<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Red_Markets_Character_Sheet_Template</id>
	<title>Red Markets Character Sheet Template - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Red_Markets_Character_Sheet_Template"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Markets_Character_Sheet_Template&amp;action=history"/>
	<updated>2026-07-30T20:21:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Markets_Character_Sheet_Template&amp;diff=336338&amp;oldid=prev</id>
		<title>Rowenn552 at 11:12, 29 March 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Markets_Character_Sheet_Template&amp;diff=336338&amp;oldid=prev"/>
		<updated>2018-03-29T11:12:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:12, 29 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get Rich or Die Trying, A &lt;/del&gt;Red Markets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Campaign&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Main Page&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Category:&lt;/ins&gt;Red Markets]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==TAKER INFO==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==TAKER INFO==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rowenn552</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Markets_Character_Sheet_Template&amp;diff=336337&amp;oldid=prev</id>
		<title>Rowenn552: Created page with &quot;Get Rich or Die Trying, A Red Markets Campaign Main Page  ==TAKER INFO== &#039;&#039;&#039;Taker Name:&#039;&#039;&#039; &lt;br/&gt;&#039;&#039;&#039;Crew:&#039;&#039;&#039; &lt;br/&gt;&#039;&#039;&#039;Spots:&#039;&#039;&#039; *&#039;&#039;&#039;&#039;Weak&#039;&#039;&#039;&#039; - *&#039;&#039;&#039;&#039;Soft&#039;&#039;&#039;&#039; - *&#039;&#039;&#039;&#039;Tough&#039;&#039;&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Markets_Character_Sheet_Template&amp;diff=336337&amp;oldid=prev"/>
		<updated>2018-03-29T11:11:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign&quot; title=&quot;Get Rich or Die Trying, A Red Markets Campaign&quot;&gt;Get Rich or Die Trying, A Red Markets Campaign&lt;/a&gt; Main Page  ==TAKER INFO== &amp;#039;&amp;#039;&amp;#039;Taker Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Crew:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spots:&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;&amp;#039;Weak&amp;#039;&amp;#039;&amp;#039;&amp;#039; - *&amp;#039;&amp;#039;&amp;#039;&amp;#039;Soft&amp;#039;&amp;#039;&amp;#039;&amp;#039; - *&amp;#039;&amp;#039;&amp;#039;&amp;#039;Tough&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Get Rich or Die Trying, A Red Markets Campaign]] Main Page&lt;br /&gt;
&lt;br /&gt;
==TAKER INFO==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taker Name:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Crew:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spots:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;Weak&amp;#039;&amp;#039;&amp;#039;&amp;#039; -&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;Soft&amp;#039;&amp;#039;&amp;#039;&amp;#039; -&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;Tough&amp;#039;&amp;#039;&amp;#039;&amp;#039; -&lt;br /&gt;
**&amp;#039;&amp;#039;+The good&amp;#039;&amp;#039; -&lt;br /&gt;
**&amp;#039;&amp;#039;-The bad&amp;#039;&amp;#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==POTENTIAL AND SKILLS==&lt;br /&gt;
#Assign 5 points between your six Potentials: STR, SPD, ADP, INT, CHA, WIL&lt;br /&gt;
#Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;(Haul: 0/STR score)&amp;#039;&amp;#039;&lt;br /&gt;
*Unarmed &lt;br /&gt;
*Melee &lt;br /&gt;
*Resistance &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SPD&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
*Shoot &lt;br /&gt;
*Stealth &lt;br /&gt;
*Athletics &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ADP&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;(Refresh: ADP score/ADP score)&amp;#039;&amp;#039;&lt;br /&gt;
*Awareness &lt;br /&gt;
*Self-Control &lt;br /&gt;
*Scavenging &lt;br /&gt;
*Drive &lt;br /&gt;
*Criminality &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
*Foresight&lt;br /&gt;
*Research&lt;br /&gt;
*Mechanics&lt;br /&gt;
*First Aid&lt;br /&gt;
*Profession&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CHA&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
*Networking&lt;br /&gt;
*Persuasion&lt;br /&gt;
*Sensitivity&lt;br /&gt;
*Deception&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Leadership&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WIL&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;(Will remaining: WIL score/WIL score)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;Pro. Dev. Costs:&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;+1 Potential = 10 bounty&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Skill ranks = the new skill value in bounty and must be bought incrementally from 1 to 2, then 2 to 3, and so on... (ex. No Skill to 1 = 1 bounty, Skill 1 up to 2 = 2 bounty, Skill 2 up to 3 = 3 bounty...). No skill can exceed its linked Potential.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DEPENDENTS ==&lt;br /&gt;
*Number of Dependents equal to CHA. [_][_][_]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==REFERENCES==&lt;br /&gt;
*Number of References equal to CHA. [_][_][_]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THREATS==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PHYSICAL-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
                  HEAD&lt;br /&gt;
                   10&lt;br /&gt;
                [_][_][_]&lt;br /&gt;
                [_][_][_]&lt;br /&gt;
                [_][_][_]&lt;br /&gt;
                   [_]&lt;br /&gt;
    R.ARM         TORSO        L.ARM&lt;br /&gt;
     5             7-9           6            &lt;br /&gt;
   [_][_]     [_][_][_][_]     [_][_]&lt;br /&gt;
   [_][_]     [_][_][_][_]     [_][_]&lt;br /&gt;
   [_][_]     [_][_][_][_]     [_][_]&lt;br /&gt;
   [_][_]     [_][_][_][_]     [_][_]&lt;br /&gt;
   [_][_]     [_][_][_][_]     [_][_]&lt;br /&gt;
&lt;br /&gt;
           R.LEG        L.LEG&lt;br /&gt;
            1-2          3-4&lt;br /&gt;
           [_][_]      [_][_]&lt;br /&gt;
           [_][_]      [_][_]&lt;br /&gt;
           [_][_]      [_][_]&lt;br /&gt;
           [_][_]      [_][_]&lt;br /&gt;
           [_][_]      [_][_]&lt;br /&gt;
_ = Open, no damage&lt;br /&gt;
&amp;lt;br/&amp;gt;-/ = Stun&lt;br /&gt;
&amp;lt;br/&amp;gt;X = Kill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HUMANITY-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Detachment-&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;lt;Center&amp;gt;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;CRACK&amp;#039;&amp;#039;&amp;#039;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;CRUMBLE&amp;#039;&amp;#039;&amp;#039;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;BREAK&amp;#039;&amp;#039;&amp;#039;&amp;lt;/Center&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Stress-&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;lt;Center&amp;gt;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;CRACK&amp;#039;&amp;#039;&amp;#039;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;CRUMBLE&amp;#039;&amp;#039;&amp;#039;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;BREAK&amp;#039;&amp;#039;&amp;#039;&amp;lt;/Center&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Trauma-&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;lt;Center&amp;gt;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;CRACK&amp;#039;&amp;#039;&amp;#039;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;CRUMBLE&amp;#039;&amp;#039;&amp;#039;[_][_][_][_][_]&amp;#039;&amp;#039;&amp;#039;BREAK&amp;#039;&amp;#039;&amp;#039;&amp;lt;/Center&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;_ = Open, no damage&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;nowiki&amp;gt;# &amp;lt;/nowiki&amp;gt;= Humanity Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GEAR==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Backpack&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Upkeep 1&lt;br /&gt;
*Charges - Static&lt;br /&gt;
*Effect - Taker can carry STR in Haul and personal gear. &lt;br /&gt;
*Qualities - Essential, Static&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Rations&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Upkeep 1&lt;br /&gt;
*Charges - 10&lt;br /&gt;
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.&lt;br /&gt;
*Qualities - Essential, Addictive, Charged&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Item Template (replace this with item name)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Upkeep &lt;br /&gt;
*Charges - 10&lt;br /&gt;
*Effect -&lt;br /&gt;
*Qualities -&lt;br /&gt;
*Upgrades -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UPKEEP==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sustenance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Survival = 1&lt;br /&gt;
*Rent = 1&lt;br /&gt;
*Dependents = total number of Dependents&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Maintenance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Equipment = total of Gear Upkeep costs&lt;br /&gt;
*Purchase = &amp;#039;&amp;#039;Ignore unless using Bust rule: NBNB&amp;#039;&amp;#039;&lt;br /&gt;
*Pro. Dev. = &amp;#039;&amp;#039;Ignore unless using Bust rule: NBNB&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;Incidentals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.&amp;#039;&amp;#039;&lt;br /&gt;
*Health&lt;br /&gt;
*Humanity&lt;br /&gt;
*Favors&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Break Point =&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Sustenance total&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Projected Earnings =&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Ignore unless using Bust rule: NBNB&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RETIREMENT MILESTONES==&lt;br /&gt;
# &amp;#039;&amp;#039;First Milestone&amp;#039;&amp;#039; (Savings: 0)&lt;br /&gt;
# &amp;#039;&amp;#039;Second Milestone&amp;#039;&amp;#039; (Savings: 0)&lt;br /&gt;
# &amp;#039;&amp;#039;Final Milestone&amp;#039;&amp;#039; (Savings: 0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BOUNTY BANK==&lt;br /&gt;
How much bounty you have as petty cash. Not used with Bust rule: NBNB.&lt;/div&gt;</summary>
		<author><name>Rowenn552</name></author>
	</entry>
</feed>