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	<title>Shattered Lands/matalihutl - Revision history</title>
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	<updated>2026-07-31T12:54:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>74.70.221.110: Created page with &#039;=Matalihutl, aka Matt=  == &#039;&#039;&#039;&#039;&#039;General Info&#039;&#039;&#039;&#039;&#039; ==  &#039;&#039;&#039;Eyes&#039;&#039;&#039;: Brown   &#039;&#039;&#039;Hair&#039;&#039;&#039;: Black   &#039;&#039;&#039;Height&#039;&#039;&#039;: 1.78m   &#039;&#039;&#039;Weight&#039;&#039;&#039;: 76kg  &#039;&#039;&#039;MAX HP&#039;&#039;&#039;: 64    &#039;&#039;&#039;Bloodied&#039;&#039;&#039;: 32  &#039;&#039;…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shattered_Lands/matalihutl&amp;diff=161056&amp;oldid=prev"/>
		<updated>2010-10-25T05:46:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;=Matalihutl, aka Matt=  == &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;General Info&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==  &amp;#039;&amp;#039;&amp;#039;Eyes&amp;#039;&amp;#039;&amp;#039;: Brown   &amp;#039;&amp;#039;&amp;#039;Hair&amp;#039;&amp;#039;&amp;#039;: Black   &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039;: 1.78m   &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: 76kg  &amp;#039;&amp;#039;&amp;#039;MAX HP&amp;#039;&amp;#039;&amp;#039;: 64    &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039;: 32  &amp;#039;&amp;#039;…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Matalihutl, aka Matt=&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;General Info&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eyes&amp;#039;&amp;#039;&amp;#039;: Brown   &amp;#039;&amp;#039;&amp;#039;Hair&amp;#039;&amp;#039;&amp;#039;: Black   &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039;: 1.78m   &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: 76kg&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MAX HP&amp;#039;&amp;#039;&amp;#039;: 64    &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039;: 32  &amp;#039;&amp;#039;&amp;#039;Surge Value&amp;#039;&amp;#039;&amp;#039;: 16 &amp;#039;&amp;#039;&amp;#039;Surge per Day&amp;#039;&amp;#039;&amp;#039;: 13&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Initiative&amp;#039;&amp;#039;&amp;#039;: +3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;: 6&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Power Points&amp;#039;&amp;#039;&amp;#039;: 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;: Draj (Abyssal)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Languages&amp;#039;&amp;#039;&amp;#039;: Common, Giant, Abyssal&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Defenses&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039;  23= 10+3(1/2 LvL)+(7+2)+1 (Fixed rate)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fort&amp;#039;&amp;#039;&amp;#039; 19= 13+&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ref&amp;#039;&amp;#039;&amp;#039; 17= 13+&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Will&amp;#039;&amp;#039;&amp;#039; 19= 13+&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ability Scores&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039;     Bonus(B)   [B+1/2 LvL]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; 14 (+2) [+5]    &amp;#039;&amp;#039;&amp;#039; INT&amp;#039;&amp;#039;&amp;#039; 10 (+0) [+3]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; 19 (+4) [+7]    &amp;#039;&amp;#039;&amp;#039; WIS&amp;#039;&amp;#039;&amp;#039; 15 (+2) [+5]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039; 11 (+0) [+3]    &amp;#039;&amp;#039;&amp;#039; CHA&amp;#039;&amp;#039;&amp;#039; 10 (+0) [+3]&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;SKILLz&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Endurance&amp;#039;&amp;#039;&amp;#039;(Con) +12&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Insight&amp;#039;&amp;#039;&amp;#039; (Wis) +10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heal&amp;#039;&amp;#039;&amp;#039; (Wis) +10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Athletics&amp;#039;&amp;#039;&amp;#039; (Str) +10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arcana&amp;#039;&amp;#039;&amp;#039; (Int) +8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Insight&amp;#039;&amp;#039;&amp;#039;(Wis) 20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Perception&amp;#039;&amp;#039;&amp;#039; (Wis) 15&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Feats&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Weapon Expertise (Hammers) &lt;br /&gt;
&lt;br /&gt;
(+1 to hit with Hammers)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Training (Constitution)&lt;br /&gt;
&lt;br /&gt;
(Use Con instead of Strength for basic melee attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blurred Speed&lt;br /&gt;
&lt;br /&gt;
(Shift 2 squares instead of 1 when using the Blurred Step power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Awareness&lt;br /&gt;
&lt;br /&gt;
(gain training in 1 fighter skill, and once per encounter, whenever an enemy that is adjacent to me shifts or makes an attack that does not include me as a target, I can make a melee basic attack against that enemy as an immediate interrupt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiency (Craghammer)&lt;br /&gt;
&lt;br /&gt;
(Craghammers are awesomesauce)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;@-WILLs&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Battlemind&amp;#039;s Demand&lt;br /&gt;
&lt;br /&gt;
I draw my foe&amp;#039;s concentration, compelling the foe to strike at me.&lt;br /&gt;
&lt;br /&gt;
Augmentable, Psionic&lt;br /&gt;
&lt;br /&gt;
Minor Action, Close Burst 3&lt;br /&gt;
&lt;br /&gt;
Target: One creature in burst&lt;br /&gt;
&lt;br /&gt;
Effect: I mark the target until I use this power again, or until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
Augment 1:&lt;br /&gt;
&lt;br /&gt;
Target: one or two creatures in burst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blurred Step&lt;br /&gt;
&lt;br /&gt;
I bend reality with the power of my mind, flashing across the space between me and my enemy.&lt;br /&gt;
&lt;br /&gt;
Psionic&lt;br /&gt;
&lt;br /&gt;
Free Action, Personal&lt;br /&gt;
&lt;br /&gt;
Trigger: An adjacent enemy marked by me shifts.&lt;br /&gt;
&lt;br /&gt;
Effect: I shift 2 squares.&lt;br /&gt;
&lt;br /&gt;
Special: I can use this power only once per turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mind Spike&lt;br /&gt;
&lt;br /&gt;
I force my enemy to feel the pain it has inflicted upon my friend.&lt;br /&gt;
&lt;br /&gt;
Force, Psionic, Psychic&lt;br /&gt;
&lt;br /&gt;
Immediate Reaction, Melee 1&lt;br /&gt;
&lt;br /&gt;
Target: The triggering enemy&lt;br /&gt;
&lt;br /&gt;
Trigger: An adjacent enemy marked by me deals damage to my ally with an attack that doesn&amp;#039;t include me as a target.&lt;br /&gt;
&lt;br /&gt;
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to my ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Melee Attack (Craghammer)&lt;br /&gt;
&lt;br /&gt;
+11 vs AC&lt;br /&gt;
&lt;br /&gt;
(1d8+2)+7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Conductive Defense&lt;br /&gt;
&lt;br /&gt;
My attack surrounds a foe with a shroud of crackling lightning, threatening retribution for strikes against my allies.&lt;br /&gt;
&lt;br /&gt;
Augmentable, Lightning, Psionic, Weapon&lt;br /&gt;
&lt;br /&gt;
Standard Action, Melee 1&lt;br /&gt;
&lt;br /&gt;
Target: One Creature&lt;br /&gt;
&lt;br /&gt;
Attack: +11 vs Reflex&lt;br /&gt;
&lt;br /&gt;
Hit: (1d8+2)+7 lightning damage.  Until the start of my next turn, the target takes my Con modifier (4) lightning damage whenever it hits one of my allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twisted Eye&lt;br /&gt;
&lt;br /&gt;
I flood the mind of my foe with psionic energy, befuddling its vision and distorting its perception of nearby threats.  By increasing the flood to a torrent, I can blind the foe completely.&lt;br /&gt;
&lt;br /&gt;
Augmentable, Psionic, Weapon&lt;br /&gt;
&lt;br /&gt;
Standard Action, Melee weapon&lt;br /&gt;
&lt;br /&gt;
Target: One creature&lt;br /&gt;
&lt;br /&gt;
Attack: +11 vs AC&lt;br /&gt;
&lt;br /&gt;
Hit: (1d8+2)+7 damage.  until the end of my next turn, the target takes a penalty to attack rolls equal to the number of my allies adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Augment 1:&lt;br /&gt;
&lt;br /&gt;
Special: When making an opportunity attack, I can use this power in place of a melee basic attack.&lt;br /&gt;
&lt;br /&gt;
Augment 2:&lt;br /&gt;
&lt;br /&gt;
Hit: (1d8+2)+7 damage, and the target is blinded until the end of my next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vicious Cobra Strike&lt;br /&gt;
&lt;br /&gt;
In my foe&amp;#039;s mind, my weapon takes the form of a hissing serpent, its strikes hindering that enemy&amp;#039;s attacks.&lt;br /&gt;
&lt;br /&gt;
Augmentable, Psionic, Psychic, Weapon&lt;br /&gt;
&lt;br /&gt;
Standard Action, Melee weapon&lt;br /&gt;
&lt;br /&gt;
Target: One or two creatures&lt;br /&gt;
&lt;br /&gt;
Attack: +11 vs AC&lt;br /&gt;
&lt;br /&gt;
Con (4) psychic damage and I mark the target until the end of my next turn.  if I target only one creature with this power, the attack deals (1d8+2)+7 psychic damage instead.&lt;br /&gt;
&lt;br /&gt;
Augment 1:&lt;br /&gt;
&lt;br /&gt;
Hit: As above, and I also mark one enemy adjacent to the target until the end of my next turn.&lt;br /&gt;
&lt;br /&gt;
Augment 2:&lt;br /&gt;
&lt;br /&gt;
Close Burst 1&lt;br /&gt;
&lt;br /&gt;
Target: All enemies I can see in burst&lt;br /&gt;
&lt;br /&gt;
Hit: (1d8+2)+7 psychic damage, the target is marked, and takes a -2 penalty to attack rolls end the end of my next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lodestone Lure&lt;br /&gt;
&lt;br /&gt;
As I raise my weapon, a foe is telekinetically pulled toward me.&lt;br /&gt;
&lt;br /&gt;
Augmentable, Psionic, Weapon&lt;br /&gt;
&lt;br /&gt;
Standard Action, Melee 2&lt;br /&gt;
&lt;br /&gt;
Target: one creature&lt;br /&gt;
&lt;br /&gt;
Attack: +11 vs Will&lt;br /&gt;
&lt;br /&gt;
Hit: Con (4) damage, and I pull the target 1 square.  Until the end of my next turn, the target can move only to squares that are adjacent to me.&lt;br /&gt;
&lt;br /&gt;
Augment 1:&lt;br /&gt;
&lt;br /&gt;
Melee 5&lt;br /&gt;
&lt;br /&gt;
Hit: As above, but I pull the target 4 squares.&lt;br /&gt;
&lt;br /&gt;
Augment 2&lt;br /&gt;
&lt;br /&gt;
Melee 5&lt;br /&gt;
&lt;br /&gt;
Hit: (1d8+2)+7 damage, and I pull the target 4 squares and knock it prone.  Until the end of my next turn the target can move only to squares that are adjacent to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Encounters &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Adept&amp;#039;s Insight&lt;br /&gt;
&lt;br /&gt;
My mental focus provides a boost to myself or my allies.&lt;br /&gt;
&lt;br /&gt;
Encounter, Psionic&lt;br /&gt;
&lt;br /&gt;
Free action, Close burst 5&lt;br /&gt;
&lt;br /&gt;
Trigger: I or an ally makes an attack roll, saving throw, or skill check.&lt;br /&gt;
&lt;br /&gt;
Effect: I add 1 to the triggering roll.&lt;br /&gt;
&lt;br /&gt;
Augment 1&lt;br /&gt;
&lt;br /&gt;
Effect: I instead add 1d4+1 to the triggering roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Persistent Harrier&lt;br /&gt;
&lt;br /&gt;
I slip the bonds of space to strike back against a distant foe.&lt;br /&gt;
&lt;br /&gt;
Encounter, Psionic, Teleportation, Weapon&lt;br /&gt;
&lt;br /&gt;
Immediate Reaction, Melee Weapon&lt;br /&gt;
&lt;br /&gt;
Trigger: An enemy hits or misses me with an attack for the first time during an encounter&lt;br /&gt;
&lt;br /&gt;
Target: The triggering enemy&lt;br /&gt;
&lt;br /&gt;
Special: I can attack the target with this melee attack, even if the target is outside my melee reach.&lt;br /&gt;
&lt;br /&gt;
Attack: +11 vs AC&lt;br /&gt;
&lt;br /&gt;
Hit: (1d8+2)+7 damage and I teleport to a square adjacent to the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Telepathic Challenge&lt;br /&gt;
&lt;br /&gt;
I loom large in my foes&amp;#039; minds, forcing my enemies to turn their attention toward me.&lt;br /&gt;
&lt;br /&gt;
Psionic&lt;br /&gt;
&lt;br /&gt;
Minor Action, Close Burst 2&lt;br /&gt;
&lt;br /&gt;
Target: Each enemy in burst&lt;br /&gt;
&lt;br /&gt;
Effect: I mark each target until the end of my next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Daily&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aspect of Elevated Harmony&lt;br /&gt;
&lt;br /&gt;
My eyes glow as I achieve harmony of mind, body and spirit.  None can stand against me!&lt;br /&gt;
&lt;br /&gt;
Healing, Polymorph, Psionic, Weapon&lt;br /&gt;
&lt;br /&gt;
Standard Action, Melee weapon&lt;br /&gt;
&lt;br /&gt;
Target: One creature&lt;br /&gt;
&lt;br /&gt;
Attack: +11 vs AC&lt;br /&gt;
&lt;br /&gt;
Hit: (2d8+4)+7 damage.&lt;br /&gt;
&lt;br /&gt;
Miss: Half damage.&lt;br /&gt;
&lt;br /&gt;
Effect: I can spend a healing surge.  I then assume the aspect of elevated harmony until the end of the encounter.  While in this aspect, I can use the following augmentation with my battlemind at-will attack powers that are augmentable.  This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn&amp;#039;t supersede them.&lt;br /&gt;
&lt;br /&gt;
Augment 1&lt;br /&gt;
&lt;br /&gt;
Effect: I gain temporary hit points equal to 5 + Wis (+2).  In addition, I choose a single creature hit by the at-will attack.  That creature takes extra damage equal to my Wis (+2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inconstant Location&lt;br /&gt;
&lt;br /&gt;
My attack opens up ripples in space, letting me slip from place to place to stay one step ahead of my foes.&lt;br /&gt;
&lt;br /&gt;
Psionic, Stance, Teleportation, Weapon&lt;br /&gt;
&lt;br /&gt;
Standard Action, Melee weapon&lt;br /&gt;
&lt;br /&gt;
Target: one creature&lt;br /&gt;
&lt;br /&gt;
Attack: +11 vs AC&lt;br /&gt;
&lt;br /&gt;
Hit: (2d8+4)+7 damage.&lt;br /&gt;
&lt;br /&gt;
Miss: Half damage&lt;br /&gt;
&lt;br /&gt;
Effect: I assume the inconstant location stance. Until the stance ends, I can teleport 2 squares as a free action.&lt;br /&gt;
&lt;br /&gt;
Special: I can take this free action only as the first or last actions of my turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mental Triumph&lt;br /&gt;
&lt;br /&gt;
By the power of my mind, I shrug off the most potent physical effects.&lt;br /&gt;
&lt;br /&gt;
Psionic&lt;br /&gt;
&lt;br /&gt;
Minor Action, Personal&lt;br /&gt;
&lt;br /&gt;
Effect: I cannot be slowed, immobilized, or restrained until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;GEAR&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Iron Armbands of Power (Level 6, Arm Slot)&lt;br /&gt;
&lt;br /&gt;
The mighty power within these metal armbands enhances the power of my attacks!&lt;br /&gt;
&lt;br /&gt;
Property: Gain a +2 item bonus to melee damage rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gauntlets of Ogre Power (Level 5, Hand Slot)&lt;br /&gt;
&lt;br /&gt;
These oversized metal gloves increase my strength and can be activated to increase my damage.&lt;br /&gt;
&lt;br /&gt;
Property: Gain +1 item bonus to Athletics checks and Strength ability checks.&lt;br /&gt;
&lt;br /&gt;
Power (Daily): Free Action.  Use this power whne I hit with a melee attack.  Add a +5 power bonus to the damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mercurial Mind (Level 3, Psionic Talent / Boon slot)&lt;br /&gt;
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Focusing my thoughts allows me to move with blurring speed to stay one step ahead of my enemies.&lt;br /&gt;
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Property: While I am not bloodied, I gain a +1 item bonus to my speed.&lt;br /&gt;
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Power (Encounter, Psionic):  Free action.  Trigger: I hit an enemy with an unaugmented at-will attack power.  Effect: I shift 2 squares once the attack is resolved.&lt;br /&gt;
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Craghammer&lt;br /&gt;
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Scale Armor&lt;br /&gt;
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Heavy Shield&lt;br /&gt;
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Adventurers Kit&lt;br /&gt;
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Desert Clothing&lt;br /&gt;
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Distillation Kit&lt;br /&gt;
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Filter Mask&lt;br /&gt;
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Fire Kit&lt;br /&gt;
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Sun Balm&lt;br /&gt;
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Pack Erdlu&lt;br /&gt;
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Potion of Healing (Heroic)&lt;br /&gt;
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Favor (House Tenoch) 83 gp&lt;br /&gt;
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Go back to the [[Shattered Lands]]&lt;/div&gt;</summary>
		<author><name>74.70.221.110</name></author>
	</entry>
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