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	<title>Scratch:Throwing Skills - Revision history</title>
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	<updated>2026-07-30T20:42:58Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Scratch:Throwing_Skills&amp;diff=180401&amp;oldid=prev</id>
		<title>SerpLord at 15:05, 16 May 2011</title>
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		<updated>2011-05-16T15:05:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:05, 16 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throwing skills use &lt;/del&gt;shooting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;SP and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;require &lt;/del&gt;special knives, darts or other throwing blades like chakram or shuriken. These do less damage but they are quick and can be used to delay enemies. Throwing weapons can only be used with throwing skills, they cannot be used with standard shooting attacks or other shooting skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;throw&#039;&#039;&#039; (1 &lt;/ins&gt;shooting SP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long range attack): Like throw object, but if you are healthy, roll twice &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose the best roll. This skill allows you to develop other throwing skills like distracting throw, throw trap, and blinding throw. Throwing use &lt;/ins&gt;special knives, darts or other throwing blades like chakram or shuriken. These do less damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than other long range weapons &lt;/ins&gt;but they are quick and can be used to delay enemies. Throwing weapons can only be used with throwing skills, they cannot be used with standard shooting attacks or other shooting skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;throw&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;shooting SP long range &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing &lt;/del&gt;attack): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;attack, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 damage (&lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage if it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically &lt;/del&gt;successful&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.) If you are healthy, roll twice and choose &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best roll. This skill allows you to develop other throw skills like distracting throw, throw trap, and blinding throw&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blinding &lt;/ins&gt;throw&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;shooting SP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing, &lt;/ins&gt;long range attack&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, prepared&lt;/ins&gt;): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You must have the throw skill. Do a throw attack. If the &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is successful&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it reduces the enemy&#039;s defense by &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the rest of the battle. Regardless of whether the attack &lt;/ins&gt;is successful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it makes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy skip a turn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blinding &lt;/del&gt;throw&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;shooting SP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing&lt;/del&gt;, long range attack&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, prepared&lt;/del&gt;): You must have the throw skill. Do a throw attack. If the attack is successful, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduces the enemy&#039;s defense by &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the rest of the battle. Regardless of whether the attack &lt;/del&gt;is successful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;makes the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy &lt;/del&gt;skip a turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distracting &lt;/ins&gt;throw&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;shooting SP, long range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing &lt;/ins&gt;attack): You must have the throw skill. Do a throw attack. If the attack is successful, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causes 1 damage (&lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage if it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically &lt;/ins&gt;successful&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) and &lt;/ins&gt;makes the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target &lt;/ins&gt;skip a turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distracting throw&lt;/del&gt;&#039;&#039;&#039; (2 shooting SP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;long range throwing attack): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You must have the throw skill. Do &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw &lt;/del&gt;attack&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If the &lt;/del&gt;attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is successful&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it causes 1 damage (2 damage if it is automatically successful) and makes the target &lt;/del&gt;skip &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interception&lt;/ins&gt;&#039;&#039;&#039; (2 shooting SP long range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firearm, crossbow or &lt;/ins&gt;throwing attack): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When a character tries to attack you with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close range attack, you can &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them first with a standard shooting &lt;/ins&gt;attack, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then you must &lt;/ins&gt;skip &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your next &lt;/ins&gt;turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interception&lt;/del&gt;&#039;&#039;&#039; (2 shooting SP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long range firearm&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crossbow &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing attack&lt;/del&gt;): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When a character tries to &lt;/del&gt;attack you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a close range &lt;/del&gt;attack, you can attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them first with a standard shooting attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must skip your next turn&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick draw&lt;/ins&gt;&#039;&#039;&#039; (2 shooting SP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archery&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firearm effect&lt;/ins&gt;): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever you &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an enemy before her first turn, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll twice and choose the best roll. If the &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normally allows you to roll twice&lt;/ins&gt;, you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll three times and choose the best roll. If the &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normally requires you to roll twice and choose the worst roll&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only roll once&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;quick draw&#039;&#039;&#039; (2 shooting SP archery, throwing or firearm effect)&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever you attack an enemy before her first turn, you roll twice and choose the best roll. If the attack normally allows you to roll twice, you can roll three times and choose the best roll. If the attack normally requires you to roll twice and choose the worst roll, you only roll once. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;throw trap&#039;&#039;&#039; (4 shooting SP long range throwing attack): You must have the throw skill and a net or long rope. Do a throw attack. If the attack is successful, it causes no damage, but the enemy must skip a turn and all attacks against that enemy can roll twice and choose the best roll until the end of your next turn.  Attacks that normally require the attacker to roll twice and use the worst roll only have to roll once. Attacks that normally allow the attacker to roll twice and use the best roll can roll three times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;throw trap&#039;&#039;&#039; (4 shooting SP long range throwing attack): You must have the throw skill and a net or long rope. Do a throw attack. If the attack is successful, it causes no damage, but the enemy must skip a turn and all attacks against that enemy can roll twice and choose the best roll until the end of your next turn.  Attacks that normally require the attacker to roll twice and use the worst roll only have to roll once. Attacks that normally allow the attacker to roll twice and use the best roll can roll three times.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SerpLord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scratch:Throwing_Skills&amp;diff=176733&amp;oldid=prev</id>
		<title>SerpLord: Created page with &#039;Throwing skills use shooting ability SP and require special knives, darts or other throwing blades like chakram or shuriken. These do less damage but they are quick and can be us…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scratch:Throwing_Skills&amp;diff=176733&amp;oldid=prev"/>
		<updated>2011-04-13T21:02:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Throwing skills use shooting ability SP and require special knives, darts or other throwing blades like chakram or shuriken. These do less damage but they are quick and can be us…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Throwing skills use shooting ability SP and require special knives, darts or other throwing blades like chakram or shuriken. These do less damage but they are quick and can be used to delay enemies. Throwing weapons can only be used with throwing skills, they cannot be used with standard shooting attacks or other shooting skills.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;throw&amp;#039;&amp;#039;&amp;#039; (2 shooting SP long range throwing attack): 1 attack, 1 damage (2 damage if it is automatically successful.) If you are healthy, roll twice and choose the best roll. This skill allows you to develop other throw skills like distracting throw, throw trap, and blinding throw.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;blinding throw&amp;#039;&amp;#039;&amp;#039; (4 shooting SP throwing, long range attack, prepared): You must have the throw skill. Do a throw attack. If the attack is successful, it reduces the enemy&amp;#039;s defense by 2 for the rest of the battle. Regardless of whether the attack is successful it makes the enemy skip a turn.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;distracting throw&amp;#039;&amp;#039;&amp;#039; (2 shooting SP, long range throwing attack): You must have the throw skill. Do a throw attack. If the attack is successful, it causes 1 damage (2 damage if it is automatically successful) and makes the target skip a turn.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;interception&amp;#039;&amp;#039;&amp;#039; (2 shooting SP long range firearm, crossbow or throwing attack): When a character tries to attack you with a close range attack, you can attack them first with a standard shooting attack, then you must skip your next turn.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;quick draw&amp;#039;&amp;#039;&amp;#039; (2 shooting SP archery, throwing or firearm effect): Whenever you attack an enemy before her first turn, you roll twice and choose the best roll. If the attack normally allows you to roll twice, you can roll three times and choose the best roll. If the attack normally requires you to roll twice and choose the worst roll, you only roll once. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;throw trap&amp;#039;&amp;#039;&amp;#039; (4 shooting SP long range throwing attack): You must have the throw skill and a net or long rope. Do a throw attack. If the attack is successful, it causes no damage, but the enemy must skip a turn and all attacks against that enemy can roll twice and choose the best roll until the end of your next turn.  Attacks that normally require the attacker to roll twice and use the worst roll only have to roll once. Attacks that normally allow the attacker to roll twice and use the best roll can roll three times.&lt;/div&gt;</summary>
		<author><name>SerpLord</name></author>
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