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	<title>Spooks and Southern Belles:Isabelle Peretto - Revision history</title>
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		<title>Pandorym: Created page with &quot;== Isabelle Peretto ==  &#039;&#039;Isabelle is a young woman on the verge of flowering into adulthood when she&#039;s run over by a streetcar in a terrible accident. She returns to life wit...&quot;</title>
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		<updated>2019-05-01T21:59:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Isabelle Peretto ==  &amp;#039;&amp;#039;Isabelle is a young woman on the verge of flowering into adulthood when she&amp;#039;s run over by a streetcar in a terrible accident. She returns to life wit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Isabelle Peretto ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Isabelle is a young woman on the verge of flowering into adulthood when she&amp;#039;s run over by a streetcar in a terrible accident. She returns to life with a Geist that calls itself The Conductor symbiotically bound to her soul and life force. Now, as one of the Bound -- a Sin-Eater -- she must reconcile her new strange existence with the high expectations of being a proper high-class southern woman.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Looks=&lt;br /&gt;
Female, Mediterranean, Dark Hair, Dark Eyes, Prim and Proper Clothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archetype=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celebrant&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Knowing with absolute certainty that you’re going to die is a powerful motivation to go out and live. Celebrants believe life’s there to be enjoyed, and it’d be irresponsible to waste this new opportunity. Whether a Sin-Eater enjoys life through sex, drugs, or base jumping, one thing’s for certain: her life’s never boring. Time alive is a finite resource, so it’s up to a Celebrant to spend it as best she can. And if she can make other people’s lives more interesting, that’s just great.&lt;br /&gt;
&lt;br /&gt;
For Celebrant Sin-Eaters, living’s the thing. Every day that doesn’t remind them that they’re alive is a day wasted. Activity and action are their bread and butter, whatever the source. One may get her jollies from flipping off three Kerberoi at the end of a thrilling chase through the Underworld, while another has a different man on her arm every night. One thing’s for sure: working nine-to-five in a gray office is as good as being dead already. While few Sin-Eaters can hold down a regular job, almost none of those who do are Celebrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Geist=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Conductor / Mysterious&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A gruesomely charred man with his face locked in a rictus grin of pain, sitting behind the controls of a dilapidated and abandoned streetcar. He never speaks, only communicating through motions or the eerie ringing of his streetcar&amp;#039;s bell, but the point comes across nonetheless. Isabelle is not aware of the Geist&amp;#039;s past, experiences, opinions, or origin as he never speaks about himself, not even when directly questioned by his Sin-Eater host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Keys=&lt;br /&gt;
Pyre-Flame -- Key of Fire, Heat, and Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
Industrial -- Key of Machines and Industrial Innovation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Blood 1&amp;lt;br&amp;gt;&lt;br /&gt;
Heart 1&amp;lt;br&amp;gt;&lt;br /&gt;
Mind -1&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Moves=&lt;br /&gt;
Ephemeral Form -- You always have an opening to &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039;. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.&lt;br /&gt;
 &lt;br /&gt;
Spectral Keys -- Whenever you &amp;#039;&amp;#039;&amp;#039;Let It Out&amp;#039;&amp;#039;&amp;#039; and use one of your Keys when doing so, on a 10+ you both ignore corruption and can choose an option from the list. If you &amp;#039;&amp;#039;&amp;#039;Unleash&amp;#039;&amp;#039;&amp;#039; with one of your Keys, deal either 2-harm (close area) or 3-harm (close/far) and add the following option to the 7-9 list: you mark corruption.&lt;br /&gt;
&lt;br /&gt;
Won&amp;#039;t Be Ignored -- When you &amp;#039;&amp;#039;&amp;#039;Distract, Mislead, or Trick&amp;#039;&amp;#039;&amp;#039; an NPC, roll with Spirit instead of Mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Drama=&lt;br /&gt;
Sin-Eater Corruption Move&amp;lt;br&amp;gt;&lt;br /&gt;
When you witness a scene of victimization by a ghost upon the living or vice versa and do nothing, mark corruption.&lt;br /&gt;
&lt;br /&gt;
Intimacy Move&amp;lt;br&amp;gt;&lt;br /&gt;
When you share a moment of intimacy—physical or emotional—with another person, you hold 1. Whenever they get into trouble, you can spend your hold to be there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Harm, Corruption, and Experience=&lt;br /&gt;
[] Faint&amp;lt;br&amp;gt;&lt;br /&gt;
[] [] Grievous&amp;lt;br&amp;gt;&lt;br /&gt;
[] [] Critical&lt;br /&gt;
&lt;br /&gt;
Corruption [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
Experience [] [] [] [] []&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Debts=&lt;br /&gt;
Nikolas was involved in your initial death. He owes you a Debt.&amp;lt;br&amp;gt;&lt;br /&gt;
Someone is watching out for a family member of yours. You owe them 2 Debts.&amp;lt;br&amp;gt;&lt;br /&gt;
You are dealing with a ghostly situation for someone and it isn’t going well. You owe them a Debt.&lt;/div&gt;</summary>
		<author><name>Pandorym</name></author>
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