08:38:07Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Punisher,_The_PL10&amp;diff=11480&amp;oldid=prev</id>
		<title>205.188.116.196 at 19:43, 3 August 2005</title>
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		<updated>2005-08-03T19:43:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Punisher: PL 10; &lt;br /&gt;
&lt;br /&gt;
Init +3 (Dex); Defense 21 (18 flat footed); Spd 30ft; Atk +10 melee (+2S punch), +18 ranged (+7L any ranged); SV Dmg +5, Fort +3, Ref +3, Will +4; Str 14, Dex 16, Con 16, Int 18, Wis 18, Cha 12 &lt;br /&gt;
&lt;br /&gt;
Skills: (synergies counted. Disturbing counted) Bluff 1, Computers 6, Diplomacy 0, Gather Information 5, Intimidate 10, Repair 6, Profession (Police Officer) 9, Science (Chemistry, Engineering, Physics) 6, Sense Motive 9, Taunt 3 &lt;br /&gt;
&lt;br /&gt;
Feats: All Out Attack, Headquarters, Improved Critical, Multishot, Pointblank Shot, Quickdraw, Rapid Shot, Talented (Gather Information, Intimidate), Suprise Strike, Toughness, Track, Vehicle&lt;br /&gt;
 &lt;br /&gt;
Powers: Marksman +7 [Extra: innate; Cost 6pp] &lt;br /&gt;
&lt;br /&gt;
Equipment: Scientific Genius +4 [Stunt: Frenetic Worker, Weapon Specialist; Extra: Clever Inventor, Utility Belt; Cost 3pp] &lt;br /&gt;
&lt;br /&gt;
Weakness: Quirk (Driven): Frank Castle&amp;#039;s lifelong quest to avenge his family&amp;#039;s deaths leaves him without options for a normal life. If he is helplessly or otherwise idle while innocents are put in jeopardy he falls into a deep depression accompanied by heavy alcoholism. He may shake this stupor off with a hero point, although he still has to do everything within his power to protect the innocent. As The Punisher, he is also considered Disturbing (-5 Bluff, -5 Diplomacy)&lt;/div&gt;</summary>
		<author><name>205.188.116.196</name></author>
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