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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Scratch%3AAgility%2C_Intelligence_and_Strength</id>
	<title>Scratch:Agility, Intelligence and Strength - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Scratch%3AAgility%2C_Intelligence_and_Strength"/>
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	<updated>2026-05-17T04:53:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176595&amp;oldid=prev</id>
		<title>SerpLord at 21:49, 10 April 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176595&amp;oldid=prev"/>
		<updated>2011-04-10T21:49:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:49, 10 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of defense, a character has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity&lt;/del&gt;, intelligence and strength.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of defense, a character has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agility&lt;/ins&gt;, intelligence and strength.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dexterity&lt;/del&gt;&#039;&#039;&#039; is 10 plus the character&#039;s stalking, acrobatics, quickness or flying ability level, whichever is greater. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dexterity &lt;/del&gt;is used instead of defense as the difficulty of &#039;&#039;normal&#039;&#039; attacks which should be physically avoided or blocked. &#039;&#039;Basic attack, throw object, catch, shooting, blasting&#039;&#039; and &#039;&#039;knockout&#039;&#039; attack are all normal attacks. &#039;&#039;Evade&#039;&#039; bonuses are added to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Agility&lt;/ins&gt;&#039;&#039;&#039; is 10 plus the character&#039;s stalking, acrobatics, quickness or flying ability level, whichever is greater. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Agility &lt;/ins&gt;is used instead of defense as the difficulty of &#039;&#039;normal&#039;&#039; attacks which should be physically avoided or blocked. &#039;&#039;Basic attack, throw object, catch, shooting, blasting&#039;&#039; and &#039;&#039;knockout&#039;&#039; attack are all normal attacks. &#039;&#039;Evade&#039;&#039; bonuses are added to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agility&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called &amp;#039;&amp;#039;psychic&amp;#039;&amp;#039; attacks regardless of whether their power is psychological or supernatural.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called &amp;#039;&amp;#039;psychic&amp;#039;&amp;#039; attacks regardless of whether their power is psychological or supernatural.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176590&amp;oldid=prev</id>
		<title>SerpLord: moved Scratch:Dexterity, Agility and Strength to Scratch:Agility, Intelligence and Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176590&amp;oldid=prev"/>
		<updated>2011-04-10T21:37:15Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/index.php/Scratch:Dexterity,_Agility_and_Strength&quot; class=&quot;mw-redirect&quot; title=&quot;Scratch:Dexterity, Agility and Strength&quot;&gt;Scratch:Dexterity, Agility and Strength&lt;/a&gt; to &lt;a href=&quot;/index.php/Scratch:Agility,_Intelligence_and_Strength&quot; title=&quot;Scratch:Agility, Intelligence and Strength&quot;&gt;Scratch:Agility, Intelligence and Strength&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:37, 10 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176588&amp;oldid=prev</id>
		<title>SerpLord: moved Scratch:Dexterity, Intelligence and Strength to Scratch:Dexterity, Agility and Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176588&amp;oldid=prev"/>
		<updated>2011-04-10T21:36:17Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/index.php/Scratch:Dexterity,_Intelligence_and_Strength&quot; class=&quot;mw-redirect&quot; title=&quot;Scratch:Dexterity, Intelligence and Strength&quot;&gt;Scratch:Dexterity, Intelligence and Strength&lt;/a&gt; to &lt;a href=&quot;/index.php/Scratch:Dexterity,_Agility_and_Strength&quot; class=&quot;mw-redirect&quot; title=&quot;Scratch:Dexterity, Agility and Strength&quot;&gt;Scratch:Dexterity, Agility and Strength&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:36, 10 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176391&amp;oldid=prev</id>
		<title>75.172.103.4 at 16:57, 7 April 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176391&amp;oldid=prev"/>
		<updated>2011-04-07T16:57:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:57, 7 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of defense, a character has dexterity, intelligence and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of defense, a character has dexterity, intelligence and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s stalking, acrobatics, quickness or flying ability level, whichever is greater. Dexterity is used instead of defense as the difficulty of &amp;#039;&amp;#039;normal&amp;#039;&amp;#039; attacks which should be physically avoided or blocked. &amp;#039;&amp;#039;Basic attack, throw object, catch, shooting, blasting&amp;#039;&amp;#039; and &amp;#039;&amp;#039;knockout&amp;#039;&amp;#039; attack are all normal attacks. &amp;#039;&amp;#039;Evade&amp;#039;&amp;#039; bonuses are added to dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s stalking, acrobatics, quickness or flying ability level, whichever is greater. Dexterity is used instead of defense as the difficulty of &amp;#039;&amp;#039;normal&amp;#039;&amp;#039; attacks which should be physically avoided or blocked. &amp;#039;&amp;#039;Basic attack, throw object, catch, shooting, blasting&amp;#039;&amp;#039; and &amp;#039;&amp;#039;knockout&amp;#039;&amp;#039; attack are all normal attacks. &amp;#039;&amp;#039;Evade&amp;#039;&amp;#039; bonuses are added to dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.172.103.4</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176383&amp;oldid=prev</id>
		<title>SerpLord: /* Psychic Attacks */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176383&amp;oldid=prev"/>
		<updated>2011-04-07T16:02:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Psychic Attacks&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 7 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Frightened&amp;#039;&amp;#039; characters must evade or escape. They cannot attack or heal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Frightened&amp;#039;&amp;#039; characters must evade or escape. They cannot attack or heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Distraction&lt;/del&gt;&#039;&#039;&#039; is a close range psychic attack that anybody can do. Make a non-ability roll against the target&#039;s intelligence. If the distraction is successful, the target is delayed until the end of his next turn. Each character can only use this attack once per battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Distract&lt;/ins&gt;&#039;&#039;&#039; is a close range psychic attack that anybody can do. Make a non-ability roll against the target&#039;s intelligence. If the distraction is successful, the target is delayed until the end of his next turn. Each character can only use this attack once per battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Surprise&amp;#039;&amp;#039;&amp;#039; is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target&amp;#039;s intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Surprise&amp;#039;&amp;#039;&amp;#039; is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target&amp;#039;s intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176382&amp;oldid=prev</id>
		<title>SerpLord at 16:01, 7 April 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176382&amp;oldid=prev"/>
		<updated>2011-04-07T16:01:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:01, 7 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of defense, a character has dexterity, intelligence and defense.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of defense, a character has dexterity, intelligence and defense.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is 10 plus the character&#039;s stalking, acrobatics, quickness or flying ability level, whichever is greater. Dexterity is used instead of defense as the difficulty of &#039;&#039;normal&#039;&#039; attacks which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;be avoided or blocked&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but which cannot be resisted if they hit&lt;/del&gt;. &#039;&#039;Basic attack, throw object, catch, shooting, blasting&#039;&#039; and &#039;&#039;knockout&#039;&#039; attack are all normal attacks. &#039;&#039;Evade&#039;&#039; bonuses are added to dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is 10 plus the character&#039;s stalking, acrobatics, quickness or flying ability level, whichever is greater. Dexterity is used instead of defense as the difficulty of &#039;&#039;normal&#039;&#039; attacks which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physically &lt;/ins&gt;avoided or blocked. &#039;&#039;Basic attack, throw object, catch, shooting, blasting&#039;&#039; and &#039;&#039;knockout&#039;&#039; attack are all normal attacks. &#039;&#039;Evade&#039;&#039; bonuses are added to dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called &amp;#039;&amp;#039;psychic&amp;#039;&amp;#039; attacks regardless of whether their power is psychological or supernatural.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called &amp;#039;&amp;#039;psychic&amp;#039;&amp;#039; attacks regardless of whether their power is psychological or supernatural.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Strength&#039;&#039;&#039; is 10 plus the character&#039;s toughness or wrestling ability, whichever is greater. This is the difficulty of &#039;&#039;force&#039;&#039; attacks that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;be resisted physically, but not by moving out of the way or parrying the attack. &#039;&#039;Hold&#039;&#039; is a force attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Strength&#039;&#039;&#039; is 10 plus the character&#039;s toughness or wrestling ability, whichever is greater. This is the difficulty of &#039;&#039;force&#039;&#039; attacks that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/ins&gt;be resisted physically, but not by moving out of the way or parrying the attack. &#039;&#039;Hold&#039;&#039; is a force attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Psychic Attacks===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Psychic Attacks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176381&amp;oldid=prev</id>
		<title>SerpLord: /* Carrying Capacity */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176381&amp;oldid=prev"/>
		<updated>2011-04-07T15:58:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Carrying Capacity&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:58, 7 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Intimidate&amp;#039;&amp;#039;&amp;#039; is a long range psychic attack that requires command ability. You cannot intimidate an enemy if he has more strength than you. Make a command roll versus the target&amp;#039;s intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Intimidate&amp;#039;&amp;#039;&amp;#039; is a long range psychic attack that requires command ability. You cannot intimidate an enemy if he has more strength than you. Make a command roll versus the target&amp;#039;s intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Carrying &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capacity&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lifting and &lt;/ins&gt;Carrying===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strength can be used to estimate how much weight a character can carry or lift.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strength can be used to estimate how much weight a character can carry or lift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176380&amp;oldid=prev</id>
		<title>SerpLord: /* Psychic Attacks */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176380&amp;oldid=prev"/>
		<updated>2011-04-07T15:56:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Psychic Attacks&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:56, 7 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Frightened&amp;#039;&amp;#039; characters must evade or escape. They cannot attack or heal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Frightened&amp;#039;&amp;#039; characters must evade or escape. They cannot attack or heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Distraction&#039;&#039;&#039; is a close range psychic attack that anybody can do. Make a non-ability roll against the target&#039;s intelligence. If the distraction is successful, the target is delayed until the end of his next turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Distraction&#039;&#039;&#039; is a close range psychic attack that anybody can do. Make a non-ability roll against the target&#039;s intelligence. If the distraction is successful, the target is delayed until the end of his next turn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Each character can only use this attack once per battle&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Surprise&amp;#039;&amp;#039;&amp;#039; is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target&amp;#039;s intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Surprise&amp;#039;&amp;#039;&amp;#039; is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target&amp;#039;s intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176379&amp;oldid=prev</id>
		<title>SerpLord: Created page with &#039;Instead of defense, a character has dexterity, intelligence and defense.  &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is 10 plus the character&#039;s stalking, acrobatics, quickness or flying ability level, whic…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Agility,_Intelligence_and_Strength&amp;diff=176379&amp;oldid=prev"/>
		<updated>2011-04-07T15:56:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Instead of defense, a character has dexterity, intelligence and defense.  &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s stalking, acrobatics, quickness or flying ability level, whic…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Instead of defense, a character has dexterity, intelligence and defense.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s stalking, acrobatics, quickness or flying ability level, whichever is greater. Dexterity is used instead of defense as the difficulty of &amp;#039;&amp;#039;normal&amp;#039;&amp;#039; attacks which can be avoided or blocked, but which cannot be resisted if they hit. &amp;#039;&amp;#039;Basic attack, throw object, catch, shooting, blasting&amp;#039;&amp;#039; and &amp;#039;&amp;#039;knockout&amp;#039;&amp;#039; attack are all normal attacks. &amp;#039;&amp;#039;Evade&amp;#039;&amp;#039; bonuses are added to dexterity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called &amp;#039;&amp;#039;psychic&amp;#039;&amp;#039; attacks regardless of whether their power is psychological or supernatural. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; is 10 plus the character&amp;#039;s toughness or wrestling ability, whichever is greater. This is the difficulty of &amp;#039;&amp;#039;force&amp;#039;&amp;#039; attacks that can be resisted physically, but not by moving out of the way or parrying the attack. &amp;#039;&amp;#039;Hold&amp;#039;&amp;#039; is a force attack.&lt;br /&gt;
&lt;br /&gt;
===Psychic Attacks===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Frightened&amp;#039;&amp;#039; characters must evade or escape. They cannot attack or heal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Distraction&amp;#039;&amp;#039;&amp;#039; is a close range psychic attack that anybody can do. Make a non-ability roll against the target&amp;#039;s intelligence. If the distraction is successful, the target is delayed until the end of his next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Surprise&amp;#039;&amp;#039;&amp;#039; is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target&amp;#039;s intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intimidate&amp;#039;&amp;#039;&amp;#039; is a long range psychic attack that requires command ability. You cannot intimidate an enemy if he has more strength than you. Make a command roll versus the target&amp;#039;s intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle.&lt;br /&gt;
&lt;br /&gt;
===Carrying Capacity===&lt;br /&gt;
&lt;br /&gt;
Strength can be used to estimate how much weight a character can carry or lift.&lt;br /&gt;
&lt;br /&gt;
A character can carry a heavy pack all day if the pack does not weigh more than 2 kg (4.4 lbs) for every point of the character’s strength. A character can carry a heavier weight for a few minutes if it does not weigh more than 5 kg (11 lbs) for every strength point. A character can lift a very heavy object without carrying it around if the object does not weigh more than 10 kg (22 lbs) for every strength point.  A character can also drag any weight he can lift a short distance.&lt;br /&gt;
&lt;br /&gt;
These are not firm limits. A character may be able to pack, carry, or lift more weight if he travels a shorter distance, stops to rest frequently, or pushes himself to the limit (which might require an ability or non-ability roll, and could result in injury.)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;strength&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;pack long distance&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;carry short distance&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;lift in one place&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|20 kg (44 lbs)&lt;br /&gt;
|50 kg (110 lbs)&lt;br /&gt;
|100 kg (220 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|22 kg (48 lbs)&lt;br /&gt;
|55 kg (120 lbs)&lt;br /&gt;
|110 kg (240 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|24 kg (53 lbs)&lt;br /&gt;
|60 kg (130 lbs)&lt;br /&gt;
|120 kg (260 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|26 kg (57 lbs)&lt;br /&gt;
|65 kg (145 lbs)&lt;br /&gt;
|130 kg (290 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|28 kg (62 lbs)&lt;br /&gt;
|70 kg (155 lbs)&lt;br /&gt;
|140 kg (310 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|30 kg (66 lbs)&lt;br /&gt;
|75 kg (165 lbs)&lt;br /&gt;
|150 kg (330 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|32 kg (70 lbs)&lt;br /&gt;
|80 kg (175 lbs)&lt;br /&gt;
|160 kg (350 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|34 kg (75 lbs)&lt;br /&gt;
|85 kg (185 lbs)&lt;br /&gt;
|170 kg (370 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|36 kg (79 lbs)&lt;br /&gt;
|90 kg (200 lbs)&lt;br /&gt;
|180 kg (400 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|38 kg (84 lbs)&lt;br /&gt;
|95 kg (210 lbs)&lt;br /&gt;
|190 kg (420 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|40 kg (88 lbs)&lt;br /&gt;
|100 kg (220 lbs)&lt;br /&gt;
|200 kg (440 lbs)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
</feed>