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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=RS_trav_char_gen</id>
	<title>RS trav char gen - Revision history</title>
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	<updated>2026-08-02T11:18:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=RS_trav_char_gen&amp;diff=150223&amp;oldid=prev</id>
		<title>Iskallor at 08:42, 13 July 2010</title>
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		<updated>2010-07-13T08:42:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:42, 13 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[http://wiki.rpg.net/index.php/Beyond_Reach_a_MGTraveller_game wiki]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Homeworld: pick one from within the Trojan Reach sector [ maps with UPP&amp;#039;s available here ] or roll one up and I&amp;#039;ll place it somewhere useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Homeworld: pick one from within the Trojan Reach sector [ maps with UPP&amp;#039;s available here ] or roll one up and I&amp;#039;ll place it somewhere useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Iskallor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RS_trav_char_gen&amp;diff=150222&amp;oldid=prev</id>
		<title>Iskallor: Created page with &#039;Homeworld: pick one from within the Trojan Reach sector [ maps with UPP&#039;s available here ] or roll one up and I&#039;ll place it somewhere useful.  Stats: Take 9,8,7,7,6,5 as attribut…&#039;</title>
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		<updated>2010-07-13T08:41:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Homeworld: pick one from within the Trojan Reach sector [ maps with UPP&amp;#039;s available here ] or roll one up and I&amp;#039;ll place it somewhere useful.  Stats: Take 9,8,7,7,6,5 as attribut…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Homeworld: pick one from within the Trojan Reach sector [ maps with UPP&amp;#039;s available here ] or roll one up and I&amp;#039;ll place it somewhere useful.&lt;br /&gt;
&lt;br /&gt;
Stats: Take 9,8,7,7,6,5 as attribute rolls. Roll 1d6 and add the result to your attributes, divided up as you see fit. Sort them into any order you desire.&lt;br /&gt;
Or Roll stats up on invisible castle, throw away anything with 42 or less total points.&lt;br /&gt;
&lt;br /&gt;
Careers As normal, except roll twice each term for a skill, rather than once.&lt;br /&gt;
Please record the happenings of each term - advances, skills earned, events.&lt;br /&gt;
&lt;br /&gt;
Mustering out As normal. Things like weapon or armour might get a little more significant in a space opera game [especially in careers that dont get ship share/ship options]. Tailored integrated smart weapons systems, battledress, etc.&lt;br /&gt;
&lt;br /&gt;
Something new they added in is a skill package for the group to pick over.&lt;br /&gt;
They suggest each PC picks a skill [at lvl1] until everyone has one, then divvy the rest up. I&amp;#039;m going to go with that except make it two skills each [allowing overlap in peoples choices from the package] at lvl-1 and any skill in the package you dont have after that at lvl-0.&lt;br /&gt;
&lt;br /&gt;
The choice of skill package is ultimately the players, but I&amp;#039;d recommend the starship package at the moment - though a case could be made for mercenary or diplomat.&lt;br /&gt;
&lt;br /&gt;
Connections is the tricky bit - until everyone has rolled characters and worked out terms, it&amp;#039;s hard to make connections between PC&amp;#039;s that make sense chronologically. For now, assume you will gain one free skill per term from meeting another PC during an event [theirs or yours]. It would be nice if the skill fitted the event, but not essential. Lets hold off on these skills until a few characters have been created [nothing wrong with sketching them in, of course...]&lt;br /&gt;
&lt;br /&gt;
After that, its equipment and assignment.&lt;/div&gt;</summary>
		<author><name>Iskallor</name></author>
	</entry>
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