<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Scion_2E%3AClass_of_Strange_Aeons%2FTori_Lynch</id>
	<title>Scion 2E:Class of Strange Aeons/Tori Lynch - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Scion_2E%3AClass_of_Strange_Aeons%2FTori_Lynch"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion_2E:Class_of_Strange_Aeons/Tori_Lynch&amp;action=history"/>
	<updated>2026-07-31T14:00:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion_2E:Class_of_Strange_Aeons/Tori_Lynch&amp;diff=397149&amp;oldid=prev</id>
		<title>Raveled: Created page with &quot;&#039;&#039;&#039;Name:&#039;&#039;&#039; Victoria &quot;Tori: Lynch&lt;br&gt;  &#039;&#039;&#039;God:&#039;&#039;&#039; Cthulhu&lt;br&gt;  == Deeds == &#039;&#039;&#039;Short-Term Deed:&#039;&#039;&#039; Disarm a situation without violence&lt;br&gt; &#039;&#039;&#039;Long-Term Deed:&#039;&#039;&#039; Ensure a libera...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion_2E:Class_of_Strange_Aeons/Tori_Lynch&amp;diff=397149&amp;oldid=prev"/>
		<updated>2021-03-10T21:19:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Victoria &amp;quot;Tori: Lynch&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;God:&amp;#039;&amp;#039;&amp;#039; Cthulhu&amp;lt;br&amp;gt;  == Deeds == &amp;#039;&amp;#039;&amp;#039;Short-Term Deed:&amp;#039;&amp;#039;&amp;#039; Disarm a situation without violence&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Long-Term Deed:&amp;#039;&amp;#039;&amp;#039; Ensure a libera...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Victoria &amp;quot;Tori: Lynch&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;God:&amp;#039;&amp;#039;&amp;#039; Cthulhu&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Short-Term Deed:&amp;#039;&amp;#039;&amp;#039; Disarm a situation without violence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Long-Term Deed:&amp;#039;&amp;#039;&amp;#039; Ensure a liberal mayor elected in Kingsport &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
Implacable Destroyer (Athletics, Close Combat, Survival) [Secondary] &amp;lt;br&amp;gt;&lt;br /&gt;
Crusader &amp;amp; Protector (Culture, Close Combat, Leadership) [Primary] &amp;lt;br&amp;gt;&lt;br /&gt;
Claws of Cthulhu (Athletics, Occult, Integrity) [Tertiary] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Might: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presence: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Academics 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 3 (Breaking Things) &amp;lt;br&amp;gt;&lt;br /&gt;
Close Combat 5 (Improvised Weapons) &amp;lt;br&amp;gt;&lt;br /&gt;
Culture 3 (Etiquette) &amp;lt;br&amp;gt;&lt;br /&gt;
Empathy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Leadership 3 (Persuading Groups) &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legend:&amp;#039;&amp;#039;&amp;#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legendary Titles:&amp;#039;&amp;#039;&amp;#039; Devastation of the Moment &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense:&amp;#039;&amp;#039;&amp;#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; Bruised x2, Injured, Maimed, Taken Out &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Virtues&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dread () () (x) () () Revelation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Callings &amp;amp; Knacks ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Callings:&amp;#039;&amp;#039;&amp;#039; Destroyer 1, Guardian 2, Leader 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keywords:&amp;#039;&amp;#039;&amp;#039; Unbound (Destroyer), Savage, Shepard (Guardian), Overlord, Inspiration (Leader)&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Knacks:&amp;#039;&amp;#039;&amp;#039; Rust &amp;amp; Decay, A Purpose, A Warning, Harsh Words, Perfect Poise&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purviews &amp;amp; Boons ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Motif:&amp;#039;&amp;#039;&amp;#039; Unearthly might and reslience &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Arcane Calculus&amp;#039;&amp;#039; (Pantheon) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Innate Power:&amp;#039;&amp;#039;&amp;#039; When performing analysis, research, or surveying investigation actions, you gain +1 Enhancement. You can ignore up to 1 Complication from such actions that would lead you to misinterpret the information you gain on the action. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boons:&amp;#039;&amp;#039;&amp;#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Epic Strength&amp;#039;&amp;#039; (Innate) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Innate Power:&amp;#039;&amp;#039;&amp;#039; You have +1 Scale for purposes of lifting, breaking, or carrying large objects. You can use Might in place of Presence for intimidation, seduction, or building Bonds of camaraderie.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boons:&amp;#039;&amp;#039;&amp;#039; A World of Glass, Pistons for Fists&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Epic Stamina&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Innate Power:&amp;#039;&amp;#039;&amp;#039; Whenever you are suffering Injury Conditions, reduce the Complication imposed by the Condition by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boons:&amp;#039;&amp;#039;&amp;#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Innate Power:&amp;#039;&amp;#039;&amp;#039; You are always in good health. You are immune to the effects of mundane diseases, though divine or magical diseases affect you normally. If you’ve come into contact with a disease, you can alleviate that disease in others with a touch. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boons:&amp;#039;&amp;#039;&amp;#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Birthrights ==&lt;br /&gt;
Verdigrised Bronze Breastplate&lt;br /&gt;
&amp;#039;&amp;#039;Epic Stamina&amp;#039;&amp;#039; (Relic 3) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Epic Stamina Innate Power:&amp;#039;&amp;#039;&amp;#039; Psychic Attack (spend a Momentum and make a skill check to inflict a Condition on the target that hinders them on mental actions), you have to show them the mind-bending tentacle design on the armor. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Perfect Defense:&amp;#039;&amp;#039;&amp;#039; Once per fight, declare that an attack made against you by an enemy of the same Tier or lower does not affect you in any way. To do this a second time, spend Momentum. This may not be used more than twice a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tags:&amp;#039;&amp;#039;&amp;#039; Armored (Hard), Concealable, Resistant (Arrows)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Golden Torc&lt;br /&gt;
&amp;#039;&amp;#039;Health&amp;#039;&amp;#039; (Relic 5) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Conversion:&amp;#039;&amp;#039;&amp;#039; When you administer medical attention to a patient or yourself as an action, convert any Injuries one lower: Maimed becomes Injured, Injured becomes Bruised, and Bruised injuries heal completely.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reconstruction:&amp;#039;&amp;#039;&amp;#039; Once per day, make a Knack Skill roll. If any successes are achieved, remove any one Condition a target may face that is not necessarily an illness or ailment. Examples include ending a character’s blindness, restoring a limb with a perfect prosthetic, and ending paralysis or PTSD. You may cure additional ailments by spending 1 Momentum each. As an additional effect, which does not cost Momentum, at the beginning of the session you have the option to reassign your Attribute dots in any order as long as they remain within the same original categories. You cannot move Resistance dots into Power dots, for example. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Miskatonic Pagan Alliace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - Cult 1 &amp;lt;br&amp;gt;&lt;br /&gt;
A small mutual-aid group composed of worshipers of several minor deities. The leaders of the group are actually Mythos scholars and they recognize Tori as the mouthpiece of something greater. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Community&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scion&amp;#039;s Role:&amp;#039;&amp;#039;&amp;#039; Tori has been asked to lead opening and closing rituals at the monthly meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cult Path Skills:&amp;#039;&amp;#039;&amp;#039; Academics, Culture, Occult&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow:&amp;#039;&amp;#039;&amp;#039; 1 (Access: to restricted volumes from the university library)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Light:&amp;#039;&amp;#039;&amp;#039; 1 (Contact: Jackson Smythe, owner of the curio shop the club meets at once a month)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
</feed>