<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Sandra_StarEyed</id>
	<title>Sandra StarEyed - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Sandra_StarEyed"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sandra_StarEyed&amp;action=history"/>
	<updated>2026-07-31T05:52:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sandra_StarEyed&amp;diff=420879&amp;oldid=prev</id>
		<title>ApparitionsStalkTheNight: Created page with &quot;&#039;&#039;&#039;Kobold Channeler&#039;&#039;&#039;  right  &#039;&#039;Glowing eyes, Tattooed Scalp, simple pants, no shoes&#039;&#039;  8 -1, 9 +0, 12 +0, 13 + 1,15 +1, 16 +2  ===STATS=...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sandra_StarEyed&amp;diff=420879&amp;oldid=prev"/>
		<updated>2022-05-04T06:26:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Kobold Channeler&amp;#039;&amp;#039;&amp;#039;  &lt;a href=&quot;/index.php?title=File:Placeholder.jpg&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder.jpg (page does not exist)&quot;&gt;frame|500px|right&lt;/a&gt;  &amp;#039;&amp;#039;Glowing eyes, Tattooed Scalp, simple pants, no shoes&amp;#039;&amp;#039;  8 -1, 9 +0, 12 +0, 13 + 1,15 +1, 16 +2  ===STATS=...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Kobold Channeler&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Placeholder.jpg|frame|500px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Glowing eyes, Tattooed Scalp, simple pants, no shoes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
8 -1, 9 +0, 12 +0, 13 + 1,15 +1, 16 +2&lt;br /&gt;
&lt;br /&gt;
===STATS===&lt;br /&gt;
: Strength 8 (-1)&lt;br /&gt;
: Dexterity 13 (+1)&lt;br /&gt;
: Constitution 16 (+2)&lt;br /&gt;
: Intelligence 12 (+1)&lt;br /&gt;
: Wisdom 9 (+0)&lt;br /&gt;
: Charisma 15 (+1)&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; Chaotic&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; 6/6&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 1d4&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Load:&amp;#039;&amp;#039;&amp;#039; 8&lt;br /&gt;
&lt;br /&gt;
===BONDS===&lt;br /&gt;
&lt;br /&gt;
: I will make _________ respect the power I wield.&lt;br /&gt;
: I see the raw potential in __________.&lt;br /&gt;
: __________ is wary of my power, for good reason.&lt;br /&gt;
: __________ and I have helped each other countless times.&lt;br /&gt;
&lt;br /&gt;
===MOVES===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kobold Trapper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you construct a trap, roll. If you have...&lt;br /&gt;
&lt;br /&gt;
* ...the appropriate materials, take +1&lt;br /&gt;
* ...help from others, take +1&lt;br /&gt;
* ...constructed it slowly and safely, take +1&lt;br /&gt;
&lt;br /&gt;
On 10+, it works flawlessly. On a 7-9, it works! Sort of…&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Conduit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Primary Element&amp;#039;&amp;#039; Shock&lt;br /&gt;
Within you resides a gateway to pure magic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Emanation Point&amp;#039;&amp;#039; Teeth&lt;br /&gt;
&lt;br /&gt;
This is where magic leaves&lt;br /&gt;
your body.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Trickle &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You can emit a small amount of your Primary Element&lt;br /&gt;
for mundane tasks or to impress someone without having&lt;br /&gt;
to Channel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Channel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you open your Conduit up wide and channel magic through your body, roll +CON. &lt;br /&gt;
* On a 10+, raw magic of your Primary Element flows out of your Emanation Point. Use one of your Techniques. &lt;br /&gt;
* On a 7-9, the same, but the power is too much. You can use your body as a dam and take 1d4 damage (ignores&lt;br /&gt;
armor) or allow the power through. If you allow the&lt;br /&gt;
power through, the GM will tell you of one or more&lt;br /&gt;
complications, such as:&lt;br /&gt;
&lt;br /&gt;
** The magic flows out of a different part of your body or is of a different element&lt;br /&gt;
** The magic has an unintended effect on the environment&lt;br /&gt;
** It causes a blast wave and you’re thrown backwards&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Techniques &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You have special Techniques that allow limited control&lt;br /&gt;
over the flow of magic. When you spend several hours&lt;br /&gt;
developing a new Technique, add it to your list or replace&lt;br /&gt;
an existing one. You can learn up to 3 Techniques.&lt;br /&gt;
Keeping in mind your Primary Element, name the&lt;br /&gt;
Technique and choose 2 tags:&lt;br /&gt;
* Projectile (1d6 damage if Near)&lt;br /&gt;
* Blast (1d8 damage if Close)&lt;br /&gt;
* 2 Piercing&lt;br /&gt;
* Barrier (+1 Armor until next Channel)&lt;br /&gt;
* Hazard (Environmental effect)&lt;br /&gt;
* Forceful&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Current Techniques &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Spit Lightning (Projectile, 2 Piercing)&lt;br /&gt;
Thunderbite (Blast, Forceful)&lt;br /&gt;
Storm Blind (Barrier, Hazard) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Summon Elemental &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you beckon inwards to call forth an Elemental&lt;br /&gt;
being, choose any Technique tag and roll+CON.&lt;br /&gt;
&lt;br /&gt;
* On a 10+, the Elemental flows out of you and a stream&lt;br /&gt;
of magic connects it to your Emanation Point like a leash.&lt;br /&gt;
The Elemental’s nature and appearance wholly embodies&lt;br /&gt;
the tag you chose. You gain 1d4 Control.&lt;br /&gt;
&lt;br /&gt;
* On a 7-9, the Elemental is also moody or troublesome,&lt;br /&gt;
choose one:&lt;br /&gt;
** You must immediately spend 1 Control&lt;br /&gt;
** It embodies a different tag instead (the GM will tell&lt;br /&gt;
you which)&lt;br /&gt;
** It resents you and will certainly be hostile later&lt;br /&gt;
&lt;br /&gt;
As long as the Elemental remains leashed, you have the&lt;br /&gt;
Elemental Protection and Elemental Attack moves.&lt;br /&gt;
When you have 0 Control, your elemental is released! It&lt;br /&gt;
can act and use its tag at will, and its HP is 2x your level.&lt;br /&gt;
Maybe it’s friendly, hostile, mischievous, or just bored.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Elemental Protection &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
When you or your leashed Elemental takes damage&lt;br /&gt;
from any source, you lose 1 Control and the damage&lt;br /&gt;
is negated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Elemental Attack &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
When you command your leashed Elemental to use its&lt;br /&gt;
tag, roll+Control. &lt;br /&gt;
* On a 10+, success. &lt;br /&gt;
* On a 7-9, you&lt;br /&gt;
also lose 1 Control.&lt;br /&gt;
&lt;br /&gt;
===BACKSTORY===&lt;br /&gt;
&lt;br /&gt;
Salmon Daughter-of-Sturgeon goes by Sandra while on her quest for &amp;quot;forgiveness&amp;quot; and glory in order that any curses or shame not find their way back to her family. Though she actually deliberately got her self exiled, fed up with her mother&amp;#039;s expectations and controlling nature. Sturgeon styles herself the Lady Bishop of the Broken Hill kobolds, a position that did not exist before the current trying times, and in both imitation and rebuff to the human lead religious order of the Light.&lt;br /&gt;
&lt;br /&gt;
They say that the moon was Kosmos&amp;#039;s egg shell, and the stars his shed skin, and perhaps there was some truth to that because Salmon found a fish wrapped in starlight, swimming against the current, and possessed by a strange hunger she ate it, only for it too stain her teeth and eyes white with storm-fire. Upon returning home and having her mother crow about how her princess was blessed by the gods, she snapped and injured her younger brother, and then played it up into a quest-banishment, partly from genuine guilt, but mostly from simple desire to get away, and not be her mother&amp;#039;s political tool.&lt;/div&gt;</summary>
		<author><name>ApparitionsStalkTheNight</name></author>
	</entry>
</feed>