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	<title>Savage Rifts: The Tomorrow Legion:Qhaakto Naulkux - Revision history</title>
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	<updated>2026-08-01T21:20:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Falkus: Created page with &quot;Name: Qhaakto ¨Q¨ Naulkux  Race: D’Norr  Iconic framework: Techno wizard  Stats:  Agility: d6  Strength: d4  Smarts: d10  Spirit: d8  Vigor: d6   Pace: 7  Parry: 2  PPE: 2...&quot;</title>
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		<updated>2020-04-17T00:40:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Name: Qhaakto ¨Q¨ Naulkux  Race: D’Norr  Iconic framework: Techno wizard  Stats:  Agility: d6  Strength: d4  Smarts: d10  Spirit: d8  Vigor: d6   Pace: 7  Parry: 2  PPE: 2...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Name: Qhaakto ¨Q¨ Naulkux&lt;br /&gt;
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Race: D’Norr&lt;br /&gt;
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Iconic framework: Techno wizard&lt;br /&gt;
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Stats:&lt;br /&gt;
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Agility: d6&lt;br /&gt;
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Strength: d4&lt;br /&gt;
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Smarts: d10&lt;br /&gt;
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Spirit: d8&lt;br /&gt;
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Vigor: d6&lt;br /&gt;
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Pace: 7&lt;br /&gt;
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Parry: 2&lt;br /&gt;
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PPE: 20&lt;br /&gt;
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Toughness: 12&lt;br /&gt;
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Strain: 0&lt;br /&gt;
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Max Strain: 6&lt;br /&gt;
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Edges:&lt;br /&gt;
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Arcane Background (Weird Science)&lt;br /&gt;
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Command&lt;br /&gt;
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Connections (Black Market)&lt;br /&gt;
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Gadgeteer &lt;br /&gt;
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Scrounger&lt;br /&gt;
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Rich (2 pts)&lt;br /&gt;
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Filthy rich (2 pts)&lt;br /&gt;
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Hindrances&lt;br /&gt;
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Distinctive D-Bee&lt;br /&gt;
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Loyal (Minor)&lt;br /&gt;
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Monoluager (Major)&lt;br /&gt;
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Pacifist (Minor)&lt;br /&gt;
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Quirk &lt;br /&gt;
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Skills:&lt;br /&gt;
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Athletics d4&lt;br /&gt;
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Battle d8&lt;br /&gt;
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Common Knowledge d4&lt;br /&gt;
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Driving d4&lt;br /&gt;
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Occult d8&lt;br /&gt;
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Electronics d8&lt;br /&gt;
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Science d6  &lt;br /&gt;
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Notice d4&lt;br /&gt;
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Persuasion d8+1&lt;br /&gt;
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Repair d10&lt;br /&gt;
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shooting d4&lt;br /&gt;
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Techno-Wizardry: d12&lt;br /&gt;
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Powers:&lt;br /&gt;
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Deflection 3pp&lt;br /&gt;
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Healing 3pp&lt;br /&gt;
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Stun 2pp&lt;br /&gt;
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Equipment:20,000 credits 3,000 TG&lt;br /&gt;
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Adventure Survival Armor +7&lt;br /&gt;
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NG-S2 Survival Pack&lt;br /&gt;
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TK Revolver Range: 12/24/48 Damage: 2d6+2 ROF: 1 AP:4 Shots:6 Weight: 4&lt;br /&gt;
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Tool Kit&lt;br /&gt;
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TW Shard Pistol  range: 15/30/60 damage: 2d8+1 ROF: 3 AP: 1 Shots: 36 Weight: 4&lt;br /&gt;
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Wingboard&lt;br /&gt;
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Zone Ranger ATV (TW)&lt;br /&gt;
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Heroes journey:&lt;br /&gt;
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Body Armor roll: https://orokos.com/roll/798776, https://orokos.com/roll/798777, https://orokos.com/roll/798778 6,18,15 +3 armor, +2 to Stealth checks in urban settings, +1 pace&lt;br /&gt;
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Education roll: https://orokos.com/roll/798755 12 command edge knowledge battle d8&lt;br /&gt;
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Enchanted Items &amp;amp; Mystic Gadgets roll: https://orokos.com/roll/798756 9 TW Shard Pistol, https://orokos.com/roll/798758 18 Wingboard&lt;br /&gt;
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Magic &amp;amp; Mysticism roll: https://orokos.com/roll/798759 10 Your hero knows one power of any Rank from her own list or one Novice power normally unavailable.&lt;br /&gt;
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Underworld &amp;amp; Black Ops roll: https://orokos.com/roll/798761 15  Scrounger Edge and Connections (Black Market).&lt;br /&gt;
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Narrative hook:&lt;br /&gt;
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Narrative hook role: https://orokos.com/roll/m-lordtaco 5 Alistair Dunscon’s “True Federation.”&lt;br /&gt;
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Bio:&lt;br /&gt;
Q found himself in a strange world very diffrent than his own with strange looking people with interesting culutre. Q had appeared in the federation of magic, who welcomed him with open arms. Q was given a workshop in return for creating devices for the federation. They where facinated by his Techno wizardy as it was diffrent from the TW devices they had seen before Q´s dezines were alien in nature and often were strange. Q was content to just work on his devices the federation paid well so he just stuck around. However after awhile the federation started asking him to make weapons. At first Q was hesitant but they convinced him they needed it for self defense so he abliged. But soon it was all they were asking for. Q had enough he finally saw the federation for what it was so he got to work on a secret project to help make his escape. His Zone Ranger ATV he call Jehricho let him flee the federation of magic and eventually join up with the tomorow legion, a group with morals much more in line with his. Howerver while on the road he did meet some people who were willing to trade his divices for quite a few credits. Q was set up with everything he needed to make the best out of his new life.&lt;/div&gt;</summary>
		<author><name>Falkus</name></author>
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