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	<title>Shinjo Archery School - Revision history</title>
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	<updated>2026-07-31T12:34:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Shinjo_Archery_School&amp;diff=40038&amp;oldid=prev</id>
		<title>66.140.68.101 at 21:58, 28 December 2006</title>
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		<updated>2006-12-28T21:58:06Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Unicorn Schools]]&lt;br /&gt;
&lt;br /&gt;
== Shinjo Archery School ==&lt;br /&gt;
&amp;lt;small&amp;gt;This is my idea for a 3 rank horsearcher school. Its 3 rank because its newly made and hasn’t had time to develop many techs. –Shinjo Jinturi&lt;br /&gt;
*Minor editing for clarity and posting by RogueMoon&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Trait bonus:&amp;#039;&amp;#039;&amp;#039; +1 Agility &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Honor:&amp;#039;&amp;#039;&amp;#039; 2.5 &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skills:&amp;#039;&amp;#039;&amp;#039; Horsemanship, Kyujutsu (Yomanri or Horse-archery emphisis), Hunting, Kenjutsu, Defense, Battle &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Techniques&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Rank 1: Whisper of the Four Winds&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:The archer must be prepared to fight his enemies in any position needed by his general. As such, much time is spent training with the dai-kyu both mounted and unmounted, negating the penalty for using a dai-kyu while off horseback and making the archer equally skilled in horse archery and yomanri. &lt;br /&gt;
:As he trains his eye, he becomes more accurate while aiming less, granting him the ability to aim while moving on horseback for 1 round per school rank each combat. Alternativly, he may add +1 per school rank to his attack roll when not aiming for snapshots. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Rank 2: Steel on the Wind&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:The archer, upon attaining this technique, has unlocked the sheer power of the Dai-kyu. He is no longer limited to strength 2 with a Dai-kyu. The Horse-archer must also be able to move quickly in and out of opposing infantry units to get to the prime position to loose a hail of arrows. He may add his horsemanship to hit TN to be Hit while mounted against infantry in melee. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Rank 3: Hanari’s Technique&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:(This Thechnique is the same as found on pg74 in Way of Samurai) &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Outfit (all fine):&amp;#039;&amp;#039;&amp;#039; Katana, wakizashi; Light Armor, Dai-kyu, Kimono and sandals, Traveling Pack, Shinjo Riding Horse, 35 Arrows of Choice, any 1 Non-Polearm Weapon, 10 Koku.&lt;/div&gt;</summary>
		<author><name>66.140.68.101</name></author>
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