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	<title>Scratch:Healing Skills - Revision history</title>
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	<updated>2026-07-31T10:36:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Healing_Skills&amp;diff=176752&amp;oldid=prev</id>
		<title>SerpLord: Created page with &#039;TODO: a variety of useful healing skills that... *heal 1 damage even if the roll fails *are only used for healing incapacitated, injured or healthy characters *can max out HP *ca…&#039;</title>
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		<updated>2011-04-13T21:43:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;TODO: a variety of useful healing skills that... *heal 1 damage even if the roll fails *are only used for healing incapacitated, injured or healthy characters *can max out HP *ca…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;TODO: a variety of useful healing skills that...&lt;br /&gt;
*heal 1 damage even if the roll fails&lt;br /&gt;
*are only used for healing incapacitated, injured or healthy characters&lt;br /&gt;
*can max out HP&lt;br /&gt;
*can be used while fighting instead requiring your full attention&lt;br /&gt;
*might have higher difficulty&lt;br /&gt;
*might only be usable once per battle (especially magical energy-based healing.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;examine&amp;#039;&amp;#039;&amp;#039; (3 healing SP effect) At the beginning of combat, make a healing roll (difficulty 10) for each enemy. Each successful roll tells you the toughness of that enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;strike vitals&amp;#039;&amp;#039;&amp;#039; (3 healing SP action) You perform your basic knockout attack that deals +1 damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;vile injection&amp;#039;&amp;#039;&amp;#039; (1 healing SP action): You perform an attack using knockout ability. If successful, the target takes 1 damage and becomes diseased (difficulty checks are 6 + your healing ability).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;antidote&amp;#039;&amp;#039;&amp;#039; (2 healing SP prepared bonus action, difficulty 5) Once per encounter you can attempt to remove the poison effect from a target as a bonus action with a difficulty of 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;quick antidote&amp;#039;&amp;#039;&amp;#039; (4 healing SP partial action, difficulty 10) You can attempt to remove the poison effect from a target as a partial action instead of a normal action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;instant antidote&amp;#039;&amp;#039;&amp;#039; (4 healing SP bonus action, difficulty 15) You can attempt to remove the poison effect from a target as a bonus action with a difficulty of 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;cure&amp;#039;&amp;#039;&amp;#039; (2 healing SP prepared bonus action, difficulty 5) Once per encounter, you can attempt to remove the disease effect from a target as a bonus action with a difficulty of 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;quick cure&amp;#039;&amp;#039;&amp;#039; (4 healing SP partial action, difficulty 10) You can attempt to remove the disease effect from a target as a partial action instead of a normal action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;instant cure&amp;#039;&amp;#039;&amp;#039; (4 healing SP partial action, difficulty 15) You can attempt to remove the disease effect from a target as a bonus action with a difficulty of 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;quick fix&amp;#039;&amp;#039;&amp;#039; (5 healing SP partial action, difficulty 15) You can attempt to heal an injured character as a partial action with a difficulty of 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;healing touch&amp;#039;&amp;#039;&amp;#039; (5 healing SP prepared bonus action, difficulty 10) Once per encounter you can attempt to heal an injured character as a bonus action instead of a normal action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;resuscitation&amp;#039;&amp;#039;&amp;#039; (5 healing SP prepared partial action, difficulty 15): Once per encounter, you can attempt to heal an incapacitated character as a partial action with a difficulty of 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;invigorate&amp;#039;&amp;#039;&amp;#039; (2 healing SP close range action) You remove the delayed effect from an ally you can touch.&lt;/div&gt;</summary>
		<author><name>SerpLord</name></author>
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