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	<title>Shadows of Shen Zhou:Heaven&#039;s Thunder - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Shadows_of_Shen_Zhou%3AHeaven%27s_Thunder"/>
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	<updated>2026-07-31T14:00:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Shadows_of_Shen_Zhou:Heaven%27s_Thunder&amp;diff=139310&amp;oldid=prev</id>
		<title>78.147.141.74: Created page with &#039;Category:PBPCategory:Weapons of the GodsCategory:Shadows of Shen Zhou  common jade&lt;br/&gt; artful/brutal&lt;br/&gt; criticals: knockback, down   &#039;&#039;&#039;1. Dragon Wind&#039;&#039;&#039; (2) *II A…&#039;</title>
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		<updated>2010-03-06T13:39:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;&lt;a href=&quot;/index.php/Category:PBP&quot; title=&quot;Category:PBP&quot;&gt;Category:PBP&lt;/a&gt;&lt;a href=&quot;/index.php/Category:Weapons_of_the_Gods&quot; title=&quot;Category:Weapons of the Gods&quot;&gt;Category:Weapons of the Gods&lt;/a&gt;&lt;a href=&quot;/index.php/Category:Shadows_of_Shen_Zhou&quot; title=&quot;Category:Shadows of Shen Zhou&quot;&gt;Category:Shadows of Shen Zhou&lt;/a&gt;  common jade&amp;lt;br/&amp;gt; artful/brutal&amp;lt;br/&amp;gt; criticals: knockback, down   &amp;#039;&amp;#039;&amp;#039;1. Dragon Wind&amp;#039;&amp;#039;&amp;#039; (2) *II A…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:PBP]][[Category:Weapons of the Gods]][[Category:Shadows of Shen Zhou]]&lt;br /&gt;
&lt;br /&gt;
common jade&amp;lt;br/&amp;gt;&lt;br /&gt;
artful/brutal&amp;lt;br/&amp;gt;&lt;br /&gt;
criticals: knockback, down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Dragon Wind&amp;#039;&amp;#039;&amp;#039; (2)&lt;br /&gt;
*II Air walking (+ Jade chi modifier to Dodge or Athletics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Lashing Torrent&amp;#039;&amp;#039;&amp;#039; (3)&lt;br /&gt;
*III secondary attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Crashing Thunder&amp;#039;&amp;#039;&amp;#039; (4)&lt;br /&gt;
*III area attack&lt;br /&gt;
*II knockback on a standard success&lt;br /&gt;
*-1 off balance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Gods-lightning&amp;#039;&amp;#039;&amp;#039; (5)&lt;br /&gt;
*II ranged attack (long range)&lt;br /&gt;
*II perfect penetration (-10)&lt;br /&gt;
*I + Jade chi modifier to damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;note: this is the only substantially changed technique; the original is mechanically clumsy and overlaps in intent with Crashing Thunder.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. Heaven and Earth&amp;#039;&amp;#039;&amp;#039; (6+CM, free channel)&lt;br /&gt;
*II std persistence (Colour match)&lt;br /&gt;
*I + Gold chi modifier to armour&lt;br /&gt;
*I + Jade chi modifier to speed&lt;br /&gt;
*III + Jade chi modifier to strike&lt;br /&gt;
*0 channel (gold)&lt;/div&gt;</summary>
		<author><name>78.147.141.74</name></author>
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