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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=The_Avenger%3A_Quinn_James</id>
	<title>The Avenger: Quinn James - Revision history</title>
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	<updated>2026-08-02T11:48:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Avenger:_Quinn_James&amp;diff=253142&amp;oldid=prev</id>
		<title>RoadScholar: Created page with &quot;Quinn James – The Avenger. PL8  &#039;&#039;&#039;Abilities&#039;&#039;&#039; *Str 7 *Sta 5 *Agil 4 *Dex 4 *Fight 6 *Int 6 *Awa 2 *Pre 2 (72pts)  &#039;&#039;&#039;Combat&#039;&#039;&#039; *Initiative 12 &#039;&#039;Attacks&#039;&#039; *Unarmed +8 Dam 7...&quot;</title>
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		<updated>2013-12-22T17:46:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Quinn James – The Avenger. PL8  &amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039; *Str 7 *Sta 5 *Agil 4 *Dex 4 *Fight 6 *Int 6 *Awa 2 *Pre 2 (72pts)  &amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039; *Initiative 12 &amp;#039;&amp;#039;Attacks&amp;#039;&amp;#039; *Unarmed +8 Dam 7...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Quinn James – The Avenger. PL8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Str 7&lt;br /&gt;
*Sta 5&lt;br /&gt;
*Agil 4&lt;br /&gt;
*Dex 4&lt;br /&gt;
*Fight 6&lt;br /&gt;
*Int 6&lt;br /&gt;
*Awa 2&lt;br /&gt;
*Pre 2&lt;br /&gt;
(72pts)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Initiative 12&lt;br /&gt;
&amp;#039;&amp;#039;Attacks&amp;#039;&amp;#039;&lt;br /&gt;
*Unarmed +8 Dam 7&lt;br /&gt;
*Multiweapon +8 Dam 8 (Variable Descriptors).&lt;br /&gt;
*Multiattack fighting style. Att base +8, Dam 4.&lt;br /&gt;
*Thrown/Missile. +8, Dam 8 (Variable Descriptors)&lt;br /&gt;
*Multiattack, small missile. +8, Dam 4 (Ballistic)&lt;br /&gt;
*Various hurled microgrenades. Att base +8, Eff base 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Dodge 8 (+4)&lt;br /&gt;
*Fortitude 10 (+5)&lt;br /&gt;
*Parry 8 (+4)&lt;br /&gt;
*Toughness 8 (+2 Defensive roll) (1 pt protection)&lt;br /&gt;
*Will 6 (+4)&lt;br /&gt;
(17pts)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Acrobatics&amp;#039;&amp;#039;: 12(+16). Routine - Move at normal speed on a tightrope, go from prone to standing (free action), Lessen fall by 5 degrees.&lt;br /&gt;
*&amp;#039;&amp;#039;Athletics&amp;#039;&amp;#039;: 10(+17). Routine - Climb a brick wall at half speed, a corner at full speed. Jump running 27ft, standing 14ft. Run increase ground speed by 2 for 1 round. Swim at full speed in rough water. &lt;br /&gt;
*&amp;#039;&amp;#039;Close combat&amp;#039;&amp;#039;: +2 unarmed, +2 paired weapons (any).&lt;br /&gt;
*&amp;#039;&amp;#039;Deception&amp;#039;&amp;#039;: 5 (+7)&lt;br /&gt;
*&amp;#039;&amp;#039;Expertise&amp;#039;&amp;#039;: Science 12 (+18). Forensics 5 (+11). Computer 6(+12). Law 5(+11).&lt;br /&gt;
&amp;#039;&amp;#039;Insight&amp;#039;&amp;#039;: 5 (+7)&lt;br /&gt;
&amp;#039;&amp;#039;Intimidation&amp;#039;&amp;#039;: 2 (+4)&lt;br /&gt;
&amp;#039;&amp;#039;Investigation:&amp;#039;&amp;#039; 5 (+11)&lt;br /&gt;
&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039; 8 (+10)&lt;br /&gt;
&amp;#039;&amp;#039;Persuasion&amp;#039;&amp;#039;: 5 (+7)&lt;br /&gt;
&amp;#039;&amp;#039;Ranged combat&amp;#039;&amp;#039;: +4 (All thrown and missile weapons).&lt;br /&gt;
&amp;#039;&amp;#039;Sleight of Hand&amp;#039;&amp;#039;: 5(+9)&lt;br /&gt;
&amp;#039;&amp;#039;Stealth:&amp;#039;&amp;#039; 12 (+16)&lt;br /&gt;
&amp;#039;&amp;#039;Technology&amp;#039;&amp;#039;: 8 (+14)&lt;br /&gt;
&amp;#039;&amp;#039;Treatment&amp;#039;&amp;#039;: 5 (+11)&lt;br /&gt;
&amp;#039;&amp;#039;Vehicles:&amp;#039;&amp;#039; 8 (+12)&lt;br /&gt;
(63pts)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantages:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accurate attack, Agile feint, Chokehold, Defensive attack, Defensive roll 2, Diehard, Equipment 5 , Evasion, Fast Grab, Fearless, Improved critical (pin)2, Improved defence, Improved disarm, Improved grab, Improved initiative 2,Improvised tools, Improvised weapon 2, Move-by-action, Power Attack, Prone fighting, Redirect, Uncanny dodge, Weapon bind.&lt;br /&gt;
(26pts) +Eq (5pts)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Training powers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength feature&amp;#039;&amp;#039;&amp;#039; – Mental Strength. 1 pt&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Flurry.&amp;#039;&amp;#039; Multiattack 7, Str based, Variable descriptor 2 (any attack effect you wield, only up to the attacks rank) 1pt&lt;br /&gt;
*&amp;#039;&amp;#039;Multiweapon.&amp;#039;&amp;#039; Dam 1, Str based. Multiattack 8. Quirk (weapons/objects of opportunity)-1 pt. Variable descriptor 2. (2pts)&lt;br /&gt;
*&amp;#039;&amp;#039;Weapon toss/Missile use.&amp;#039;&amp;#039; Damage 1, ranged, Str based. Quirk (weapons/objects of opportunity)-1 pt. Variable descriptor 2pt (9pts)&lt;br /&gt;
*&amp;#039;&amp;#039;Small weapon spray.&amp;#039;&amp;#039; 1/2 str(4) at range(ballistic), multiattack , Short range (-1), Accurate +4. (weapons/objects of opportunity)-1 pt. (1pt)&lt;br /&gt;
*&amp;#039;&amp;#039;Vulcan nerve pinch&amp;#039;&amp;#039;. Subtle, Reversible. on Str 7. (1pt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Peak Performance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039; 3&lt;br /&gt;
*&amp;#039;&amp;#039;Free Running:&amp;#039;&amp;#039; Movement 7 - Environmental adaption (Three dimensional movement), Safe Fall, Sure footed 3, Wall crawling 1, swinging 1. Limited to urban/wooded environments (6 ranks). 8 points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inner Will Array&amp;#039;&amp;#039;&amp;#039;  .)&lt;br /&gt;
*&amp;#039;&amp;#039;Hurt anything&amp;#039;&amp;#039; : Penetrating 8, Variable Descriptor (any damage effect you wield,)Str Based, Activation -1, linked to Dam 1 10pts.&lt;br /&gt;
*&amp;#039;&amp;#039;Avenging strike&amp;#039;&amp;#039;: Nullify 10 (magic defences/immunities only),Str Based, Activation -1, linked to Dam 1. 1pt&lt;br /&gt;
*&amp;#039;&amp;#039;Iron Will&amp;#039;&amp;#039;. Refuses to lay down and die. Healing 9, triggered 1 (when suffering two or more degrees of damage), limited to self. 1 pt.&lt;br /&gt;
&lt;br /&gt;
Abilities 72pts + Defences 17pts + Skills 63pts + Advantages 31pts + Powers 37pts = 220pts!&lt;/div&gt;</summary>
		<author><name>RoadScholar</name></author>
	</entry>
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