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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Stigr</id>
	<title>Stigr - Revision history</title>
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	<updated>2026-05-16T06:11:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Stigr&amp;diff=424607&amp;oldid=prev</id>
		<title>Mrfarenheit: Created page with &quot;Basilisk_Hill_Breakdown  == Rank == *Human Scout 3 *XP: 5,000/8,000 *Alignment (Neutral) *Henchman to Farad *List any titles or holdings  ==  Retainers == * Retainer t...&quot;</title>
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		<updated>2022-07-13T02:29:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Basilisk_Hill_Breakdown&quot; title=&quot;Basilisk Hill Breakdown&quot;&gt;Basilisk_Hill_Breakdown&lt;/a&gt;  == Rank == *Human Scout 3 *XP: 5,000/8,000 *Alignment (Neutral) *Henchman to &lt;a href=&quot;/index.php/Farad&quot; title=&quot;Farad&quot;&gt;Farad&lt;/a&gt; *List any titles or holdings  ==  Retainers == * Retainer t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Scout 3&lt;br /&gt;
*XP: 5,000/8,000&lt;br /&gt;
*Alignment (Neutral)&lt;br /&gt;
*Henchman to [[Farad]]&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
==  Retainers ==&lt;br /&gt;
* Retainer to [[Farad]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; 16 (open doors 4-in-6, +2 melee attack, +2 damage)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; 16 (+2 additional languages)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;WIS&amp;#039;&amp;#039;&amp;#039; 8&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039; 13 (+1 init bonus, +1 AC bonus, +1 ranged attack)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; 9&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;CHA&amp;#039;&amp;#039;&amp;#039; 8&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**Naturalist (Int, skilled) 8+; identify and harvest plants for edible and medicinal purposes.&lt;br /&gt;
**Tracking (Wis, skilled) 10+; follow tracks left by individuals.&lt;br /&gt;
**Wilderness survival (Wis, skilled) 10+; find food, shelter, etc. in wilderness terrain.&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
** Cleave as fighters (i.e. up to HD times, using half movement)&lt;br /&gt;
** Ranged fighting style (+1 ranged attack, ranged attack in melee)&lt;br /&gt;
** Climb 14+ (as thief)&lt;br /&gt;
** Hear Noise 12+ (as thief)&lt;br /&gt;
** Sneak 12+ (as thief)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Force back (Str) 13+; force an opponent in a direction of your choosing, a number of feet equal to the difference between the roll and the target number or else take 1/2 damage from a normal attack.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039; +1 DEX bonus&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; 3d6&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;MV&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Init&amp;#039;&amp;#039;&amp;#039; +1&lt;br /&gt;
*Attacks 18 [+1]&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; 11 &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039; 12 &amp;#039;&amp;#039;&amp;#039;P/P&amp;#039;&amp;#039;&amp;#039; 13 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; 14 &amp;#039;&amp;#039;&amp;#039;R/S/S&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&amp;#039;t list party treasure here. That&amp;#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Mrfarenheit</name></author>
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