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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Space_Goblin</id>
	<title>Space Goblin - Revision history</title>
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	<updated>2026-07-30T05:59:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Space_Goblin&amp;diff=390765&amp;oldid=prev</id>
		<title>The Gentleman: Created page with &quot;Space Goblin Zaperator CR 1/3 XP 135  NE Small humanoid (goblinoid) Init +3; Senses darkvision 60 ft.; Perception +3  Defense HP 6 EAC 11; KAC 12 Fort +0; Ref +2; Will +2  Off...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Space_Goblin&amp;diff=390765&amp;oldid=prev"/>
		<updated>2020-11-19T23:34:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Space Goblin Zaperator CR 1/3 XP 135  NE Small humanoid (goblinoid) Init +3; Senses darkvision 60 ft.; Perception +3  Defense HP 6 EAC 11; KAC 12 Fort +0; Ref +2; Will +2  Off...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Space Goblin Zaperator CR 1/3&lt;br /&gt;
XP 135&lt;br /&gt;
&lt;br /&gt;
NE Small humanoid (goblinoid)&lt;br /&gt;
Init +3; Senses darkvision 60 ft.; Perception +3&lt;br /&gt;
&lt;br /&gt;
Defense&lt;br /&gt;
HP 6&lt;br /&gt;
EAC 11; KAC 12&lt;br /&gt;
Fort +0; Ref +2; Will +2&lt;br /&gt;
&lt;br /&gt;
Offense&lt;br /&gt;
Speed 35 ft.&lt;br /&gt;
Melee dogslicer +0 (1d4 S)&lt;br /&gt;
Ranged unstable junklaser +3 (1d4 F; critical burn 1d4)&lt;br /&gt;
&lt;br /&gt;
Offensive Abilities tinker&lt;br /&gt;
&lt;br /&gt;
Statistics&lt;br /&gt;
STR +0; DEX +3; CON +0; INT +1; WIS +0; CHA +0&lt;br /&gt;
&lt;br /&gt;
Skills Computers +7, Engineering +7, Stealth +7, Survival +3&lt;br /&gt;
&lt;br /&gt;
Languages Common, Goblin&lt;br /&gt;
&lt;br /&gt;
Gear tattered flight suit, dogslicer, unstable junklaser with 1 battery (20 charges)&lt;br /&gt;
&lt;br /&gt;
Ecology&lt;br /&gt;
Environment any&lt;br /&gt;
Organization gang (4–12) or tribe (13+ plus 13+noncombatants, 1 honchohead of CR 2–3, and 5–6 alien pets)&lt;br /&gt;
&lt;br /&gt;
Special Abilities&lt;br /&gt;
Disturbing Screech (Ex) As a standard action, a space goblin honchohead can let out a screech that puts all non-goblinoid creatures within 30 feet on edge. Each affected creature must succeed at a DC 13 Will saving throw or gain the off-target condition for 1d4 rounds. Whether successful or not, a creature can’t be affected by the same space goblin honchohead’s disturbing screech for 24 hours. This is a mind-affecting, sense-dependent effect.&lt;br /&gt;
&lt;br /&gt;
Tinker (Ex) As a move action, a space goblin can remove the penalties associated with the broken condition from a single piece of equipment until the start of his next turn. The item then becomes unusable for 10 minutes (and retains the broken condition after that until it is fixed).&lt;br /&gt;
&lt;br /&gt;
Unstable Junklaser (Ex) A space goblin’s laser pistol is crafted from a mishmash of broken casings, leaking energy cells, and other random material. A junklaser is similar to an azimuth laser pistol, except it has a range of only 60 feet. If the wielder of a junklaser rolls a natural 1 when attacking with it, he must immediately attempt a DC 18 Engineering check. Success means that the junklaser gains the broken condition. Failure means that the gun explodes in 1d3–1 rounds, functioning as a concussion grenade I (explode [20 ft., 1d8 B, DC 10]); a result of 0 rounds means the junklaser explodes immediately—randomly determine the corner of the wielder’s square that is the center of the burst. A thrown junklaser has the same range increment as a grenade&lt;/div&gt;</summary>
		<author><name>The Gentleman</name></author>
	</entry>
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