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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=ST_Phobos%3A_24C_Station_Tasks</id>
	<title>ST Phobos: 24C Station Tasks - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=ST_Phobos%3A_24C_Station_Tasks"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;action=history"/>
	<updated>2026-07-31T02:59:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=386961&amp;oldid=prev</id>
		<title>Rpgquzi: /* Tactical */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=386961&amp;oldid=prev"/>
		<updated>2020-08-26T07:09:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tactical&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:09, 26 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tactical Systems&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tactical Systems&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Shields Up/Down&amp;#039;&amp;#039; (Minor Task) - Activates/Deactivates Shields&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Shields Up/Down&amp;#039;&amp;#039; (Minor Task) - Activates/Deactivates Shields&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;Fire Weapon&#039;&#039;: Control/Security + ship&#039;s Weapons/Security with Difficulty defined by Weapon/Range - Fires shipboard weapon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;Fire Weapon&#039;&#039;: Control/Security + ship&#039;s Weapons/Security with Difficulty defined by Weapon/Range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and power requirement defined by the weapon &lt;/ins&gt;- Fires shipboard weapon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;Modulate Shields&#039;&#039;: Control/Security + ship&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapons&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Security &lt;/del&gt;with Difficulty 2 and power requirement 1 - Increase ship&#039;s Resistance by 1 (+1 per 1 Momentum)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;Modulate Shields&#039;&#039;: Control/Security + ship&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Structure&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engineering &lt;/ins&gt;with Difficulty 2 and power requirement 1 - Increase ship&#039;s Resistance by 1 (+1 per 1 Momentum)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Tractor Beam&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Tractor Beam&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rpgquzi</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=365366&amp;oldid=prev</id>
		<title>98.234.72.187: /* Tactical */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=365366&amp;oldid=prev"/>
		<updated>2019-07-08T18:17:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tactical&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:17, 8 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tactical Systems&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tactical Systems&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Shields Up/Down&amp;#039;&amp;#039; (Minor Task) - Activates/Deactivates Shields&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Shields Up/Down&amp;#039;&amp;#039; (Minor Task) - Activates/Deactivates Shields&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;Fire Weapon&#039;&#039;: Control/Security + ship&#039;s Weapons/Security with Difficulty defined by Weapon/Range &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and power requirement 0 &lt;/del&gt;- Fires shipboard weapon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;Fire Weapon&#039;&#039;: Control/Security + ship&#039;s Weapons/Security with Difficulty defined by Weapon/Range - Fires shipboard weapon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Modulate Shields&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Weapons/Security with Difficulty 2 and power requirement 1 - Increase ship&amp;#039;s Resistance by 1 (+1 per 1 Momentum)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Modulate Shields&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Weapons/Security with Difficulty 2 and power requirement 1 - Increase ship&amp;#039;s Resistance by 1 (+1 per 1 Momentum)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Tractor Beam&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Tractor Beam&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>98.234.72.187</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=345520&amp;oldid=prev</id>
		<title>TCArknight at 15:31, 15 October 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=345520&amp;oldid=prev"/>
		<updated>2018-10-15T15:31:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:31, 15 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;padding: 20px 20px 20px; float:right&quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;width: 75%;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=24th Century Station Tasks on the &amp;#039;&amp;#039;Phobos&amp;#039;&amp;#039;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=24th Century Station Tasks on the &amp;#039;&amp;#039;Phobos&amp;#039;&amp;#039;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Damage Control&amp;#039;&amp;#039;: Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Damage Control&amp;#039;&amp;#039;: Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Transporters&amp;#039;&amp;#039;: Control/Engineering + ship&amp;#039;s Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Transporters&amp;#039;&amp;#039;: Control/Engineering + ship&amp;#039;s Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos Main Page]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=345493&amp;oldid=prev</id>
		<title>210.13.99.194: /* 24th Century Bridge Position Tasks on the Phobos */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=345493&amp;oldid=prev"/>
		<updated>2018-10-14T22:56:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;24th Century Bridge Position Tasks on the Phobos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:56, 14 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=24th Century &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bridge Position &lt;/del&gt;Tasks on the &#039;&#039;Phobos&#039;&#039;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=24th Century &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Station &lt;/ins&gt;Tasks on the &#039;&#039;Phobos&#039;&#039;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Helmsman==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Helmsman==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>210.13.99.194</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=345492&amp;oldid=prev</id>
		<title>210.13.99.194: Created page with &quot;  =24th Century Bridge Position Tasks on the &#039;&#039;Phobos&#039;&#039;=  ==Helmsman== &#039;&#039;&#039;Helm&#039;&#039;&#039; *&#039;&#039;Maneuver&#039;&#039;: Control/Conn + ship&#039;s Engines/Conn with standard Difficulty 0 and power requir...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=345492&amp;oldid=prev"/>
		<updated>2018-10-14T22:54:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;  =24th Century Bridge Position Tasks on the &amp;#039;&amp;#039;Phobos&amp;#039;&amp;#039;=  ==Helmsman== &amp;#039;&amp;#039;&amp;#039;Helm&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;Maneuver&amp;#039;&amp;#039;: Control/Conn + ship&amp;#039;s Engines/Conn with standard Difficulty 0 and power requir...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=24th Century Bridge Position Tasks on the &amp;#039;&amp;#039;Phobos&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
==Helmsman==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Helm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Maneuver&amp;#039;&amp;#039;: Control/Conn + ship&amp;#039;s Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range&lt;br /&gt;
*&amp;#039;&amp;#039;Impulse&amp;#039;&amp;#039;: Control/Conn + ship&amp;#039;s Engines/Conn with standard Difficulty 0 and power requirement 1 - Moves ship within Long Range&lt;br /&gt;
*&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;: Control/Conn + ship&amp;#039;s Engines/Conn with standard Difficulty 0 and power requirement (# of zones) - Moves ship 2 or more zones&lt;br /&gt;
*&amp;#039;&amp;#039;Evasive Action&amp;#039;&amp;#039;: Daring/Conn + ship&amp;#039;s Structure/Conn with standard Difficulty 1 and power requirement 1 - Until Helm&amp;#039;s next turn, all attacks to and from ship @ +1 Difficulty&lt;br /&gt;
*&amp;#039;&amp;#039;Attack Pattern&amp;#039;&amp;#039;: Daring/Conn + ship&amp;#039;s Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm&amp;#039;s next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success)&lt;br /&gt;
*&amp;#039;&amp;#039;Ramming Speed&amp;#039;&amp;#039;: Daring/Conn + ship&amp;#039;s Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Navigator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Plot Course&amp;#039;&amp;#039;: Reason/Conn + ship&amp;#039;s Computers/Conn with standard Difficulty 3 and power requirement 0 - Reduces difficulty of next Helm action by 1 (then 1 per 2 Momentum)&lt;br /&gt;
*&amp;#039;&amp;#039;Chart Hazard&amp;#039;&amp;#039;: Reason/Conn + ship&amp;#039;s Sensors/Conn with standard Difficulty 3 and power requirement 0 - Reduce difficulty by 2 to avoid 1 hazard (then 1 more hazard per 2 momentum)&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Internal Systems Control&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Power Management&amp;#039;&amp;#039;: (Daring or Control)/Engineering with standard Difficulty 2 (or 1 from Main Engineering) and power requirement 0 - Increases ship&amp;#039;s Power by 1 (+1 per Momentum)&lt;br /&gt;
*&amp;#039;&amp;#039;Regenerate Shields&amp;#039;&amp;#039;: Control/Engineering with standard Difficulty 1 (or 0 from Main Engineering) and power requirement 1 (2 if shields = 0) - Ship regains 2 shields (+2 per Momentum)&lt;br /&gt;
*&amp;#039;&amp;#039;Damage Control&amp;#039;&amp;#039;: Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself&lt;br /&gt;
*&amp;#039;&amp;#039;Transporters&amp;#039;&amp;#039;: Control/Engineering + ship&amp;#039;s Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sensor Operations&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Sensor Sweep&amp;#039;&amp;#039;: Reason/Science + ship&amp;#039;s Sensors/Science with standard Difficulty 0 and power requirement 0 - Searches surrounding area&lt;br /&gt;
*&amp;#039;&amp;#039;Scan for Weakness&amp;#039;&amp;#039;: Control/Science + ship&amp;#039;s Sensors/Security with standard Difficulty 1 (+1 per Range beyond Close) and power requirement 0 - Affects next attack before end of Science Officer&amp;#039;s next turn&lt;br /&gt;
*&amp;#039;&amp;#039;Launch Probe&amp;#039;&amp;#039; - Affects &amp;#039;&amp;#039;Sensor Sweep&amp;#039;&amp;#039; (decreases difficulty near probe) and &amp;#039;&amp;#039;Scan for Weakness&amp;#039;&amp;#039; (creates new source of Ranges)&lt;br /&gt;
&lt;br /&gt;
==Tactical==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Communications&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Hailing Frequencies Open&amp;#039;&amp;#039;: Control/Engineering + ship&amp;#039;s Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel&lt;br /&gt;
*&amp;#039;&amp;#039;Respond to Hail&amp;#039;&amp;#039;: Control/Engineering + ship&amp;#039;s Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel after being hailed&lt;br /&gt;
*&amp;#039;&amp;#039;Intercept&amp;#039;&amp;#039;: Insight/Engineering + ship&amp;#039;s Communications/Security with Difficulty set by GM and power requirement 0 - Listens in on signals from 1 target within Long Range&lt;br /&gt;
*&amp;#039;&amp;#039;Signals Jamming&amp;#039;&amp;#039;: Control/Engineering + ship&amp;#039;s Communications/Security with Difficulty set by player (1-3) and power requirement 1 - Increases target&amp;#039;s difficulty of &amp;#039;&amp;#039;Hailing Frequencies Open&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Respond to Hail&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Damage Report&amp;#039;&amp;#039;: Insight/Command + ship&amp;#039;s Communications/Engineering with standard Difficulty 1 and power requirement 0 - Reduce difficulty of repair task(s) by a variable amount&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Security Oversight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Internal Sensors&amp;#039;&amp;#039;: Reason/Security + ship&amp;#039;s Sensors/Security with standard Difficulty 1 and power requirement 0 - Detect personnel&lt;br /&gt;
*&amp;#039;&amp;#039;Deploy Security&amp;#039;&amp;#039;: After sending security team to location, Security Oversight makes an opposed Role with Presence/Security vs opposition. No power requirement.&lt;br /&gt;
*&amp;#039;&amp;#039;Internal Containment Fields&amp;#039;&amp;#039;: Reason/Security + ship&amp;#039;s Structure/Security with Difficulty set by GM and power requirement 0 - Contain intruders&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactical Systems&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Shields Up/Down&amp;#039;&amp;#039; (Minor Task) - Activates/Deactivates Shields&lt;br /&gt;
*&amp;#039;&amp;#039;Fire Weapon&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Weapons/Security with Difficulty defined by Weapon/Range and power requirement 0 - Fires shipboard weapon&lt;br /&gt;
*&amp;#039;&amp;#039;Modulate Shields&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Weapons/Security with Difficulty 2 and power requirement 1 - Increase ship&amp;#039;s Resistance by 1 (+1 per 1 Momentum)&lt;br /&gt;
*&amp;#039;&amp;#039;Tractor Beam&amp;#039;&amp;#039;: Control/Security + ship&amp;#039;s Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel&lt;br /&gt;
&lt;br /&gt;
==Main Engineering (station may not actually be on bridge)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Internal Systems Control&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Power Management&amp;#039;&amp;#039;: (Daring or Control)/Engineering with standard Difficulty 2 (or 1 from Main Engineering) and power requirement 0 - Increases ship&amp;#039;s Power by 1 (+1 per Momentum)&lt;br /&gt;
*&amp;#039;&amp;#039;Regenerate Shields&amp;#039;&amp;#039;: Control/Engineering with standard Difficulty 1 (or 0 from Main Engineering) and power requirement 1 (2 if shields = 0) - Ship regains 2 shields (+2 per Momentum)&lt;br /&gt;
*&amp;#039;&amp;#039;Damage Control&amp;#039;&amp;#039;: Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself&lt;br /&gt;
*&amp;#039;&amp;#039;Transporters&amp;#039;&amp;#039;: Control/Engineering + ship&amp;#039;s Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range&lt;/div&gt;</summary>
		<author><name>210.13.99.194</name></author>
	</entry>
</feed>