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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Session_88.5</id>
	<title>Session 88.5 - Revision history</title>
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	<updated>2026-05-16T12:57:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Session_88.5&amp;diff=110888&amp;oldid=prev</id>
		<title>Angelo.pampalone at 10:43, 10 June 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Session_88.5&amp;diff=110888&amp;oldid=prev"/>
		<updated>2009-06-10T10:43:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:43, 10 June 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Amyra:Chapter_10|Chapter 10]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BethE: Welcome.  :)  Are you interested in Nobilis?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BethE: Welcome.  :)  Are you interested in Nobilis?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vurdalok: i can be. i do have the core book (was more or less browsing the channels)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vurdalok: i can be. i do have the core book (was more or less browsing the channels)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 152:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BethE: &amp;quot;Once More with Footnotes&amp;quot; $200 like new or $410 new.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BethE: &amp;quot;Once More with Footnotes&amp;quot; $200 like new or $410 new.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BethE: Wow...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BethE: Wow...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Amyra:Chapter_10|Chapter 10]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angelo.pampalone</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Session_88.5&amp;diff=72119&amp;oldid=prev</id>
		<title>74.139.220.46 at 02:42, 10 January 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Session_88.5&amp;diff=72119&amp;oldid=prev"/>
		<updated>2008-01-10T02:42:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;BethE: Welcome.  :)  Are you interested in Nobilis?&amp;lt;br&amp;gt;&lt;br /&gt;
Vurdalok: i can be. i do have the core book (was more or less browsing the channels)&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Ahh.  We&amp;#039;re a Nobilis group that meets once a week here for our game.  Do you enjoy the game/book?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Ah, so you know it&amp;#039;s the RPG and not, say, the pants.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Heh.  By an amusing coincidence, we had been looking for a new player to the game.  Hmm.  What&amp;#039;s the address for the game&amp;#039;s wiki page, Knock?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: one sec...&amp;lt;br&amp;gt;&lt;br /&gt;
Vurdalok: i know the book, enjoyed it, tried it once but group failed to &amp;quot;unite&amp;quot; so to speak. so my knowledge it foggy at best&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: (Link: http://wiki.rpg.net/index.php/Chancel_Amyra)http://wiki.rpg.net/index.php/Chancel_Amyra&amp;lt;br&amp;gt;&lt;br /&gt;
Vurdalok: remember i had a liking for Lilam(sp)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Or Nobilis the breakfast cereal.  Stays Borgstromian even in milk!)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: you could be the Power of Misunderstanding.  Oh wait, I&amp;#039;ve got that... :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.  Is there, perhaps, a chance that you&amp;#039;re rather thinking of In Nominie?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: In Nomine, even.&amp;lt;br&amp;gt;&lt;br /&gt;
Vurdalok: hmm... oops, yeah sorry my mistake. Nobilis is the White hard back book i dont actually own. read in store&amp;lt;br&amp;gt;&lt;br /&gt;
Vurdalok: addled mind is getting old i guess&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: heh&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Heh.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: But, at any rate, what did you think of that proposed approach to our player gap, Knock?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (And if we had entirely reliable attendence, I&amp;#039;d be tempted to stick with three, but as it is Laz is sometimes either absent or too tired to be very active.)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: well, some progress... last one on eBay only went for $81.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: The option with adding someone new might mean that we can move the game around and have Sara be able to come back.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: so, we&amp;#039;d go after the cult, and maybe dig up a new Noble out there?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: meanwhile, OOC, we&amp;#039;d be showing people our play style?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Pretty much, yeah.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: That could work...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Heh, I just recalled that my /last/ Nobilis game introduced a new character as a result of a plotline involving a corrupt mystery cult.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: of course, the tricky part&amp;#039;s on you, doing an impromptu integration and/or a parallel RP&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Although in that case the character came in after the storyline.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: It could just be that Kudzu sent this new Noble to look into the cult without telling us.  Imperator, Wild, Sanity, Door...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: And it doesn&amp;#039;t have to be entirely impromptu.  I can think of two good ways to bring in a new Noble through this storyline, and I doubt that you guys will make decisions that rule out /both/.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: never underestimate the ability of PCs to screw over a perfectly good plot.&amp;lt;br&amp;gt;&lt;br /&gt;
Vurdalok: lol. indeed&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: At worst, I can just wave something shiny and say &amp;quot;While you weren&amp;#039;t looking, a new player character appeared!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: But I&amp;#039;d need something really shiny.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Kudzu&amp;#039;s eye&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Dante&amp;#039;s eye!&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: how interested would the other Nobles be in that, tho? :)&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: With Numbers, wave his shiny particle accelerator.  Have something go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (Oh, side question, RN, which did you say was more useful, more Domain or more MP?)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Oh, that reminded me...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Earlier today I figured out the One True Canon Answer for Previous Nobles of Blades/Courage.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: aaaaaaaand?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: What, you want me to just tell you?  I can, if you want, I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: But it ties into the fact that it seems that there was a previous Noble of Blades, but no previous versions of the other Estates.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: hm... (Beth, how much trouble would that entail?)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: You&amp;#039;d probably have a bit of a surprise spoiled, but it wouldn&amp;#039;t ruin anything to tell you now if you like.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (Which part?  My question or getting the Courage answer out of RN?)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: (the latter)&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (If RN offers, he offers freely.  I&amp;#039;ve found that if he&amp;#039;s not willing to give something away/tell something, he won&amp;#039;t even offer it because he wants the most enjoyment for his players.)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Basically, Knock, it&amp;#039;s your call.  You knowing or not knowing won&amp;#039;t really screw anything up.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: ... OK, hit me.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Okay.  This ties into the fact that the Grigori have come up a few times, Kudzu seems to have a past with them that he doesn&amp;#039;t want to talk about...&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: I am intrigued by the thought that Courage might have a previous but we don&amp;#039;t.  Which might mean that Courage is a graft onto Kudzu.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: (BTW, Beth, can you think of anything to add to teh Quotes Page? )&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: The fact that one of them was noted for having taught humans to make bladed implements, and the fact that Dante seemed to be the only Noble with a previous version of himself around.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (*thinks*)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: I was thinking it was the other way around, that Blades comes from Dante&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: This version seemed to work better.  Blades seemed to fit less closely with Kudzu than Courage.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: So, at some point in the Second Age, Kudzu absorbed part of Azazel as a result of a conflict between the two, and took the Estate of Blades, which in conjunction with his existing ones produced Courage as a distinct estate semi-connected to itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: OK, who was Azazel before that?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Angelic Imperator.  Got kicked out with Barakiel and the others.  Imperator of Blades and... well... bling.  Or ornaments and cosmetics, at least.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: *imagines an Imperator with a tricked out chariot, riding through the deserts.  The wheels have spinners.*&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: hm... does that mean the new guy could be the Power of Bling? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Heh.  It could.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: If the player wanted.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: But is bling a pillar of the Universe?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Or alternatively, Azazel could still exist, but diminished.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (And ticked.)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: hm... Bling -&amp;gt; Ornamentation -&amp;gt; Appearance -&amp;gt; either Beauty or Truth. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: And I was also going to throw in hints that absorbing in this fashion was easier to Wildlords, because of reasons connected to their kinship to the Excrucians.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: what&amp;#039;s the tie to Courage?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Well, the idea was that Courage wasn&amp;#039;t previously an Estate of its own.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: People with really big swords tend to be heavy on Courage?  :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: But that the presence of Blades in Kudzu&amp;#039;s soul, combined with his tendency towards driving forces and things that don&amp;#039;t know moderation, produced Courage connected to blades.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: A little like an oyster forming a pearl around a piece of grit.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: would that mean Courage was not originally a pillar of the universe?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sort of.  It&amp;#039;d mean that earlier it was implicit in things like Fear and Proper Behavior and Duty, and that after that it stood out as a distinct new thing.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Hmm, wonder what you would have called protoCourage then...basically the stuff that folds into the War.  Duty?  Self-preservation?  (Makes sense for the Sacrosanct then.  ^^  )&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Interesting, too, to have Courage coming into being shortly before the War.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: depends on how you define it&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Makes you wonder how the Valde Bellum would have gone differently without it,.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: So... since it&amp;#039;s your Estate (or rather Estates), I figure you have veto power.  Does this new state of affairs sound acceptable?&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (Hmm..it&amp;#039;s not like Courage wouldn&amp;#039;t have _existed_, but it would have been hard to get a hold on.)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: depends.  Just how Interesting is it that it became a distinct estate right before the War?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Seems interesting to me, at least.  What do you think?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: and didn&amp;#039;t we have a discussion on whether everything is &amp;#039;covered&amp;#039; by the Nobility?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Probably.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: And basically, the answer is that everything falls under one or more estates, but some things don&amp;#039;t have their /own/ estates.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: I&amp;#039;ll accept it.  I&amp;#039;ll regret it, I&amp;#039;m sure, but I&amp;#039;ll accept it. :D&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Like, there might not be an Estate of Apples, they might fall under Fruit or Plants or whatever.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Okay.  And if you want Dante to have flashbacks to the past of his Estate, feel free, but don&amp;#039;t feel obligated to do so either.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Maybe having an Anchor will unlock something about the past.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: I&amp;#039;ve been debating IC (and OOC) whether to Anchor my sister, as you recall.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Yeah, that would make sense.  Or you could have something sparked by meeting Barakiel, too, since Azazel knew him.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: And have you decided about the sister yet?&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: probably not, since I&amp;#039;m still concerned about how Anchors &amp;#039;attract the attention of fate&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: of course, being my sister will do that... but not as much, right?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Yeah.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Being related to a Noble will draw some attention, but that&amp;#039;s more likely to be internal-Amyra you&amp;#039;re-related-to-someone-famous stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: I should have you sign a statement to the effect that you see &amp;#039;named&amp;#039; NPCs as more that plot points. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Rather than the traditional anchor weirdness, which is more related to things like being &amp;quot;protected&amp;quot; from the tides of Estates.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: &amp;quot;Let&amp;#039;s see, who&amp;#039;ll be eaten by a dragon today...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Heh.  Well, I&amp;#039;m not really the sort of GM who loves to kill off family members of PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: I&amp;#039;m more the kind who likes to clutter his games with dozens of minor NPCs connected to the main characters.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: But it&amp;#039;s not like if you Anchor her then next storyline she&amp;#039;ll be eaten by the reanimated body of Theresa&amp;#039;s husband or anything.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (There&amp;#039;s the fact that Theresa has taught maybe hundreds of kindergardeners over her time as a teacher...and now she&amp;#039;s famous!)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: BTW, I&amp;#039;m thinking of posting that 24-hour-setting thing on RPOpen... make it a thing to do in the new year.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Interesting.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: then again, I&amp;#039;m thinking of saying it can be either 1 24-hour session or 2 12-hour... figure a break would enable authors to look at it with new eyes, sort of, and smooth over any glitches&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: A break in between would probably be helpful.  I know that after a certain time period of working on a single project nonstop, my brain hits shut-down.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: you know, write for 12 hours, sleep, look again and see the goofy bits&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Yeah, I fear that me designing a setting for 24 hours straight would produce... interesting results.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: should it be &amp;#039;formal&amp;#039;, though?  &amp;quot;One twelve hour session, PENCILS DOWN when the alarm sounds regardless of where you are, no resuming for 8 hours...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: RN: that&amp;#039;s kinda the point. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: I imagine the product of the last few hours being a scribbled sheet of paper with a picture of a slice of cheese, along with the words &amp;quot;CAPABLE OF TIME TRAVEL!&amp;quot; underlined three times.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: How...Dr. Who-ish.  In a Dr. Suess sort of wayu.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: way even&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: &amp;quot;When the hell did I eat cheese?&amp;quot; &amp;quot;1372.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Ah, French.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.  So, how about this.  We stop here for tonight.  I send emails to the two folks who&amp;#039;d mentioned interest in the game, asking them to sit in on the next session, when we start the new storyline.  After a session or two of that, we all vote on who stays.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Sounds good to me.  &amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: with a note that at the end of the session they can throw in char concepts?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hmm.  Good idea.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: And getting a list from each of them about what times they are available?  It wouldn&amp;#039;t be polite to ask them to sit through watching us and _then_ finding out that we can&amp;#039;t match up gaming times.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Heh.  True.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: workable&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Okay.  Anything else before we call it a night?&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Not that I can think of.  I&amp;#039;ll have a final verdict on what I spend my points on before the next game.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: think you&amp;#039;ll actually do a 24-Hour Setting? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: I have no clue.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Depends on how much free time I have, and if I find a Muse hiding behind my sofa.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: *raises an eyebrow*&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: They do like it there&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: comes from ages of artists passing out drunk there&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: All I can say is that I best not find young ladies in togas passed out behind _our_ sofa.  For one thing, it&amp;#039;s chilly in here, she&amp;#039;ll catch her death.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: But.... toga!&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: and they&amp;#039;re not young&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: She&amp;#039;d look young.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (And RN likes older women.  :) )&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: true, assuming that they keep up eating those apples&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: (Or am I mixing up my myths?)&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: (Nah, wrong young women.  Muses stayed young, inspired writers and so forth.  The Hesperides were the ones that guarded the tree of immortal golden apples.)&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: Holy moley... there&amp;#039;s one Nobilis book listed on Amazon UK... for the equivalent of $737.&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: oh, my mistake... $738. O_O&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: *blink*&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: I was surprised by the price of one of the Terry Prachett books on Amazon.  *relooks it up*&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: not kidding either: (Link: http://www.amazon.co.uk/Nobilis-Role-Playing-R-Sean-Borgstrom/dp/0967318017/ref=sr_1_4?ie=UTF8&amp;amp;s=books&amp;amp;qid=1198727942&amp;amp;sr=1-4)http://www.amazon.co.uk/Nobilis-Role-Playing-R-Sean-Borgstrom/dp/0967318017/ref=sr_1_4?ie=UTF8&amp;amp;s=books&amp;amp;qid=1198727942&amp;amp;sr=1-4&amp;lt;br&amp;gt;&lt;br /&gt;
Knockwood: GBP371.55 = $738.05&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: &amp;quot;Once More with Footnotes&amp;quot; $200 like new or $410 new.&amp;lt;br&amp;gt;&lt;br /&gt;
BethE: Wow...&lt;/div&gt;</summary>
		<author><name>74.139.220.46</name></author>
	</entry>
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