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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Talk%3ATROS_in_the_Hammer%3AMagic_Spirits</id>
	<title>Talk:TROS in the Hammer:Magic Spirits - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Talk%3ATROS_in_the_Hammer%3AMagic_Spirits"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;action=history"/>
	<updated>2026-07-31T11:54:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=32796&amp;oldid=prev</id>
		<title>Silentdaikyu at 01:12, 29 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=32796&amp;oldid=prev"/>
		<updated>2006-09-29T01:12:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:12, 29 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It looks like you can sustain a spell with no dice. This makes sense to me, especially given the fact that there are no constant and dormant spells in this campaign.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It looks like you can sustain a spell with no dice. This makes sense to me, especially given the fact that there are no constant and dormant spells in this campaign.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Are you sure about this?  My understanding was that to maintain a spell you had to set aside CTN-casting successes in dice.  Now this could result in 0 dice if the CTN were low and the casting successes were hight, but it would not ALWAYS result in 0 mainantence cost. [[User:Skalchemist|Skalchemist]] 13:35, 28 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Are you sure about this?  My understanding was that to maintain a spell you had to set aside CTN-casting successes in dice.  Now this could result in 0 dice if the CTN were low and the casting successes were hight, but it would not ALWAYS result in 0 mainantence cost. [[User:Skalchemist|Skalchemist]] 13:35, 28 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::You are right. I only meant that it is possible to maintain a spell with no dice.[[User:Silentdaikyu|Silentdaikyu]] 18:12, 28 September 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mana spells sole purpose is to add spell dice to your pool when you are short and need to cast something immediately. It lasts endurance in rounds so in Peregrine&amp;#039;s case he couldn&amp;#039;t cast anything with a CTN greater than 6. Of course this would depend on when in the spell it is assumed that the spell pool dice are expended.[[User:Silentdaikyu|Silentdaikyu]] 17:12, 26 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mana spells sole purpose is to add spell dice to your pool when you are short and need to cast something immediately. It lasts endurance in rounds so in Peregrine&amp;#039;s case he couldn&amp;#039;t cast anything with a CTN greater than 6. Of course this would depend on when in the spell it is assumed that the spell pool dice are expended.[[User:Silentdaikyu|Silentdaikyu]] 17:12, 26 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:We&amp;#039;ll have to go over these things briefly when both of us have the book in front of us.  Hopefully it will be very fresh in your mind and you will be able to quickly explain this to me from the text.[[User:Skalchemist|Skalchemist]] 13:35, 28 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:We&amp;#039;ll have to go over these things briefly when both of us have the book in front of us.  Hopefully it will be very fresh in your mind and you will be able to quickly explain this to me from the text.[[User:Skalchemist|Skalchemist]] 13:35, 28 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silentdaikyu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=32764&amp;oldid=prev</id>
		<title>Skalchemist: Replied to Pete</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=32764&amp;oldid=prev"/>
		<updated>2006-09-28T20:35:08Z</updated>

		<summary type="html">&lt;p&gt;Replied to Pete&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:35, 28 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. Magic movements are Form vs skill target (not spell target) the skill can be anything from ritual magic to symbol drawing to dancing. Failure does not change the target number.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. Magic movements are Form vs skill target (not spell target) the skill can be anything from ritual magic to symbol drawing to dancing. Failure does not change the target number.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bearing these things in mind, would it be possible for me to have increased ritual magic instead of meditation? [[User:Silentdaikyu|Silentdaikyu]] 17:12, 26 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bearing these things in mind, would it be possible for me to have increased ritual magic instead of meditation? [[User:Silentdaikyu|Silentdaikyu]] 17:12, 26 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:By all means, makes sense to me. [[User:Skalchemist|Skalchemist]] 13:35, 28 September 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----------------------------------------------------------------------------------&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----------------------------------------------------------------------------------&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It looks like you can sustain a spell with no dice. This makes sense to me, especially given the fact that there are no constant and dormant spells in this campaign.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It looks like you can sustain a spell with no dice. This makes sense to me, especially given the fact that there are no constant and dormant spells in this campaign.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Are you sure about this?  My understanding was that to maintain a spell you had to set aside CTN-casting successes in dice.  Now this could result in 0 dice if the CTN were low and the casting successes were hight, but it would not ALWAYS result in 0 mainantence cost. [[User:Skalchemist|Skalchemist]] 13:35, 28 September 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mana spells sole purpose is to add spell dice to your pool when you are short and need to cast something immediately. It lasts endurance in rounds so in Peregrine&amp;#039;s case he couldn&amp;#039;t cast anything with a CTN greater than 6. Of course this would depend on when in the spell it is assumed that the spell pool dice are expended.[[User:Silentdaikyu|Silentdaikyu]] 17:12, 26 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mana spells sole purpose is to add spell dice to your pool when you are short and need to cast something immediately. It lasts endurance in rounds so in Peregrine&amp;#039;s case he couldn&amp;#039;t cast anything with a CTN greater than 6. Of course this would depend on when in the spell it is assumed that the spell pool dice are expended.[[User:Silentdaikyu|Silentdaikyu]] 17:12, 26 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:We&#039;ll have to go over these things briefly when both of us have the book in front of us.  Hopefully it will be very fresh in your mind and you will be able to quickly explain this to me from the text.[[User:Skalchemist|Skalchemist]] 13:35, 28 September 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skalchemist</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=32566&amp;oldid=prev</id>
		<title>Silentdaikyu: Some corrections and insights about magic system~~~~</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=32566&amp;oldid=prev"/>
		<updated>2006-09-27T00:12:29Z</updated>

		<summary type="html">&lt;p&gt;Some corrections and insights about magic system~~~~&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:12, 27 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: Depends.  Lets take the healing first.  This is instant, to a point.  I will probably have to put limits on what can be healed with a charm (i.e. a spells of one) without maintainance, with more significant healing requiring power (i.e. spells of three).  Once the healing is complete, it is permanent, and need not be maintained.  But there is a minimum amount of time it will take to heal serious wounds, which can occur before, during, or after casting.  If person has a pelvis fractured into a hundred pieces, for example, it&amp;#039;s going to take several minutes to heal this, regardless of the spell you cast.  Human to frog?  Probably not possible at all; were you planning on trying this?  Build a boulder into a bridge...maintained, if the bridge itself was not a stable structure.  However, if the bridge was completely stable, it would not need to be maintained.  Making a weakling into a body builder...this is a very good one.  I&amp;#039;m thinking there are two ways of doing this.  Way #1 is maintained, and much simpler.  In Way #1 you are not REALLY altering the musculature of the person, you are just &amp;quot;strengthening them&amp;quot;.  Way #2 is more like healing, and would require words ike &amp;quot;alter&amp;quot;, &amp;quot;strength&amp;quot;, &amp;quot;flesh&amp;quot;, &amp;quot;heal&amp;quot; etc.  Using these words, you COULD make a permanent change in a person&amp;#039;s strength, up to the 10 limit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: Depends.  Lets take the healing first.  This is instant, to a point.  I will probably have to put limits on what can be healed with a charm (i.e. a spells of one) without maintainance, with more significant healing requiring power (i.e. spells of three).  Once the healing is complete, it is permanent, and need not be maintained.  But there is a minimum amount of time it will take to heal serious wounds, which can occur before, during, or after casting.  If person has a pelvis fractured into a hundred pieces, for example, it&amp;#039;s going to take several minutes to heal this, regardless of the spell you cast.  Human to frog?  Probably not possible at all; were you planning on trying this?  Build a boulder into a bridge...maintained, if the bridge itself was not a stable structure.  However, if the bridge was completely stable, it would not need to be maintained.  Making a weakling into a body builder...this is a very good one.  I&amp;#039;m thinking there are two ways of doing this.  Way #1 is maintained, and much simpler.  In Way #1 you are not REALLY altering the musculature of the person, you are just &amp;quot;strengthening them&amp;quot;.  Way #2 is more like healing, and would require words ike &amp;quot;alter&amp;quot;, &amp;quot;strength&amp;quot;, &amp;quot;flesh&amp;quot;, &amp;quot;heal&amp;quot; etc.  Using these words, you COULD make a permanent change in a person&amp;#039;s strength, up to the 10 limit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-----------------------------------------------------------------------------------&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I skimmed over the sorcery rules since Sunday&#039;s game. Here is a list of the other things I did wrong.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1. Meditation can only be used for spells of many. Failure does not change the target number.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2. Magic sounds are Form vs skill target (not spell target) the skill can be anything from ritual magic to musical instrument. Failure does not change the target number.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3. Magic movements are Form vs skill target (not spell target) the skill can be anything from ritual magic to symbol drawing to dancing. Failure does not change the target number.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bearing these things in mind, would it be possible for me to have increased ritual magic instead of meditation? [[User:Silentdaikyu|Silentdaikyu]] 17:12, 26 September 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-----------------------------------------------------------------------------------&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It looks like you can sustain a spell with no dice. This makes sense to me, especially given the fact that there are no constant and dormant spells in this campaign. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mana spells sole purpose is to add spell dice to your pool when you are short and need to cast something immediately. It lasts endurance in rounds so in Peregrine&#039;s case he couldn&#039;t cast anything with a CTN greater than 6. Of course this would depend on when in the spell it is assumed that the spell pool dice are expended.[[User:Silentdaikyu|Silentdaikyu]] 17:12, 26 September 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silentdaikyu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31166&amp;oldid=prev</id>
		<title>Skalchemist: minor change</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31166&amp;oldid=prev"/>
		<updated>2006-09-04T16:29:08Z</updated>

		<summary type="html">&lt;p&gt;minor change&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:29, 4 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: So, by your definition would shaping a boulder into a bridge be instant, making a weakling into a body builder  be instant, healing a wound, turning a human into a frog  be instant? [[User:Silentdaikyu|Silentdaikyu]] 18:08, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: So, by your definition would shaping a boulder into a bridge be instant, making a weakling into a body builder  be instant, healing a wound, turning a human into a frog  be instant? [[User:Silentdaikyu|Silentdaikyu]] 18:08, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No, but not for the reasons you think&lt;/del&gt;.  Lets take the healing first.  This is instant, to a point.  I will probably have to put limits on what can be healed with a charm (i.e. a spells of one), with more significant healing requiring power (i.e. spells of three).  Once the healing is complete, it is permanent, and need not be maintained.  Human to frog?  Probably not possible at all; were you planning on trying this?  Build a boulder into a bridge...maintained, if the bridge itself was not a stable structure.  However, if the bridge was completely stable, it would not need to be maintained.  Making a weakling into a body builder...this is a very good one.  I&#039;m thinking there are two ways of doing this.  Way #1 is maintained, and much simpler.  In Way #1 you are not REALLY altering the musculature of the person, you are just &quot;strengthening them&quot;.  Way #2 is more like healing, and would require words &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/del&gt;&quot;alter&quot;, &quot;strength&quot;, &quot;flesh&quot;, &quot;heal&quot; etc.  Using these words, you COULD make a permanent change in a person&#039;s strength, up to the 10 limit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depends&lt;/ins&gt;.  Lets take the healing first.  This is instant, to a point.  I will probably have to put limits on what can be healed with a charm (i.e. a spells of one) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without maintainance&lt;/ins&gt;, with more significant healing requiring power (i.e. spells of three).  Once the healing is complete, it is permanent, and need not be maintained&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  But there is a minimum amount of time it will take to heal serious wounds, which can occur before, during, or after casting.  If person has a pelvis fractured into a hundred pieces, for example, it&#039;s going to take several minutes to heal this, regardless of the spell you cast&lt;/ins&gt;.  Human to frog?  Probably not possible at all; were you planning on trying this?  Build a boulder into a bridge...maintained, if the bridge itself was not a stable structure.  However, if the bridge was completely stable, it would not need to be maintained.  Making a weakling into a body builder...this is a very good one.  I&#039;m thinking there are two ways of doing this.  Way #1 is maintained, and much simpler.  In Way #1 you are not REALLY altering the musculature of the person, you are just &quot;strengthening them&quot;.  Way #2 is more like healing, and would require words &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ike &lt;/ins&gt;&quot;alter&quot;, &quot;strength&quot;, &quot;flesh&quot;, &quot;heal&quot; etc.  Using these words, you COULD make a permanent change in a person&#039;s strength, up to the 10 limit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skalchemist</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31164&amp;oldid=prev</id>
		<title>Skalchemist: replied to pete</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31164&amp;oldid=prev"/>
		<updated>2006-09-04T16:26:47Z</updated>

		<summary type="html">&lt;p&gt;replied to pete&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:26, 4 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Give a person a dream or vision or otherwise screw with their perceptions - maintained, for the most part, for as long as you want the screwing to continue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Give a person a dream or vision or otherwise screw with their perceptions - maintained, for the most part, for as long as you want the screwing to continue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Making someone your puppet - maintained, for as long as they are your puppet.[[User:Skalchemist|Skalchemist]] 08:54, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Making someone your puppet - maintained, for as long as they are your puppet.[[User:Skalchemist|Skalchemist]] 08:54, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: So, by your definition would shaping a boulder into a bridge be instant, making a weakling into a body builder  be instant, healing a wound, turning a human into a frog  be instant? [[User:Silentdaikyu|Silentdaikyu]] 18:08, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: So, by your definition would shaping a boulder into a bridge be instant, making a weakling into a body builder  be instant, healing a wound, turning a human into a frog  be instant? [[User:Silentdaikyu|Silentdaikyu]] 18:08, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::: No, but not for the reasons you think.  Lets take the healing first.  This is instant, to a point.  I will probably have to put limits on what can be healed with a charm (i.e. a spells of one), with more significant healing requiring power (i.e. spells of three).  Once the healing is complete, it is permanent, and need not be maintained.  Human to frog?  Probably not possible at all; were you planning on trying this?  Build a boulder into a bridge...maintained, if the bridge itself was not a stable structure.  However, if the bridge was completely stable, it would not need to be maintained.  Making a weakling into a body builder...this is a very good one.  I&#039;m thinking there are two ways of doing this.  Way #1 is maintained, and much simpler.  In Way #1 you are not REALLY altering the musculature of the person, you are just &quot;strengthening them&quot;.  Way #2 is more like healing, and would require words like &quot;alter&quot;, &quot;strength&quot;, &quot;flesh&quot;, &quot;heal&quot; etc.  Using these words, you COULD make a permanent change in a person&#039;s strength, up to the 10 limit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skalchemist</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31138&amp;oldid=prev</id>
		<title>Silentdaikyu at 01:45, 3 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31138&amp;oldid=prev"/>
		<updated>2006-09-03T01:45:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:45, 3 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Give a person a dream or vision or otherwise screw with their perceptions - maintained, for the most part, for as long as you want the screwing to continue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Give a person a dream or vision or otherwise screw with their perceptions - maintained, for the most part, for as long as you want the screwing to continue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Making someone your puppet - maintained, for as long as they are your puppet.[[User:Skalchemist|Skalchemist]] 08:54, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Making someone your puppet - maintained, for as long as they are your puppet.[[User:Skalchemist|Skalchemist]] 08:54, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: So, by your definition&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;shaping a boulder into a bridge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/del&gt;be instant, making a weakling into a body builder &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/del&gt;be instant, turning a human into a frog &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/del&gt;be instant&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;[[User:Silentdaikyu|Silentdaikyu]] 18:08, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: So, by your definition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/ins&gt;shaping a boulder into a bridge be instant, making a weakling into a body builder &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;be instant&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, healing a wound&lt;/ins&gt;, turning a human into a frog &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;be instant&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? &lt;/ins&gt;[[User:Silentdaikyu|Silentdaikyu]] 18:08, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silentdaikyu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31112&amp;oldid=prev</id>
		<title>Silentdaikyu at 01:08, 2 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31112&amp;oldid=prev"/>
		<updated>2006-09-02T01:08:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:08, 2 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Give a person a dream or vision or otherwise screw with their perceptions - maintained, for the most part, for as long as you want the screwing to continue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Give a person a dream or vision or otherwise screw with their perceptions - maintained, for the most part, for as long as you want the screwing to continue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Making someone your puppet - maintained, for as long as they are your puppet.[[User:Skalchemist|Skalchemist]] 08:54, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Making someone your puppet - maintained, for as long as they are your puppet.[[User:Skalchemist|Skalchemist]] 08:54, 1 September 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: So, by your definition, shaping a boulder into a bridge would be instant, making a weakling into a body builder would be instant, turning a human into a frog would be instant.[[User:Silentdaikyu|Silentdaikyu]] 18:08, 1 September 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silentdaikyu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31090&amp;oldid=prev</id>
		<title>Skalchemist: answered pete</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31090&amp;oldid=prev"/>
		<updated>2006-09-01T15:54:00Z</updated>

		<summary type="html">&lt;p&gt;answered pete&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:54, 1 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Can spirits cast constant and dormant spells? [[User:Silentdaikyu|Silentdaikyu]] 11:33, 31 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Can spirits cast constant and dormant spells? [[User:Silentdaikyu|Silentdaikyu]] 11:33, 31 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-------------------------------------------------------There seems to be some controversy on the TROS forum on how instantaneous spells work. Some people seem to think that once an instantaneous spell changes an object etc. that object stays changed until someone uses a spell to change it back. Others seem to believe that everything directly changed by a spell changes back as soon as the spell duration is over. Still others seem to believe that if the direct result of the spell could be accomplished naturally then the effect is permanent, but if it was unnatural then the effect ends at the expiry of the spell. I am of the opinion that any changes made to a target directly by a spell should change back once the spell is over. All the indirect effects would be permanent. I hope this makes some sense to you.[[User:Silentdaikyu|Silentdaikyu]] 12:19, 31 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-------------------------------------------------------There seems to be some controversy on the TROS forum on how instantaneous spells work. Some people seem to think that once an instantaneous spell changes an object etc. that object stays changed until someone uses a spell to change it back. Others seem to believe that everything directly changed by a spell changes back as soon as the spell duration is over. Still others seem to believe that if the direct result of the spell could be accomplished naturally then the effect is permanent, but if it was unnatural then the effect ends at the expiry of the spell. I am of the opinion that any changes made to a target directly by a spell should change back once the spell is over. All the indirect effects would be permanent. I hope this makes some sense to you.[[User:Silentdaikyu|Silentdaikyu]] 12:19, 31 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Here is my rule - spirits cannot do constant or dormant charms/powers/weavings.  Either a charm, power, or weaving acheives its effect instantly, or it must be maintained by the spirit creating it.  Here is the reason I love this rule; it means that for every pseudo-permanent magical effect there must be a spirit somewhere constantly maintaining it.  Magic sword?  Has a spirit inside of it that is maintaining the &quot;kill people real good&quot; effect.  Magic lantern?  has a spirit inside it maintaining the flame effect.  Want your totem spirit to keep the rains coming to water the fields?  Thats fine, but it might not be able to also heal your sick and wounded because of all those Power Pool dice tied up in the rain-making.  This really tickles me pink.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:As to what counts and instant and what counts as maintained, my rule will be that anything that requires &quot;tending&quot; must be maintained.  By tending I mean constant adjustment, modification, or concentration to continue.  Using Mind control as the venue of interest...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*Implant a memory in someone, or remove a simple memory from someone - Instant for very simple memories, maintained for more complicated ones.  Maintained not because they will go back to their previous memories when the spell is up, but because it is difficult to rewrite memories and takes some time, the rule of thumb being maintain the spell for 1/100th of the duration of the experience that would have generated the memory, if less than a couple of seconds, it is instant.  So lets say you want to implant a memory in my head that I killed my best friend.  If you just want to implant the image in my mind of the knife sinking home in my friend&#039;s breast, while I stare into the horror in his eyes, that is instant.  If you want to have a whole set of events leading up to the killing (say, a day&#039;s worth), that&#039;s 86400 seconds worth of editing, or 864 seconds (14 and a half minutes) worth of maintaining you will have to do.  However, once the maintaining is over, the spell is permanent; the memories have been created.  Destorying memories is easier, if you don&#039;t want to actually replace them with anything and just leave a big blank; that is always instantaneous...call that 1/1000th of the duration of the memories themselves.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Implant a simple suggestion or urge - Instant or maintained, depending on whether the urge is simple or complicated.  By simple I mean something that can be acheived or dealt with in a fairly short amount of time and that is not far from the sorts of things they might be inclined to do anyway. Examples include most distractions (&quot;Wow, those serving girls are hot, I think I will go talk to them and ignore my guard post&quot;), abrupt phyiscal actions (&quot;Wow, I want to hit my officer right NOW!&quot;), he person gets a willpower roll to resist of some variety, and if they fail they act on the suggestion or urge as they would if it had come from their own mind naturally.  More complicated urges may require maintenance because they are really a SERIES of urges/suggestions.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*Give a person a dream or vision or otherwise screw with their perceptions - maintained, for the most part, for as long as you want the screwing to continue.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*Making someone your puppet - maintained, for as long as they are your puppet.[[User:Skalchemist|Skalchemist]] 08:54, 1 September 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skalchemist</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31071&amp;oldid=prev</id>
		<title>Silentdaikyu at 19:19, 31 August 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31071&amp;oldid=prev"/>
		<updated>2006-08-31T19:19:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:19, 31 August 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::WOW, I love those words.  Thats 8 - two free, and your 6 proficiency points.  Which would be your primary?  I freely admit I have no idea how this will work in practice; I cribbed the idea from Donjon and Ars Magica.  The hard part is going to be implementing the words into actual game mechanics, especially in terms of magnitude.  But looking at that list of words I&amp;#039;m pretty darn excited.[[User:Skalchemist|Skalchemist]] 07:23, 25 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::WOW, I love those words.  Thats 8 - two free, and your 6 proficiency points.  Which would be your primary?  I freely admit I have no idea how this will work in practice; I cribbed the idea from Donjon and Ars Magica.  The hard part is going to be implementing the words into actual game mechanics, especially in terms of magnitude.  But looking at that list of words I&amp;#039;m pretty darn excited.[[User:Skalchemist|Skalchemist]] 07:23, 25 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::One example and some spell sentences which I plan to work on. Just putting words together so far. I haven&amp;#039;t decided which is the primary yet, right now I&amp;#039;m leading toward control. I changed healing and strength to verbs. BTW can a verb be changed to a noun in a more complex spell or vice versa?  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::One example and some spell sentences which I plan to work on. Just putting words together so far. I haven&amp;#039;t decided which is the primary yet, right now I&amp;#039;m leading toward control. I changed healing and strength to verbs. BTW can a verb be changed to a noun in a more complex spell or vice versa?  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::&#039;&#039;&#039;I control the mind of that man.&#039;&#039;&#039; For complete control of a human targets mind, no resistance roll. This is a level 3 Conquer effect, Area 0 (only one target and mind is considered Area 0), Range 2 (line of sight), Target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;(animal). I&#039;m not completely sure how duration works, so for now this is an instantaneous effect but it can be sustained by not recovering magic pool dice used to cast it. CTN &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;(or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;if mind or control are primary).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::&#039;&#039;&#039;I control the mind of that man.&#039;&#039;&#039; For complete control of a human targets mind, no resistance roll. This is a level 3 Conquer effect, Area 0 (only one target and mind is considered Area 0), Range 2 (line of sight), Target &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;(animal). I&#039;m not completely sure how duration works, so for now this is an instantaneous effect but it can be sustained by not recovering magic pool dice used to cast it. CTN &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;(or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/ins&gt;if mind or control are primary).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::&amp;#039;&amp;#039;&amp;#039;Things I&amp;#039;m working on&amp;#039;&amp;#039;&amp;#039;, I heal myself. I strengthen the perception of my mind. I speed my movement. I control his/it&amp;#039;s movement. I control the lock. I speed the boat. I strenghen my perception. I control his pain. I control the speed of his movement. For some of these I&amp;#039;m not sure of the grammar, you can let me know what I can get away with. [[User:Silentdaikyu|Silentdaikyu]] 21:44, 27 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::&amp;#039;&amp;#039;&amp;#039;Things I&amp;#039;m working on&amp;#039;&amp;#039;&amp;#039;, I heal myself. I strengthen the perception of my mind. I speed my movement. I control his/it&amp;#039;s movement. I control the lock. I speed the boat. I strenghen my perception. I control his pain. I control the speed of his movement. For some of these I&amp;#039;m not sure of the grammar, you can let me know what I can get away with. [[User:Silentdaikyu|Silentdaikyu]] 21:44, 27 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Peregrine IS a Falcon spirit.  You can&amp;#039;t say &amp;quot;I heal myself&amp;quot;; only one word.  But &amp;quot;I heal the Falcon&amp;quot; is equivalent.  As to Bird as a word (isn&amp;#039;t that a song?), how about &amp;quot;I control that bird&amp;quot; to make a a sparrow distract an enemy, or &amp;quot;I control and strengthen those birds&amp;quot; to get a flock of mighty geese to attack your enemies.  Or &amp;quot;I percieve the mind of those birds&amp;quot; might let you see what they see, or at least know what they know; convenient if they are pigeons roosting in the battlements of an enemy castle.  [[User:Skalchemist|Skalchemist]] 07:14, 29 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Peregrine IS a Falcon spirit.  You can&amp;#039;t say &amp;quot;I heal myself&amp;quot;; only one word.  But &amp;quot;I heal the Falcon&amp;quot; is equivalent.  As to Bird as a word (isn&amp;#039;t that a song?), how about &amp;quot;I control that bird&amp;quot; to make a a sparrow distract an enemy, or &amp;quot;I control and strengthen those birds&amp;quot; to get a flock of mighty geese to attack your enemies.  Or &amp;quot;I percieve the mind of those birds&amp;quot; might let you see what they see, or at least know what they know; convenient if they are pigeons roosting in the battlements of an enemy castle.  [[User:Skalchemist|Skalchemist]] 07:14, 29 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: A more complicated charm.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: I strengthen the Falcon. To make Peregrine increase his strength by 1 point per success? This is a level 3 sculpture effect + a level 2 conquer effect, target 3(animal), range 0(self), volume 2(I&#039;d say 1 for Falcon form but for the wingspan), once again I am unsure about how duration works so this charm would be instantaneous. CTN 8(7 because Falcon is primary)[[User:Silentdaikyu|Silentdaikyu]] 12:19, 31 August 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-------------------------------------------------------&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-------------------------------------------------------&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Can spirits cast constant and dormant spells? [[User:Silentdaikyu|Silentdaikyu]] 11:33, 31 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Can spirits cast constant and dormant spells? [[User:Silentdaikyu|Silentdaikyu]] 11:33, 31 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-------------------------------------------------------There seems to be some controversy on the TROS forum on how instantaneous spells work. Some people seem to think that once an instantaneous spell changes an object etc. that object stays changed until someone uses a spell to change it back. Others seem to believe that everything directly changed by a spell changes back as soon as the spell duration is over. Still others seem to believe that if the direct result of the spell could be accomplished naturally then the effect is permanent, but if it was unnatural then the effect ends at the expiry of the spell. I am of the opinion that any changes made to a target directly by a spell should change back once the spell is over. All the indirect effects would be permanent. I hope this makes some sense to you.[[User:Silentdaikyu|Silentdaikyu]] 12:19, 31 August 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silentdaikyu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31070&amp;oldid=prev</id>
		<title>Silentdaikyu at 18:33, 31 August 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:TROS_in_the_Hammer:Magic_Spirits&amp;diff=31070&amp;oldid=prev"/>
		<updated>2006-08-31T18:33:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:33, 31 August 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Peregrine IS a Falcon spirit.  You can&amp;#039;t say &amp;quot;I heal myself&amp;quot;; only one word.  But &amp;quot;I heal the Falcon&amp;quot; is equivalent.  As to Bird as a word (isn&amp;#039;t that a song?), how about &amp;quot;I control that bird&amp;quot; to make a a sparrow distract an enemy, or &amp;quot;I control and strengthen those birds&amp;quot; to get a flock of mighty geese to attack your enemies.  Or &amp;quot;I percieve the mind of those birds&amp;quot; might let you see what they see, or at least know what they know; convenient if they are pigeons roosting in the battlements of an enemy castle.  [[User:Skalchemist|Skalchemist]] 07:14, 29 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Peregrine IS a Falcon spirit.  You can&amp;#039;t say &amp;quot;I heal myself&amp;quot;; only one word.  But &amp;quot;I heal the Falcon&amp;quot; is equivalent.  As to Bird as a word (isn&amp;#039;t that a song?), how about &amp;quot;I control that bird&amp;quot; to make a a sparrow distract an enemy, or &amp;quot;I control and strengthen those birds&amp;quot; to get a flock of mighty geese to attack your enemies.  Or &amp;quot;I percieve the mind of those birds&amp;quot; might let you see what they see, or at least know what they know; convenient if they are pigeons roosting in the battlements of an enemy castle.  [[User:Skalchemist|Skalchemist]] 07:14, 29 August 2006 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-------------------------------------------------------&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Can spirits cast constant and dormant spells? [[User:Silentdaikyu|Silentdaikyu]] 11:33, 31 August 2006 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silentdaikyu</name></author>
	</entry>
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