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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Session_76.5</id>
	<title>Session 76.5 - Revision history</title>
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	<updated>2026-05-17T08:53:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Session_76.5&amp;diff=110874&amp;oldid=prev</id>
		<title>Angelo.pampalone at 10:39, 10 June 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Session_76.5&amp;diff=110874&amp;oldid=prev"/>
		<updated>2009-06-10T10:39:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:39, 10 June 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Amyra:Chapter_10|Chapter 10]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Etheric: I should make a textfile for my character sheet now that the wiki is down.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Etheric: I should make a textfile for my character sheet now that the wiki is down.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Etheric: I need to figure out how many character points I have left, though.  And I&amp;#039;m a bit uncertain what Gifts I ended up adding when I made Eve.  RN and I discussed a few possibilities.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Etheric: I need to figure out how many character points I have left, though.  And I&amp;#039;m a bit uncertain what Gifts I ended up adding when I made Eve.  RN and I discussed a few possibilities.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l201&quot;&gt;Line 201:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 204:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BethE: (Do I want to know what that means?  &amp;lt;g&amp;gt;)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BethE: (Do I want to know what that means?  &amp;lt;g&amp;gt;)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Knockwood: (Sorry, Could Not Resist (that goofy setup))&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Knockwood: (Sorry, Could Not Resist (that goofy setup))&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Amyra:Chapter_10|Chapter 10]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angelo.pampalone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Session_76.5&amp;diff=63275&amp;oldid=prev</id>
		<title>74.139.220.46 at 22:38, 7 October 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Session_76.5&amp;diff=63275&amp;oldid=prev"/>
		<updated>2007-10-07T22:38:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Etheric: I should make a textfile for my character sheet now that the wiki is down.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: I need to figure out how many character points I have left, though.  And I&amp;#039;m a bit uncertain what Gifts I ended up adding when I made Eve.  RN and I discussed a few possibilities.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Yeah, and I don&amp;#039;t believe you&amp;#039;d made up your mind when last we spoke on the matter.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: well, we&amp;#039;re in chapter 9, so we each got 8 so far, minus any adds you&amp;#039;ve already done&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Hmm, that many?&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: I think I have enough for Aspect 2 then, unless I forgot a Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Er, Aspect 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: I&amp;#039;ve got 6 points I&amp;#039;m still debating what to do with&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Momentarily forgot that my Aspect started at zero.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: What I would do, Knock, is use 4 of those to raise each of your Domains by 1, then pick a nifty Gift or two.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: True, you seem to have issues with low Domain a fair amount.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: I know I bought the Noble Tracker gift.  And I was thinking of raising Spirit or Realm.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Either that, or buy your Realm up to 2 so you can hear the Realm&amp;#039;s Heart.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: that and I use my secondary more than my primary&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: though I was thinking of cranking my aspect and/or maybe getting straight up attack gifts&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Oh, hmm.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: RN, I didn&amp;#039;t think of this.  Should I take Eve&amp;#039;s differing take on Hope as a secondary domain?&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: How much was your lightsaber going to be, or is that for later, Knock?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: haven&amp;#039;t really hashed it out yet&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.  I don&amp;#039;t really see them as being different enough to lead to different sorts of miracles being allowable.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Do you disagree?&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Not really, I ust wanted to check.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Well, they do allow slightly different kinds of miracles, but both are based on &amp;quot;hope.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: I don&amp;#039;t see the degree of difference as being sufficiently great as to need mechanical representation.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (Did those who are not RN or sharing his brain at the time hear about the differences between the two Hope-perspectives?)&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: I don&amp;#039;t recall, honestly.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Want me to go over them?&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Yes, please. &amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Sorry.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Anyway, Eve&amp;#039;s take on Hope is that a Hope is basically the purpose a thing is geared towards, either by design or by nature.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Very Aristotelian.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Carrie&amp;#039;s take on Hope is that a Hope is a transformative emotion that directs a person toward a certain aspect of their potential.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Basically clarifying that part of the potential.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Interesting.  *thinks*&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: And making it easier to realize.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: So, either of them Diving the same person could get different answers?&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Eve&amp;#039;s outlook is based on Fate, Carrie&amp;#039;s on Free Will.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Hmm.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: so, Eve could do a LC Hope and create a serial killer?&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: I&amp;#039;m not sure, Knock,  It depends on whether RN thinkks that&amp;#039;s stretching the boundaries of Hope too much.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: actually, wait, so could Carrie...&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Probably.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Either could, really.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: They&amp;#039;d just do it differently.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Though, Carrie&amp;#039;s Hope is transformative and uplifting, so it would be a different kind of serial killer than what Eve would make.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: It&amp;#039;s meant as the same Estate, just radically different takes on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Hmm.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Carrie&amp;#039;s could be a serial killer who believes that he/she is rescueing the victims from worse things or maybe one of those nurse-Angel of Deaths.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Do you guys want to know the Eve-origin reason or should I let it come out in play?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: ah, go ahead and tell us. :)&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: *gets popcorn*&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: I can have Theresa be clueless in character anyhow.  &amp;lt;g&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: After meditating on that vision of hers all night, Carrie asked Kudzu to help her undertand the Dark without losing who she was.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Kudzu obliged.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: So you get, roughly, a second personality, complete with a second form.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Perfect Timing is going to ensure that no one is watching when they switch back and forth.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: That&amp;#039;s mainly because I haven&amp;#039;t decided on a visual.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Does one hear the other&amp;#039;s thoughts/actions/etc?&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: They aren&amp;#039;t really there when the other is active, but they can remember everything the other did, in a dreamlike way.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: so, is Carrie going to change her last name to Jekyll? :D&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: No.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: How&amp;#039;d Carrie&amp;#039;s folks take it and does it interfer any with the Light Touch Hope has with them?&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: For now, Eve has Light Touch too.  And for that reason, she&amp;#039;s been careful not to contact the Anchors while she&amp;#039;s Eve.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Eventually I plan on working out a second set of Handicaps for Eve beyond the differing Affiliation, but that&amp;#039;s not finalized yet.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: How much does Eve think Fate controls lives or events?&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: To Eve, fate is individual.  It is ones deeper nature manifesting itself.  Kudzu forbids the imprisonment of this deeper nature (Code of the Wild via Cold Imperator Property.)&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: However, humanity&amp;#039;s deeper ature is destructive, witness wars, famine, genocide.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Therefore, the answer is to persuade humanity to destroy itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: It&amp;#039;s not an appealing logic but it is coherent.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (RN - what was William&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: It also lacks Carrie&amp;#039;s belief in unlimited potential.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Okay, now, looks pretty clear that we won&amp;#039;t have Laz.  You guys prefer to start now, or cancel, or what?)&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: &amp;#039;s response mentally to the dual-Hopes for the heraldry?)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (&amp;quot;Huh.  That&amp;#039;s a weird one.  Must ponder precedents.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: what about Sara?&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Sara&amp;#039;s still out trying to get work schedule and sleep aligned so that she&amp;#039;s awake past 8:30pm.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Hate to say it, but maybe we should cancel tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: She won&amp;#039;t be here for at least a couple weeks, she&amp;#039;s told me.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: I would accept a cancel but have a question for the group first.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Yes?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: 42.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: What sort of things could we (as players or we as the royalRN, either way) do to help keep sessions/scenes moving? &amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Come up with agendas and take steps to implement them.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: As I&amp;#039;ve noticed that I can have a tendency to bog down in the minor details.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: we all do.  Demonboxing.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Yeah.  Part of that is that we don&amp;#039;t seem to have a player/character of the more impulsive type here.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: I think on top of that, we need the GMing to be a little more proactive.  If things are stuck, prod things along a bit.  We won&amp;#039;t object.&amp;lt;br&amp;gt;&lt;br /&gt;
* Etheric blinks.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Dante isn&amp;#039;t?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Mmm?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Not for these purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Fair enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: there&amp;#039;s also the problem in that we&amp;#039;re not entirely sure what we can do&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: He is in terms of big-picture planning, but less so for demonboxing.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: How so, Knock?&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Do we need Noble boot-camp?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: And what sort of thing would you suggest in terms of prodding, Etheric?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Given that it&amp;#039;s a tight balance between prodding and railroading, and the midpoint differs from group to group.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: It&amp;#039;s true that Carrie/Eve seems to be the one who forgets debating and actually does stuff.  And I generally only do that when I get impatient with something that&amp;#039;s already stretched out too long.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: fr&amp;#039;ex: the big attack on the Ex last time.  We wasted a big chunk of the session firing off one attack&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Well, if we&amp;#039;re sdebating in circles, have something happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Doesn&amp;#039;t matter what, as long as it changed the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: It&amp;#039;s unrelastic to think that the owrld waits around while Nobles argue.  Even given the existence of Perfect Timing.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: careful, he could have two Excrucians burst through the door with abhorrent guns...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.  What sort of thing would help with you knowing what you can do?&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: I trust RN to keep the challenges manageable.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Why, just let us do anything! :D&amp;lt;br&amp;gt;&lt;br /&gt;
* Etheric now envisions the Power of Munchkins with Secondary Domain 5 in Everything But The Kitchen Sink.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: what&amp;#039;s his Aspect, Avogadro&amp;#039;s number? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Graham&amp;#039;s Number.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: What if we had a session that was everyone throwing ideas/situations at Player A and they have to survive/fix it with their character.  Then switch.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Aspect 2, Legendary.  But he has a focus that gives him Aspect 7.  And several backups if he loses that one.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: Also, he has unlimited miracle points.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: &amp;lt;.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.  When you talk about not knowing what you can do, is it a matter of how the rules work?  Or of picking an option from the many available ones?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Or something else?&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: I know one of my problems is that I don&amp;#039;t think big/Noble enough.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: And I sometimes have trouble with Auctoritas.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: well, Theresa&amp;#039;s is easy... it&amp;#039;s tangible, therefore simple: LC=one plant or plant-derived thing&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: mine, not so much.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: I think if you&amp;#039;re having trouble knowing what Courage can do, you should pin it down with RN.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: I did that for Hope with Carrie and later with Eve, and it really helped.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: actually, that one was partially because we didn&amp;#039;t know we could &amp;#039;crank&amp;#039; a miracle and fire it off at a higher level&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: What, in the &amp;#039;helping each other&amp;#039; way?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: right&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Well, one thing that could help would be to read through the relevant chapters again, both the straight mechanical ones and the GM adjugating advice ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: I find that doing that every few months helps me.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: BTW, did you see my post in (Link: http://forum.rpg.net/showthread.php?t=339740)http://forum.rpg.net/showthread.php?t=339740 ?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Ah, no, I&amp;#039;d not seen that.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Saw the thread earlier, but not with that post in it.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: *reads, gets distracted by cutecatavatar, reads*&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: you&amp;#039;re actually the first one to comment on the kitty-punk...&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: I am easily distracted by cute.  &amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: And very good post, Knock!  That&amp;#039;s a really good job at decribing it.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: describing even&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: well, I had a little help. :)&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Hmm...your post makes me wonder if I should be doing more with the Elemental part of Theresa.  I don&amp;#039;t use it a whole lot.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: It&amp;#039;s a handy Gift, especially if you have Durant to go with it, which you do.&amp;lt;br&amp;gt;&lt;br /&gt;
Etheric: If we&amp;#039;re done with Beth&amp;#039;s question, I&amp;#039;m gone for the night.  Thanks all.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: oyasumi-nasai&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Night, Etheric!  *HUG*&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Okay.  See you next week.&amp;lt;br&amp;gt;&lt;br /&gt;
*** Etheric has signed off IRC (Disintegrated: Destiny is choice.).&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: I think about the only thing I&amp;#039;ve really done with the Elemental is vine arms and the dead stick arm after Monty.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: You have anything else, Knock?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: of course, I&amp;#039;m weird in that I&amp;#039;m not sure about what I write unless someone comments on it&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: hey, I was trying to think up an attack gift...&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Create-Fire is blatantly obvious, though I was considering something more unique.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: So you decided you didn&amp;#039;t want an aspect-based martial art?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: And I suspect a lightsaber would have a cost on par with Marsiglio&amp;#039;s claw, which was expensive IIRC&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: RN: how much of a problem would having to physically touch the bad guy be?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Depends on the situation, and how quickly they realize the limitation.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: It&amp;#039;d probably be most problematic when facing smart enemies with flexible combat options.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: just prepping for when you put us up against the Excrucian Power of Sludge. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Which is to say, either Nobles, or Excrucians with funky gifts like WBH.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: How much of an unusual gift was that Winds gift the Ex had in Mexico?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: That was a pretty common Warmain Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Probably one of the top ten most common warmain tricks.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Oh.. I was thinking of getting that Rune of Runaway as a set trick...&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: basically, trace it in the air or the ground, and mortals go bye-bye&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Rune of Runaway?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: I had it in my Domain Miracles list&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (I dislike the Winds.  They hit _hard_.)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Oh, let me see.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Dest of Courage, effect is: guy runs away&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Ah, that would probably make a handy Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Beth: well, you saw the defense I thought up, right?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Good for getting humans away, and subtle enough not to cause DA.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Let&amp;#039;s see.  Lesser Destruction, Simple Miracle, Local Things Only, One Trick, Uncommon?&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Knock - i don&amp;#039;t think so?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Well, it effects everyone in the area, selectively, but no Uncommon penalty since it&amp;#039;s related to my Domain.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Oh, true.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: can it have the special effect &amp;#039;remains in effect for as long as the physical rune lasts&amp;#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Well, Local Things is as opposed to Almost Anywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: That&amp;#039;d take a Change.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: To make something with that kind of lasting effect.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: well, if it&amp;#039;s written in, say, dirt...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: A miracle is an act.  If the act is scaring people, you can do it with a destruction.  But if it&amp;#039;s making a rune that has certain effects, that&amp;#039;d be a Change, because such a rune can&amp;#039;t mundanely exist.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Beth: OK, let me explain the defense...&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: it&amp;#039;s kinda the reverse of Brian&amp;#039;s movement trick.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Basically, warp either numbers or space so that the distance between him and, say, us is a lot longer than it &amp;#039;should&amp;#039; be.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: That could work well.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: SO that his Winds wouldn&amp;#039;t reach?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sort of like the opposite of how a strategist would do it, really.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Even thought of a cool name: Zeno&amp;#039;s Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Beth: yep&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.  Anything more to ask or tell me before I head out?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: know of any Gifts opf Spirit?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: and Tpyo&amp;#039;s back...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: There are no miracles of spirit, so, there aren&amp;#039;t gifts that are based on a miracle of spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: thought of that as another possible defense: a Gift of Spirit specifically for defense&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: There are what the book considers to be &amp;quot;Gifts of Spirit,&amp;quot; but those are Gifts based on another miracle thematically attached to Spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Just like, for instance, many Gifts of Aspect are based on Domain miracles.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: was Laz interested in spending the points on a Zeno&amp;#039;s Shield?  I might do it myself... maybe hook it to an aegis as a focus...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Beats me.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: that&amp;#039;s Beth&amp;#039;s job.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: :D&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: (SCNR)&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (Do I want to know what that means?  &amp;lt;g&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: (Sorry, Could Not Resist (that goofy setup))&lt;/div&gt;</summary>
		<author><name>74.139.220.46</name></author>
	</entry>
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