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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Shael</id>
	<title>Shael - Revision history</title>
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	<updated>2026-05-17T20:02:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shael&amp;diff=293040&amp;oldid=prev</id>
		<title>Sachiel: Created page with &quot;(Of the Accordlands)  =DISTINCTIONS= *Gothic Elf Maiden *Eagerly and Foolishly Curious *Undead Necromancer  =NECROPOLITAN= Exceptional Stamina d10, Enhanced Durability d8, Enh...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shael&amp;diff=293040&amp;oldid=prev"/>
		<updated>2015-12-08T03:58:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;(Of the Accordlands)  =DISTINCTIONS= *Gothic Elf Maiden *Eagerly and Foolishly Curious *Undead Necromancer  =NECROPOLITAN= Exceptional Stamina d10, Enhanced Durability d8, Enh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;(Of the Accordlands)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Gothic Elf Maiden&lt;br /&gt;
*Eagerly and Foolishly Curious&lt;br /&gt;
*Undead Necromancer&lt;br /&gt;
&lt;br /&gt;
=NECROPOLITAN=&lt;br /&gt;
Exceptional Stamina d10, Enhanced Durability d8, Enhanced Senses d8, Enhanced Reflexes d8, Magical Aptitude d8 &lt;br /&gt;
&lt;br /&gt;
*SFX: Undead Immunities - Spend 1PP to ignore complications caused by ageing, disease, poison, fatigue, sleep, or charm.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Undead Weaknesses - Step up Stress or Complications caused by holy magic.&lt;br /&gt;
&lt;br /&gt;
=NECROMANCER=&lt;br /&gt;
Mystic Blast d10, Sorcery Mastery d10, Mob 3d8, Flight d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Rotten Shield - Spend 1PP to ignore Physical Stress against you and reduce Mob by a d8. Recover Mob dice in the next non combat scene.&lt;br /&gt;
&lt;br /&gt;
*SFX: Horde - When using Mob against multiple opponents you may add a d6 and keep an extra effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*SFX: Dark Magic - before making a roll with a NECROMANCER power, you may borrow a die from the Doom Pool. Step it up and return it when you are done.&lt;br /&gt;
&lt;br /&gt;
*SFX: Foul Summons - Spend 1PP to step up a Mystic Resource.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Utility Magic - Sorcery cannot be used to create Stress.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Growing Dread - When using NECROMANCER powers in a die pool, both 1s and 2s count as opportunities (though only 1s cannot be used for total or effect dice.)&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Lore Expert d8 &lt;br /&gt;
*Intimidation Expert d8&lt;br /&gt;
*Diplomacy Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
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