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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Salamis%3AMarkIIViper</id>
	<title>Salamis:MarkIIViper - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Salamis%3AMarkIIViper"/>
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	<updated>2026-07-30T08:00:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Salamis:MarkIIViper&amp;diff=353099&amp;oldid=prev</id>
		<title>Iustum: Created page with &quot;File:MkIIViper.jpg  =Aspects=  *Modern Colonial Union Fighter  =Stunts=  *&#039;&#039;Thraxon MEC-A6 30mm Mass Accelerator Cannons&#039;&#039; [The Viper receives Weapon:1 on Gunnery attacks]...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Salamis:MarkIIViper&amp;diff=353099&amp;oldid=prev"/>
		<updated>2019-02-18T21:39:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:MkIIViper.jpg&quot; title=&quot;File:MkIIViper.jpg&quot;&gt;File:MkIIViper.jpg&lt;/a&gt;  =Aspects=  *Modern Colonial Union Fighter  =Stunts=  *&amp;#039;&amp;#039;Thraxon MEC-A6 30mm Mass Accelerator Cannons&amp;#039;&amp;#039; [The Viper receives Weapon:1 on Gunnery attacks]...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:MkIIViper.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Aspects=&lt;br /&gt;
&lt;br /&gt;
*Modern Colonial Union Fighter&lt;br /&gt;
&lt;br /&gt;
=Stunts=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Thraxon MEC-A6 30mm Mass Accelerator Cannons&amp;#039;&amp;#039; [The Viper receives Weapon:1 on Gunnery attacks]&lt;br /&gt;
*&amp;#039;&amp;#039;Automated Ejection System&amp;#039;&amp;#039; [Spend 1 FP to punch out of the Viper.  Rules on page 46.]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Modular Equipment Bays&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Maximum Shields&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
&lt;br /&gt;
===Computer System Damage [+]===&lt;br /&gt;
*[2] Minimize one die on Technology actions&lt;br /&gt;
*[2] Minimize one die on Gunnery actions.&lt;br /&gt;
*[2] &amp;#039;&amp;#039;&amp;#039;Sensors and Targeting Systems offline.&amp;#039;&amp;#039;&amp;#039; Minimize one die on Technology and Gunnery actions.  &amp;#039;&amp;#039;&amp;#039;Shots in the Dark.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[ ] &amp;#039;&amp;#039;&amp;#039;Flash Fire! Punch out!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Propulsion System Damage [ ]===&lt;br /&gt;
&lt;br /&gt;
*[2] Minimize one die on Tactics actions.&lt;br /&gt;
*[2] Minimize one die on Pilot actions.&lt;br /&gt;
*[2] &amp;#039;&amp;#039;&amp;#039;Critical damage to drives&amp;#039;&amp;#039;&amp;#039;: Minimize 1 die on Tactics and Pilot actions, &amp;#039;&amp;#039;&amp;#039;Drives ready to give out&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[ ] &amp;#039;&amp;#039;&amp;#039;Catastrophic explosion! Punch out!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Critical Systems Damage [-]===&lt;br /&gt;
*[2] &amp;#039;&amp;#039;&amp;#039;Life Support Damaged&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*[2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit.&lt;br /&gt;
*[ ] &amp;#039;&amp;#039;&amp;#039;Structural Disintegration! Punch out!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Iustum</name></author>
	</entry>
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