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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Ten_of_Clubs</id>
	<title>Ten of Clubs - Revision history</title>
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	<updated>2026-05-18T16:40:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ten_of_Clubs&amp;diff=11305&amp;oldid=prev</id>
		<title>152.163.100.73 at 02:10, 3 August 2005</title>
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		<updated>2005-08-03T02:10:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Ten of Clubs &lt;br /&gt;
&lt;br /&gt;
Power Level: 10 &lt;br /&gt;
Concept: playing card powerhouse &lt;br /&gt;
secret Identity: unknown &lt;br /&gt;
Base of Operations: mobile &lt;br /&gt;
Group affiliation: Royal Flush gang &lt;br /&gt;
Nationality: American &lt;br /&gt;
occupation: supervillain &lt;br /&gt;
height: 6&amp;#039;6&amp;quot; &lt;br /&gt;
weight: 280 lbs &lt;br /&gt;
eyes: brown &lt;br /&gt;
hair: shaved bald &lt;br /&gt;
&lt;br /&gt;
Str 20, Dex 14, Con 20, Int 10, Wis 10, Cha 11 (25 total) &lt;br /&gt;
&lt;br /&gt;
Init +2 ; Defense 19 (+6 base, +2 dex, +1 dodge); Spd 30 ft; &lt;br /&gt;
Base Attack +6; Atk +12 melee (+5 str, + 1 AF), Atk + 8 ranged (+2 dex); &lt;br /&gt;
SV Dmg +10, Fort +5, Ref +2, Will +0; &lt;br /&gt;
&lt;br /&gt;
Skills: ( 28 total) &lt;br /&gt;
climb +5, &lt;br /&gt;
intimidate +5, &lt;br /&gt;
listen +3, &lt;br /&gt;
Spot +5, &lt;br /&gt;
survival +3, &lt;br /&gt;
pilot: hovercard +2 &lt;br /&gt;
&lt;br /&gt;
Feats: ( 14 total) &lt;br /&gt;
attack focus (unarmed), &lt;br /&gt;
Immunity (Pain, heat, cold, pressure), &lt;br /&gt;
dodge, &lt;br /&gt;
durability &lt;br /&gt;
&lt;br /&gt;
Powers &amp;amp; Equipment: (68 total) &lt;br /&gt;
Amazing save: damage + 5 (source: mutation, 5 pp) &lt;br /&gt;
Superstrength + 10 (source: mutation, 60 pp) &lt;br /&gt;
- extra: protection, leaping &lt;br /&gt;
immovability + 5 (source: mutation, 5 pp) &lt;br /&gt;
hovercard vehicle &lt;br /&gt;
(effect: flight +7; power stunt: move-by attack; flaw: device; source: superscience, 8 pp) &lt;br /&gt;
&lt;br /&gt;
weaknesses: &lt;br /&gt;
Quirk: loves fighting. given the chance, Ten will keep on fighting to the point of having to be dragged off of the feild by his teammates&lt;/div&gt;</summary>
		<author><name>152.163.100.73</name></author>
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