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	<title>Riddler, The PL9 - Revision history</title>
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	<updated>2026-05-16T05:31:27Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Riddler,_The_PL9&amp;diff=11381&amp;oldid=prev</id>
		<title>64.12.117.11 at 13:01, 3 August 2005</title>
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		<updated>2005-08-03T13:01:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Riddler: PL 9; &lt;br /&gt;
&lt;br /&gt;
Init +2 (Dex); Defense 19 (17 flat footed); Spd 30 ft; Atk +7 melee (+3S Staff), +9 ranged (+5L Heavy Pistol); SV Dmg +1, Fort +1, Ref +2, Will +3; Str 10, Dex 14, Con 12, Int 20, Wis 16, Cha 14&lt;br /&gt;
 &lt;br /&gt;
Skills: (synergies and super bonuses counted) Bluff 11, Computers 12, Demolitions 14, Diplomacy 11, Gather Information 6, Innuendo 8, Knowledges (all untrained) 12, Sciences (all untrained) 12, Sense Motive 18, Taunt 8&lt;br /&gt;
 &lt;br /&gt;
Feats: Assessment, Connected, Expertise, Headquarters (Deathtrap for the Dark knight du jour), Photographic Memory, Pointblank Shot, Rapid Shot, Sidekicks, Skill Focus (Bluff), Skill Focus (Sense Motive), Suprise Strike&lt;br /&gt;
 &lt;br /&gt;
Powers: Criminal Genius +5 [Super Intelligence; Extras: Innate; Source: Training; Cost 3pp]&lt;br /&gt;
 &lt;br /&gt;
Equipment: Heavy Pistol, Staff &lt;br /&gt;
&lt;br /&gt;
Weakness: Quirk (Egomania): The Riddler considers himself peerless when it comes to brainpower. Any time he fails a Sense Motive Check, he must immedeatly spend a Villain point. If he doesn&amp;#039;t Riddler becomes panicked and loses control.&lt;/div&gt;</summary>
		<author><name>64.12.117.11</name></author>
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