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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Railroading</id>
	<title>Railroading - Revision history</title>
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	<updated>2026-05-16T15:09:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Railroading&amp;diff=13661&amp;oldid=prev</id>
		<title>161.73.147.90 at 14:02, 7 November 2005</title>
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		<updated>2005-11-07T14:02:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Railroading&amp;#039;&amp;#039;&amp;#039; is a pejorative term for techniques used by a GM to coerce the game to follow a particular plot irrespective of the actions of the PCs.  The term is drawn from the metaphor of a train which can follow only the track laid out for it in advance, without deviation.&lt;br /&gt;
&lt;br /&gt;
Different forms of railroading include:&lt;br /&gt;
&lt;br /&gt;
*  Outright stating that a character has taken a certain action in the time prior to the start of the adventure, or in the time between the previous adventure and the current one (&amp;quot;on your way, you helped out an old man...&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
*  Manipulating situations such that only one action is available, or the choice of action is obvious;&lt;br /&gt;
&lt;br /&gt;
*  Creating situations where the PCs choices are meaningless (&amp;quot;you have no map and no knowledge, do you go left or right?  (You get to the same room either way)&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
*  Arranging situations such that a particular event or consequence occurs regardless of the PCs actions (&amp;quot;No matter what the PCs do, Doctor Devious escapes..&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Most groups believe that at least some level of railroading is essential for the game to run coherently, while others strive to eliminate it completely from the roleplaying experience.&lt;/div&gt;</summary>
		<author><name>161.73.147.90</name></author>
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