<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Pyric_Points</id>
	<title>Pyric Points - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Pyric_Points"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pyric_Points&amp;action=history"/>
	<updated>2026-05-15T10:18:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pyric_Points&amp;diff=46959&amp;oldid=prev</id>
		<title>161.38.223.221 at 21:52, 26 March 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pyric_Points&amp;diff=46959&amp;oldid=prev"/>
		<updated>2007-03-26T21:52:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
These Pyrrhic Points may (at first) seem odd or unbalanced for the&lt;br /&gt;
MIDNIGHT setting. I feel that the time you give to adding to the&lt;br /&gt;
story and your character&amp;#039;s experience in effect INCREASES their&lt;br /&gt;
&amp;quot;fate&amp;quot;. So by doing the Bluebooking option you&amp;#039;re actually getting a&lt;br /&gt;
benefit unavaiable any other way.&lt;br /&gt;
These points WILL be on top of extra xp for Bluebooking. The xp for&lt;br /&gt;
Bluebooking will not be extremely significant but will/should add to&lt;br /&gt;
your character in both ways in my humble opinion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WHAT ARE PYRRHIC POINTS==&lt;br /&gt;
A Pyrrhic Victory is a victory with devastating cost to the victor.&lt;br /&gt;
These &amp;quot;points&amp;quot; are a narrative device enabling the players to bring&lt;br /&gt;
creative input to bear in the game, beyond merely describing theri own&lt;br /&gt;
actions and throwing the dice. With Pyrrhic Points, you, the players,&lt;br /&gt;
can alter the game world in some may so as to benefit your character&lt;br /&gt;
but with a cost attached. Pyrrhic Points are intended to offer you&lt;br /&gt;
the chance to add to the story of your character, adapting the events&lt;br /&gt;
around you or the circustances that befall you so as to improve the&lt;br /&gt;
game and give hope to the grim world of Aryth, be it ever so slight.&lt;br /&gt;
&lt;br /&gt;
You will recieve Pyrrhic Points ONLY through time given to&lt;br /&gt;
&amp;quot;BLUEBOOKING&amp;quot; play, as described under Bluebooking. You will recieve&lt;br /&gt;
one PP for the Bluebooked time between sessions.&lt;br /&gt;
&lt;br /&gt;
These PP are extremely precious, since they can save your life. You&lt;br /&gt;
can achieve this by opting to be &amp;quot;left for dead&amp;quot; rather than killed&lt;br /&gt;
outright.&lt;br /&gt;
&lt;br /&gt;
They have three other uses as well; but saving you life is definately&lt;br /&gt;
the most crucial one, so it is recommended that you always keep one PP&lt;br /&gt;
reserved for that purpose alone. Of course, the angle might be perfect&lt;br /&gt;
for a &amp;quot;Mighty Blow&amp;quot; instead, eve if that leaves you desperately short&lt;br /&gt;
of PPs but that is a decision for your hero to take. Magical&lt;br /&gt;
resurrection is very scarce in possibilities, though it is achievable&lt;br /&gt;
in interesting ways it is usually best to simply not die.&lt;br /&gt;
&lt;br /&gt;
Your maximum number of PPs at any given time equals your level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USING PYRRHIC POINTS==&lt;br /&gt;
These are the standard uses for PPs:&lt;br /&gt;
&lt;br /&gt;
===Left for Dead [1 PP]===&lt;br /&gt;
When death is emminent a player character may spend 1 PP to avoid&lt;br /&gt;
being killed outright. You are instead &amp;quot;Left for Dead&amp;quot;, the NPC or&lt;br /&gt;
situation that did you in will assume you dead and continue with their&lt;br /&gt;
plan of actions with this assumption until you alter this perception.&lt;br /&gt;
A character who is left for dead appears dead to a casual&lt;br /&gt;
examination, but will effectively be concious at 0 hit points able to&lt;br /&gt;
do no strenuous actions until healed. Actions other than&lt;br /&gt;
crawling/stumbling for help, etc... render the character back to the&lt;br /&gt;
condition prior to spending the Pyrrhic Poin&amp;#039;&amp;#039;&amp;#039;t, and may not spend&lt;br /&gt;
another Left for Dead PP at that time. &amp;lt;br&amp;gt; Pyrrhic reprecussion:&amp;#039;&amp;#039;&amp;#039; You will choose a &amp;quot;mark&amp;quot; of some sort. This&lt;br /&gt;
will have an in-game rule function drawback equivalent to a -2 or a&lt;br /&gt;
drawback of some sort. Discuss this mark with the GM privately for&lt;br /&gt;
approval/suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mighty Blow [1 PP]===&lt;br /&gt;
Rather than rolling the damage dice on any successful hit or damaging&lt;br /&gt;
magical attack of some kind you can elect to declare a mighty Blow, at&lt;br /&gt;
the cost of 1 PP. A Mighty Blow deals the maximum possibly damage.&lt;br /&gt;
This includes any bonus damage, such as that rolled for sneak attacks.&lt;br /&gt;
A primitive or standard quality weapons always break irreparably when&lt;br /&gt;
used to deliver a Mighty Blow. Even masterwork or magical weapons used&lt;br /&gt;
to deliever a Mighty Blow has a 50% chance of snapping in two, though&lt;br /&gt;
if it does it will usually be possible to use the broken pieces as&lt;br /&gt;
some sort of improvised weapon. It is not completely destroyed and may&lt;br /&gt;
be reforged. A Covenant Item used in this manner has even greater&lt;br /&gt;
effect - focusing the power within to charge the attack with the power&lt;br /&gt;
of a full Critical Strike (although you must roll to confirm).&lt;br /&gt;
Because of this power the Covenant Iterm has a 25% chance to break and&lt;br /&gt;
may be reforged by exalted effort (left to the GM). &amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Pyrrhic reprecussion:&amp;#039;&amp;#039;&amp;#039; Losing the benefit of your weapon is one&lt;br /&gt;
reprecussion. If a magic item or Covenant Item is used in this manner&lt;br /&gt;
the effect is to be determined by the GM based on the situation. It&lt;br /&gt;
could be anything from explosive results to a curse lashed back on the&lt;br /&gt;
attacker. If magic/spells are used in this manner the magic or spell&lt;br /&gt;
in question has a 50% chance to be more difficult to enact for the&lt;br /&gt;
next 24 hours. Effectively treated as if a Red Mirror is working&lt;br /&gt;
against you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CANCEL FATIGUE EFFECTS: [1 PP]===&lt;br /&gt;
Anytime you would suffer non-magical tiring or fatigue effects you can&lt;br /&gt;
spend a PP to ignore the effects until the end of the scene you&amp;#039;re in.&lt;br /&gt;
This effect allows you to muster the courage and energy to keep&lt;br /&gt;
fighting when your body wants you to stop. &amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Pyrrhic reprecussion:&amp;#039;&amp;#039;&amp;#039; Your effort was immense, the next time you rest&lt;br /&gt;
and eat you need to double your normal needs for both rest and&lt;br /&gt;
food/water. For each additional day you push through, your needs are&lt;br /&gt;
doubled. Normal limits for food and water apply, if you go without&lt;br /&gt;
food/water for too long you&amp;#039;ll die following your push.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SURGE: [1-2 PP]===&lt;br /&gt;
Gain an additional non-attack action, anytime during your initiative.&lt;br /&gt;
Using this action does not change you place in the initiative order.&lt;br /&gt;
You can use a Surge to complete a full round action in conjunction&lt;br /&gt;
with your normal actions for the round. &amp;lt;br&amp;gt;  [2 PP] For two Pyrrhic Points you can Surge at ANY time during the round. &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Pyrrhic reprecussion:&amp;#039;&amp;#039;&amp;#039; On the following round you must make a&lt;br /&gt;
Fortitude Save DC10 + your level. If you fail you are DAZED for that&lt;br /&gt;
round. You may not use PP while Dazed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WILL TO POWER: [2 PP]===&lt;br /&gt;
Gain an immediate additional saving throw from lasting effects such as&lt;br /&gt;
Mind Controls, Paralysis, Stunning Effects, etc... &amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Pyrrhic reprecussion:&amp;#039;&amp;#039;&amp;#039; The concentration of will to overcome the&lt;br /&gt;
lasting effects has focused your mind away from Defensive needs. Your&lt;br /&gt;
Base Defense is reduced -2 for the duration of the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DESTINY: [1-3 PP]===&lt;br /&gt;
You can at any time spend PPs, with the agreement of the GM, to alter&lt;br /&gt;
the world in some way. Essentially, this allows you the player to&lt;br /&gt;
have some input into the story, over and above the actions of your&lt;br /&gt;
character. This change must be one that is plausible, minor and not&lt;br /&gt;
overwhelmingly beneficial to the player characters, including hints&lt;br /&gt;
and GM suggestions or insight. It may well assist them to accomplish&lt;br /&gt;
their goals but they must still accomplish those goals by their own&lt;br /&gt;
strength and wits, not simply by spending Pyyhric Points!&lt;br /&gt;
Another option for this use of PP is to alter your own character in&lt;br /&gt;
some minor way, by revealing a new facet of their past.&lt;br /&gt;
Uses of Destiny Pyyhric Points are more likely to be accepted if&lt;br /&gt;
plausibly related to a character&amp;#039;s own future destiny, as relected by&lt;br /&gt;
their goals. &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Pyrrhic reprecussion:&amp;#039;&amp;#039;&amp;#039; The GM determines how many PP the effect should&lt;br /&gt;
be worth. The GM also determines a counter effect that will happen&lt;br /&gt;
regarding your destiny alteration. This may or may not come into&lt;br /&gt;
effect immediately.&lt;/div&gt;</summary>
		<author><name>161.38.223.221</name></author>
	</entry>
</feed>