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	<title>The Complex Session 1 - Revision history</title>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Complex_Session_1&amp;diff=73527&amp;oldid=prev</id>
		<title>Lonewulf at 09:59, 20 January 2008</title>
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		<updated>2008-01-20T09:59:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rpg.net/index.php?title=The_Complex_Session_1&amp;amp;diff=73527&amp;amp;oldid=73526&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Lonewulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Complex_Session_1&amp;diff=73526&amp;oldid=prev</id>
		<title>Lonewulf at 09:58, 20 January 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Complex_Session_1&amp;diff=73526&amp;oldid=prev"/>
		<updated>2008-01-20T09:58:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*(12) Sam*: It&amp;#039;s not much of a hospital as such. As sam is essentially a&lt;br /&gt;
wanderer going from place to place he usually justs set up shop in any&lt;br /&gt;
available house with decent facilities. A few rooms with beds, running water&lt;br /&gt;
if someone can fix that for him, as well as power from a fgenerator or solar&lt;br /&gt;
cells.&lt;br /&gt;
*(12) Sam*: He usually hires a few locals to act as nurses, training them at&lt;br /&gt;
the same time. This place doesn&amp;#039;t have running water, so he needs to look&lt;br /&gt;
into that having just arrived.&lt;br /&gt;
*(12) Sam*: Sometimes one of his old hospitals is still active when he&lt;br /&gt;
returns after a few years to a place, but mostly it has been abandoned.&lt;br /&gt;
*(12) Sam*: (( I haven&amp;#039;t actually though of this :-) ))&lt;br /&gt;
*(5) GM*: (( that seems to be just fine. ))&lt;br /&gt;
*(13) Gideon*: (( seems just fine to me ))&lt;br /&gt;
_whispering to Elizavetta, Hope this opens a tab_&lt;br /&gt;
_whispering to Elizavetta, blah, whisper back_&lt;br /&gt;
*(12) Sam*: This time, apart from the need to ix the place up a bit, there&lt;br /&gt;
is also need for a few strong arms and someone to keep a gang of kids out.&lt;br /&gt;
Kids, looking to trob the place of supplies according to a rumour Sam heard.&lt;br /&gt;
*(12) Sam*: (( All I got now ;-) ))&lt;br /&gt;
*(5) GM*: (( I seem to be having trouble opening whisper windows myself. ))&lt;br /&gt;
*(5) GM*: (( Is Elizavetta there? ))&lt;br /&gt;
*(8) Elizavetta*: (( I&amp;#039;m here ))&lt;br /&gt;
*(5) GM*: (( Whisper to me ))&lt;br /&gt;
** (13) Gideon just happenes to be one drifter among many out in the&lt;br /&gt;
wastelands, and see&amp;#039;s this small rundown town as just one more stop. Seems&lt;br /&gt;
he heard there was a saw bones here, which is mighty damn convenient as he&lt;br /&gt;
figures a checkup is in order. **&lt;br /&gt;
*(8) Elizavetta*: Elizavetta works into the room that makes up the new&lt;br /&gt;
doctor&amp;#039;s makeshift hospital. She goes up to the man that she assumes is in&lt;br /&gt;
charge and says &amp;quot;Hey, there, I heard that you&amp;#039;ve had problems with one of&lt;br /&gt;
your generator. I&amp;#039;m an electrician and I charge a reasonable rate. I&amp;#039;d give&lt;br /&gt;
you a business card, but I seem to have run out.&amp;quot; The young woman smiles at&lt;br /&gt;
the doctor, waiting for his response.&lt;br /&gt;
** (12) Sam smiles at the woman and nods. &amp;quot;Yes, that&amp;#039;s true. we really need&lt;br /&gt;
power. I don&amp;#039;t have much to offer you, eh. A free check up of course and&lt;br /&gt;
some trade stuff.&amp;quot; He pauses for a moment. &amp;quot;Eh what are your rates?&amp;quot; **&lt;br /&gt;
** (13) Gideon manages to detain a random local yokal long enough to get&lt;br /&gt;
directions, then heads on over to the &amp;#039;hospital&amp;#039; as it were. He may not need&lt;br /&gt;
a checkup, but he must have been out there long as bath is a given. **&lt;br /&gt;
** (8) Elizavetta Elizavetta nods and says &amp;quot;That will do. I&amp;#039;ll get right to&lt;br /&gt;
it. My name&amp;#039;s Elizavetta, by the way.&amp;quot; Having said her piece, the woman goes&lt;br /&gt;
over to the generator, takes a toolkit from the backpack she&amp;#039;s carrying, and&lt;br /&gt;
gets to work. **&lt;br /&gt;
*(12) Sam*: Great! Thank you so much. You have no idea what a relief that&lt;br /&gt;
is.&lt;br /&gt;
*(5) GM*: (( When I say PAUSE in capital letters, do not make any further&lt;br /&gt;
posts, btw. That will be when I throw things into &amp;quot;turns&amp;quot;, or write&lt;br /&gt;
something new happened. You may continue. ))&lt;br /&gt;
** (12) Sam follows her for a gfew steps and points out the problematic&lt;br /&gt;
machinery. &amp;quot;Oh, Sam.&amp;quot; **&lt;br /&gt;
** (8) Elizavetta &amp;quot;I&amp;#039;d usually charge more, Sam, but you&amp;#039;re a hospital, and&lt;br /&gt;
what would I do if I cleaned you out and then I needed your services. That&lt;br /&gt;
would be pretty stupid.&amp;quot; **&lt;br /&gt;
** (12) Sam laughs a little and nods agreement **&lt;br /&gt;
** (13) Gideon pushes his way into the makeshift waiting room, and does&lt;br /&gt;
indeed Pause as he takes this all in with a slow sweeping gaze. If there&amp;#039;s&lt;br /&gt;
an intern or something, he wonders if he gets a nasty look for the still&lt;br /&gt;
slung rife. **&lt;br /&gt;
** (12) Sam leaves Elizavetta to it and returns to the main room to check on&lt;br /&gt;
the patients. That little girl with the broken leg needs his attention now.&lt;br /&gt;
**&lt;br /&gt;
** (12) Sam then sees the new man waiting. &amp;quot;Ah, welcome Can I help you?&amp;quot; **&lt;br /&gt;
** (13) Gideon turns to face the man, and eyes dart to look size him up.&lt;br /&gt;
&amp;quot;You the doc?&amp;quot; Comes the reply, perfect english but...is that a slight hint&lt;br /&gt;
of an Irish accent? **&lt;br /&gt;
*(13) Gideon*: (( Look him up of course. &amp;gt;.&amp;gt; ))&lt;br /&gt;
*(12) Sam*: Hm, yes. I&amp;#039;m Sam. The doctor.&lt;br /&gt;
** (13) Gideon gives him a sligh nod. &amp;quot;We need to talk, if your not busy.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
*(12) Sam*: Me looks around and gestures the man over to an alcove or small&lt;br /&gt;
room with a drapery in front&amp;quot;No, I can spare a few minutes. Over here&lt;br /&gt;
please&amp;quot;&lt;br /&gt;
** (12) Sam looks around and gestures the man over to an alcove or small&lt;br /&gt;
room with a drapery in front&amp;quot;No, I can spare a few minutes. Over here&lt;br /&gt;
please&amp;quot; **&lt;br /&gt;
** (12) Sam isnt sure about the man and hopes this won&amp;#039;t mean trouble **&lt;br /&gt;
** (13) Gideon looks over, then starts that way without a word, or&lt;br /&gt;
unslinging his weapon. **&lt;br /&gt;
*(13) Gideon*: (( Only if you give him sugar. ))&lt;br /&gt;
*(12) Sam*: HEY! No guns here.&lt;br /&gt;
*(12) Sam*: (( Oops, misread that ))&lt;br /&gt;
** (13) Gideon pauses, turns to eye him, then in one deft motion unslings&lt;br /&gt;
the rifle and drops the mag in a waiting hand. &amp;quot;You want to hold it?&amp;quot; Comes&lt;br /&gt;
the deadpan reply. **&lt;br /&gt;
*(5) GM*: (( can you please whisper to me, Sam? (Wish I knew how to open a&lt;br /&gt;
window) ))&lt;br /&gt;
*(5) GM*: (( oooo, red ))&lt;br /&gt;
** (12) Sam gives the man a startled look and pales slightly bfore he shakes&lt;br /&gt;
his heas briefly. &amp;quot;No, just dont wave it about&amp;quot; **&lt;br /&gt;
*(5) GM*: _PAUSE_&lt;br /&gt;
*(5) GM*: (( Okay, going back to black font, because this is probably&lt;br /&gt;
annoying ))&lt;br /&gt;
*(5) GM*: *It happened quickly; so quickly, no one has much time to react.&lt;br /&gt;
In the hospital room people are currently standing, there&amp;#039;s a large&lt;br /&gt;
resounding BANG and the window collapses inwards. A second later, a molotov&lt;br /&gt;
cocktail falls through, exploding it&amp;#039;s contents onto the floor. Flames start&lt;br /&gt;
to lick the plaster and dry wood of the facility, which has had plenty of&lt;br /&gt;
time to go dry in the California heat.*&lt;br /&gt;
*(5) GM*: _UNPAUSE_&lt;br /&gt;
*(5) GM*: *Screaming starts to resound through the facility, as all of the&lt;br /&gt;
patients start to panic. Some can&amp;#039;t move, but some can; they all rush&lt;br /&gt;
outside unmolested.*&lt;br /&gt;
** (8) Elizavetta looks up, startled at the sound. &amp;quot;Holy Shit&amp;quot; bursts from&lt;br /&gt;
her mouth as she sees the flames. **&lt;br /&gt;
** (13) Gideon was about to reply that he wasn&amp;#039;t before when the wall tears&lt;br /&gt;
open, but he does spin around and slam the magazine back home. Or tries to&lt;br /&gt;
at least. **&lt;br /&gt;
*(13) Gideon*: (( Do I need to roll for that? ))&lt;br /&gt;
** (12) Sam turns in chock as the place starts to go up in flames &amp;quot;GET THE&lt;br /&gt;
PATIENTS OUT!&amp;quot; he shouts then pushes the stranger by him towards one of the&lt;br /&gt;
beds while he starts for the girls with the broken leg. **&lt;br /&gt;
*(5) GM*: (( see my PM ))&lt;br /&gt;
** (8) Elizavetta reacts without thinking, heading for the nearest patient&lt;br /&gt;
and trying to get them out of the burning building **&lt;br /&gt;
*(5) GM*: *A voice sounds outside the facility. &amp;quot;C&amp;#039;mon out, Samuel! I got a&lt;br /&gt;
bone to pick with you.&amp;quot;*&lt;br /&gt;
** (13) Gideon gives the man a look then goes towards one of the beds,&lt;br /&gt;
reslinging his rifle as he goes. **&lt;br /&gt;
** (12) Sam pales even further as he voice calls from outside but carries&lt;br /&gt;
the whimpering girl out the door as quickly as he can. **&lt;br /&gt;
*(12) Sam*: &amp;quot;Fuck it&amp;quot;, he mumbles&lt;br /&gt;
*(5) GM*: *Patients are evacuated, and Redtree is standing a couple yards&lt;br /&gt;
away from the door, using the wall for cover. He has in his hands a&lt;br /&gt;
pump-action 12 gauge shotgun, currently pointed at the doorway. Elizavetta&lt;br /&gt;
and the patient she led out, an aging man with a bad knee, are let out&lt;br /&gt;
without being molested. However, as Sam is in front of the door, he has to&lt;br /&gt;
deal with the crooked-tooth grin of the man.*&lt;br /&gt;
** (8) Elizavetta carefully seats the aging man a safe distance from the&lt;br /&gt;
hospital and then turns back to the hospital. She search the area for&lt;br /&gt;
something that can be used to put out the flames before the whole hospital&lt;br /&gt;
turns to ash. **&lt;br /&gt;
*(5) GM*: Redtree stands 5&amp;#039;10&amp;quot;, and seems to be of mixed Native American&lt;br /&gt;
ancestry. While his teeth ARE crooked, that does not make him particularly&lt;br /&gt;
ugly; although he has let himself go to waste lately. He currently wears a&lt;br /&gt;
crucific around his neck, and faded blue denim jeans and jacket.&lt;br /&gt;
** (12) Sam ignores the man for the few seconds it takes for him to hand his&lt;br /&gt;
charge over to one of his nurses. &amp;quot;What do you want Redtree?&amp;quot;, he says in a&lt;br /&gt;
tired voice. **&lt;br /&gt;
*(5) GM*: *The fire is raging quickly, as the cocktail was surprisingly&lt;br /&gt;
close to the ethanol and similar flammable materials kept in a local storage&lt;br /&gt;
cabinet; apparently, this was a planned strike. The flames are currently&lt;br /&gt;
starting to lick the roof.*&lt;br /&gt;
*(13) Gideon*: (( is Gideon still inside? ))&lt;br /&gt;
*(5) GM*: (( Yeah, you&amp;#039;re the slowest of the group. But declare an action&lt;br /&gt;
now. ))&lt;br /&gt;
** (8) Elizavetta gives it up as a lost cause and turns to face the maniac&lt;br /&gt;
who caused the fire. **&lt;br /&gt;
** (13) Gideon eyes the flames, so grabs on of the he hopes thick blankets&lt;br /&gt;
off a nearby bed and tries his best to smother what flames he can. He hopes&lt;br /&gt;
everyone else is outside by now. **&lt;br /&gt;
*(5) GM*: *It&amp;#039;s definitely a lost cause. The fire is too powerful and&lt;br /&gt;
spreading too quickly to be put out easily with some blankets, and in fact&lt;br /&gt;
they merely start to act as fuel for the fire. The heat is starting to get&lt;br /&gt;
intense at such a close range...*&lt;br /&gt;
*(5) GM*: *Redtree doesn&amp;#039;t even seem to notice Elizavetta, having his&lt;br /&gt;
attention focused on his obsession. &amp;quot;You&amp;#039;re a hard man to catch up with, you&lt;br /&gt;
know.&amp;quot; he says simply in response, his gun drawn and ready to be fired.&lt;br /&gt;
&amp;quot;You&amp;#039;ve kept yourself busy...&amp;quot;*&lt;br /&gt;
** (8) Elizavetta tries to get nearer to the maniac without attracting his&lt;br /&gt;
attention. **&lt;br /&gt;
** (12) Sam looks resigned to his fate, his expression an odd mix of anger,&lt;br /&gt;
frustration and guilt. &amp;quot;Well, you found me now. And almost killed 7 people&lt;br /&gt;
in the process. What do you want?&amp;quot; **&lt;br /&gt;
** (13) Gideon see&amp;#039;s the flames grow larger, and his stomach seems to have a&lt;br /&gt;
rock in it as he realizes it&amp;#039;s a lost cause. As such he goes to force&lt;br /&gt;
himself out and towards the door unslinging his rifle as he goes. **&lt;br /&gt;
** (5) Jeremiah Redtree seems to not notice Elizavetta as he starts to talk,&lt;br /&gt;
in what sounds like a southern drawl. &amp;quot;Aw, now, none of seem to be sufferin&amp;#039;&lt;br /&gt;
none. They were in no real danger -- it&amp;#039;s you who needs to pay, not them.&amp;quot;&lt;br /&gt;
He grins again. &amp;quot;And Justice is finally gettin&amp;#039; it&amp;#039;s hey-day.&amp;quot; **&lt;br /&gt;
** (8) Elizavetta wonders what in the hell she thinks she&amp;#039;s doing as she&lt;br /&gt;
unslungs her backpack from her back and then clocks him on the back of the&lt;br /&gt;
head with it, hoping that the 40 plus weight of toolkits and other stuff&lt;br /&gt;
inside will knock him out. **&lt;br /&gt;
** (12) Sam suddenly realized the man had finally snapped and begins to say&lt;br /&gt;
something just as Eizavetta comes up from behind him **&lt;br /&gt;
*(5) Jeremiah Redtree*: *A crowd is starting to form, all of them keeping&lt;br /&gt;
their distance. However, before Elizavetta can get into range, about a&lt;br /&gt;
couple of yards away, Jeremiah turns his gun on Elizavetta, turning his&lt;br /&gt;
glare on her. &amp;quot;Now, little one, why don&amp;#039;t you let us men handle this?&amp;quot;*&lt;br /&gt;
** (8) Elizavetta freezes **&lt;br /&gt;
** (13) Gideon more than likely comes out at that moment, and seeing the gun&lt;br /&gt;
aims his rifle at the man. &amp;quot;Yes, lets.&amp;quot; **&lt;br /&gt;
** (12) Sam looks on heart sinking but manages to shuffle to the side so he&lt;br /&gt;
isn&amp;#039;t in the range of someone else once Redtree starts shooting. **&lt;br /&gt;
*(5) Jeremiah Redtree*: *Jeremiah freezes, turning his look on Gideon. A&lt;br /&gt;
look like &amp;quot;Oh crap&amp;quot; appears on his face. Apparently, he should have&lt;br /&gt;
remembered reinforcements.*&lt;br /&gt;
*(12) Sam*: Redtree, please put the shotgun down so we can talk this through&lt;br /&gt;
** (12) Sam doesn&amp;#039;t really expect that to work though **&lt;br /&gt;
*(5) Jeremiah Redtree*: (( go ahead and make a post, Gideon. I should be&lt;br /&gt;
arranging these into turns ))&lt;br /&gt;
*(12) Sam*: (( Eliza first, then me then Gideon? ))&lt;br /&gt;
** (13) Gideon continues to aim dead center at the mans chest as he speaks.&lt;br /&gt;
&amp;quot;Now what in the blazes posessed you to burn a hopstial down man?&amp;quot; **&lt;br /&gt;
** (8) Elizavetta continues to carefully watch the man. If he seems about to&lt;br /&gt;
pull the trigger, she plans on throwing the backpack at him. **&lt;br /&gt;
*(5) Jeremiah Redtree*: (( yes ))&lt;br /&gt;
*(5) Jeremiah Redtree*: (( and Jeremiah goes &amp;#039;fore all&amp;#039;yall ))&lt;br /&gt;
*(8) Elizavetta*: (( I&amp;#039;m holding my action: does that help ))&lt;br /&gt;
*(5) Jeremiah Redtree*: *Jeremiah turns his head to Gideon, still keeping&lt;br /&gt;
his gun trained on the woman. &amp;quot;This man...&amp;quot; he says, gesturing to Sam. He&lt;br /&gt;
grins. &amp;quot;Aw, hell, why don&amp;#039;t you explain, Sam? You did it, you should&lt;br /&gt;
confess.&amp;quot;*&lt;br /&gt;
** (12) Sam speaks quietly and slowly knowing several poeple&amp;#039;s lives&lt;br /&gt;
probably depended on what ha said. &amp;quot;It still doesn&amp;#039;t make what you&amp;#039;re doing&lt;br /&gt;
right Redtree. torching a hospital never brought anyone back.&amp;quot;, Sam&lt;br /&gt;
gestureshelplesly as the inferno behind them, the heat uncomfortable **&lt;br /&gt;
*(5) Jeremiah Redtree*: Redtree swings his shotgun on Sam, anger in his&lt;br /&gt;
eyes. &amp;quot;I said EXPLAIN!&amp;quot; he shouts.&lt;br /&gt;
** (13) Gideon doesn&amp;#039;t take the chance, and as soon as the barrel starts to&lt;br /&gt;
swing he squeezes the trigger. **&lt;br /&gt;
*(5) Jeremiah Redtree*: (( okay, we take a break as I need to make a new&lt;br /&gt;
enemy for Sam. ))&lt;br /&gt;
*(13) Gideon*: (Sorry...&amp;gt;.&amp;gt;)&lt;br /&gt;
*(12) Sam*: (( Poor Jeremiah... ))&lt;br /&gt;
*(8) Elizavetta*: (( well that was an anteclimax ))&lt;br /&gt;
*(13) Gideon*: (( Now remember kids, this is why you don&amp;#039;t act rashly when&lt;br /&gt;
someone has a gun pointed /at/ you. ))&lt;br /&gt;
*(8) Elizavetta*: (( that&amp;#039;s why Elizavetta is alive and this Redtree is now&lt;br /&gt;
dead. ))&lt;br /&gt;
*(12) Sam*: (( Sam really doesn&amp;#039;t like guns, they mess up people&amp;#039;s lives and&lt;br /&gt;
backgrounds... ))&lt;br /&gt;
*(5) Jeremiah Redtree*: *A resounding bang sounds from Gideon&amp;#039;s Mini-14,&lt;br /&gt;
tearing through Jeremiah&amp;#039;s chest. He grunts, but doesn&amp;#039;t actually die. In&lt;br /&gt;
fact, he doesn&amp;#039;t even collapse from the pain; he swivels his shotgun towards&lt;br /&gt;
the doctor... and lets loose a blast. It&amp;#039;s a potential hit, although the&lt;br /&gt;
doctor can attempt to dodge (and probably expend a point of fatigue and&lt;br /&gt;
Dodge and Drop*&lt;br /&gt;
*(5) Jeremiah Redtree*: (And yes, that&amp;#039;s even with the -4 from pain)&lt;br /&gt;
** (12) Sam thrown himself down as the madman&amp;#039;s barrel swings his way, it&lt;br /&gt;
happens so quickly he doesn&amp;#039;&amp;#039;t have time to be surprised **&lt;br /&gt;
*(13) Gideon*: (( isn&amp;#039;t it Eliza&amp;#039;s turn? ))&lt;br /&gt;
** (8) Elizavetta thinking of what to do... **&lt;br /&gt;
*(13) Gideon*: (( sorry, missed it ))&lt;br /&gt;
*(5) Jeremiah Redtree*: (( Elizavetta is a noncombatant and is unsure of&lt;br /&gt;
what she&amp;#039;s doing. ))&lt;br /&gt;
** (13) Gideon doesn&amp;#039;t have time to aim, and taps off a three round burst&lt;br /&gt;
from the rifle as he mentally counts the cost. **&lt;br /&gt;
*(5) Jeremiah Redtree*: (( but I&amp;#039;ll let her throw her pack if she wishes ))&lt;br /&gt;
*(5) Jeremiah Redtree*: (( actually, I&amp;#039;ll let her do that BEFORE the gunman&lt;br /&gt;
shoots. ))&lt;br /&gt;
*(8) Elizavetta*: (( didn&amp;#039;t you say he&amp;#039;d be likely to fire if I did that? ))&lt;br /&gt;
*(13) Gideon*: (( Sounds good, he&amp;#039;ll hold off at the last second if Redtree&lt;br /&gt;
goes down. Otherwise he&amp;#039;ll fire. ))&lt;br /&gt;
*(5) Jeremiah Redtree*: (( he already did fire ))&lt;br /&gt;
*(13) Gideon*: (( He already did, and the guns no longer pointed in your&lt;br /&gt;
direction ))&lt;br /&gt;
*(5) Jeremiah Redtree*: (( he has to slide the pump back to get in a new&lt;br /&gt;
none ))&lt;br /&gt;
*(8) Elizavetta*: (( good point ))&lt;br /&gt;
** (8) Elizavetta throws her backpack at the back of Redtree&amp;#039;s head with all&lt;br /&gt;
her might, and then quickly moves so that she&amp;#039;s not where he last saw her.&lt;br /&gt;
**&lt;br /&gt;
*(5) Jeremiah Redtree*: (( one second while I look this up ))&lt;br /&gt;
*(13) Gideon*: (( No worries. ))&lt;br /&gt;
*(8) Elizavetta*: (( I know that her combat skills suck. :( ))&lt;br /&gt;
*(13) Gideon*: (( thats why you have the gun bunny. :) ))&lt;br /&gt;
*(12) Sam*: (( thank God! ))&lt;br /&gt;
*(5) Jeremiah Redtree*: *The pack barely thuds itself into the gunman, doing&lt;br /&gt;
hardly any more damage to Jeremiah. However, it throws him off-aim as he&lt;br /&gt;
instinctively moves a hand out to block out the pack, but is incapable of&lt;br /&gt;
&amp;quot;parrying&amp;quot; it. He gives a small &amp;quot;oof&amp;quot;, backing off a step. He looks at&lt;br /&gt;
Samuel on the ground, groaning and putting a hand to his chest. He seems to&lt;br /&gt;
rethink his plan, before turning and bolting.*&lt;br /&gt;
*(5) Jeremiah Redtree*: (( at a much slowed pace thanks to his injury, of&lt;br /&gt;
course. ))&lt;br /&gt;
** (13) Gideon is about to fire agian, but stops when Redtree runs off. He&lt;br /&gt;
doesn&amp;#039;t unshoulder his weapon though. **&lt;br /&gt;
** (12) Sam is almost unbelieving as he slowly gets to his feet and absently&lt;br /&gt;
dusts himelf off. He gives the stranger who saved him an odd look. &amp;quot;Thank&lt;br /&gt;
you&amp;quot; he says simply. **&lt;br /&gt;
** (8) Elizavetta goes over and retrieves her backpack, putting it back on.&lt;br /&gt;
**&lt;br /&gt;
*(5) Jeremiah Redtree*: *Jeremiah turns the corner, and Gideon loses his LoS&lt;br /&gt;
thanks to the wall of the burning hospital. As the hospital goes up, Sam&lt;br /&gt;
starts to realize that his entire livelihood is pretty much gone now.*&lt;br /&gt;
*(5) Jeremiah Redtree*: (( &amp;quot;That&amp;#039;s okay! I can just claim the insurance&lt;br /&gt;
policy! No need for adventure!&amp;quot; ))&lt;br /&gt;
** (13) Gideon palms the forgrip of the barrel as he turns to face Sam. &amp;quot;You&lt;br /&gt;
owe me a bullet.&amp;quot; **&lt;br /&gt;
** (8) Elizavetta &amp;quot;Shit! My tools!&amp;quot; Elizavetta shouts, suddenly realising&lt;br /&gt;
she&amp;#039;d left your electrician&amp;#039;s toolkit inside the hospital. **&lt;br /&gt;
** (12) Sam bends down and picks up the pack belonging to Elizavetta and&lt;br /&gt;
hands it to her. He turns round and looks at the burning building, his face&lt;br /&gt;
a mask of pain and heopelesness. **&lt;br /&gt;
*(8) Elizavetta*: (( She&amp;#039;d already picked that up ))&lt;br /&gt;
*(12) Sam*: (( opps ))&lt;br /&gt;
*(8) Elizavetta*: (( Her tools of cause ))&lt;br /&gt;
*(12) Sam*: &amp;quot;A bullet, yes.&amp;quot; Sam says absently. &amp;quot;I only have some for a&lt;br /&gt;
.38.&amp;quot;&lt;br /&gt;
*(13) Gideon*: &amp;quot;Figures.&amp;quot; He turns to eye the patients, then the hospital. &amp;quot;&lt;br /&gt;
Seems someone has a habit of trying to make you dead. Could use someone to&lt;br /&gt;
keep that from happening.&amp;quot;&lt;br /&gt;
*(5) Jeremiah Redtree*: *One of the patients, an older gentleman that was&lt;br /&gt;
helped out of the building comes gimping up to the doctor. &amp;quot;Doc...&amp;quot; he says&lt;br /&gt;
with tears on his face. &amp;quot;I&amp;#039;m so sorry...&amp;quot; The crowd starts to move in around&lt;br /&gt;
the doctor, some moaning at this new event. Some others seem to be really be&lt;br /&gt;
taking this personally; they&amp;#039;re currently readying up a jeep owned by one of&lt;br /&gt;
the residents, apparently to chase this man down.*&lt;br /&gt;
** (8) Elizavetta &amp;quot;This Redtree of ours owes me an electrician&amp;#039;s toolkit.&amp;quot;&lt;br /&gt;
Elizavetta grouses. Turning to Sam she says &amp;quot;At least nobody got killed. You&lt;br /&gt;
saved all the patients&amp;quot;. **&lt;br /&gt;
*(5) Jeremiah Redtree*: *In the distance, another engine starts to sound;&lt;br /&gt;
apparently, Jeremiah came with a vehicle*&lt;br /&gt;
*(12) Sam*: &amp;quot;i&amp;#039;m, I&amp;#039;m sorry about all this.&amp;quot; Sam says to everyone within&lt;br /&gt;
hearing. &amp;quot;I don&amp;#039;t really know what to do now.&amp;quot; He turns to the stranger,&lt;br /&gt;
&amp;quot;Yes, I probably nedd a bodyguard. But I couldn&amp;#039;t pay you anything. Not now,&lt;br /&gt;
but I thank you for the ofer&amp;quot;&lt;br /&gt;
** (12) Sam gives Elizavetta a wan smile and nods **&lt;br /&gt;
*(13) Gideon*: &amp;quot;Well, just means I&amp;#039;ll have to stick around untill you can.&lt;br /&gt;
Call it added insurance on your part.&amp;quot; He smirks a little at that and&lt;br /&gt;
reslings the rifle.&lt;br /&gt;
*(5) Jeremiah Redtree*: Some of the crowd try to shake their heads, some of&lt;br /&gt;
them talking amongst themselves. There seems to be discussion to pull&lt;br /&gt;
together for a new hospital; unfortunately, Redding has been under hard&lt;br /&gt;
times lately. A draught has come, crops have failed, and the town is busting&lt;br /&gt;
itself just trying to survive. This has been a tragedy upon other tragedies.&lt;br /&gt;
** (12) Sam seems to perk up a little at the amount of support shown for&lt;br /&gt;
him. &amp;quot;We need to get a makeshift place set up. Anyone know of a building?&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
** (8) Elizavetta Elizavetta turns to Sam. &amp;quot;I&amp;#039;m very good at finding stuff.&lt;br /&gt;
If you want I&amp;#039;ll help you out. Same deal as before. You can owe me until&lt;br /&gt;
you&amp;#039;ve gotten back on your feet. This place needs a hospital. **&lt;br /&gt;
*(12) Sam*: &amp;quot;Thank you. I really could need some help&amp;quot;, he says to Gideon.&lt;br /&gt;
&amp;quot;and I will pay you back, a doctor can always find work.&amp;quot;&lt;br /&gt;
** (13) Gideon just nods. &amp;quot;Well, looks like we got ourselves a merry little&lt;br /&gt;
band of misfits. So, whats next boss?&amp;quot; **&lt;br /&gt;
*(5) GM*: *The people show their support, nodding. A young man walks up, one&lt;br /&gt;
of the deputies. &amp;quot;There&amp;#039;s no shortage of empty buildin&amp;#039;s, doc. But good&lt;br /&gt;
ones? I&amp;#039;m sure we can find somethin&amp;#039; for ya... but we can&amp;#039;t do much with it&lt;br /&gt;
for a few months...&amp;quot;*&lt;br /&gt;
** (12) Sam turns to Elizavetta. &amp;quot;Thank you, that sounds great. Perhaps we&lt;br /&gt;
could find some old medical stores somewhere, or something...&amp;quot; He trails off&lt;br /&gt;
as he knows very well that any easyily got supplies are long gone. **&lt;br /&gt;
** (8) Elizavetta &amp;quot;I&amp;#039;m pretty good at finding stuff that isn&amp;#039;t easily&lt;br /&gt;
found.&amp;quot; Elizavetta says with a grin. **&lt;br /&gt;
** (13) Gideon turns his head to Sam. &amp;quot;I just might be able to help you with&lt;br /&gt;
that, Doc.&amp;quot; **&lt;br /&gt;
*(5) GM*: *Fire workers with the town converge to put out the fire.&lt;br /&gt;
Currently, though, it&amp;#039;s little better than a line of buckets, with no &amp;quot;real&amp;quot;&lt;br /&gt;
working water system*&lt;br /&gt;
** (12) Sam smiles at Elizavetta and returns her grin uncertainly before he&lt;br /&gt;
replies to the deputy. &amp;quot;If you can find me decent place and help me fix it&lt;br /&gt;
up, I&amp;#039;ll make this town my permanent residence.&amp;quot; He raises his voice to be&lt;br /&gt;
heard above the fire. &amp;quot;If anyone has any idea of where I can find supplies,&lt;br /&gt;
please let me know.&amp;quot; **&lt;br /&gt;
*(13) Gideon*: (( Did Sam catch Gideons comment? ))&lt;br /&gt;
*(5) GM*: (( just have him speak up about knowing something ))&lt;br /&gt;
*(12) Sam*: (( sorry no. See it now ))&lt;br /&gt;
*(13) Gideon*: (( No worries, just tryinf to do this IC ))&lt;br /&gt;
*(12) Sam*: Hm, excuse me, what did you say? You know of something?&lt;br /&gt;
** (12) Sam turns to Gideon **&lt;br /&gt;
*(13) Gideon*: &amp;quot;Yeah. Little town a few days out. Passed through, looked&lt;br /&gt;
like they had some extra. Was a bit ago though.&amp;quot;&lt;br /&gt;
*(12) Sam*: Worth a trip though.&lt;br /&gt;
*(5) GM*: *The deputy nods. &amp;quot;I know of that, too. Small town. That&amp;#039;s a few&lt;br /&gt;
days by vehicle, though, and the gas would be mighty expensive.&amp;quot;*&lt;br /&gt;
*(5) GM*: (( DUN DUN DUN ))&lt;br /&gt;
** (8) Elizavetta turns to Sam and Gideon. &amp;quot;Either of you got enough fuel?&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
*(13) Gideon*: &amp;quot;Dunno, I&amp;#039;m not a doc. It&amp;#039;s a chance at least.&amp;quot; He first&lt;br /&gt;
shakes his head at Eliz, then turns to the Deputy. &amp;quot;How much we talking for&lt;br /&gt;
the juice?&amp;quot;&lt;br /&gt;
*(12) Sam*: No, sorry. I mostly just hitch a ride or walk&lt;br /&gt;
*(5) GM*: (( Let&amp;#039;s see... I think we&amp;#039;re talking a full tank of gas... ))&lt;br /&gt;
*(12) Sam*: I got a little to trade with&lt;br /&gt;
*(8) Elizavetta*: I could try to scrounge up some things to trade.&lt;br /&gt;
*(5) GM*: &amp;quot;Shit, a few hundred bucks worth,&amp;quot; says the Deputy. &amp;quot;We can&amp;#039;t&lt;br /&gt;
spare much, but we need the supplies. And there&amp;#039;s not much pickin&amp;#039;s around&lt;br /&gt;
here, miss&amp;quot; he says to Elizavetta.&lt;br /&gt;
** (13) Gideon nods. &amp;quot;Alright, we&amp;#039;d need barter for thet supplies anyway.&lt;br /&gt;
Tell you what, how can we earn the needed Juice Deputy?&amp;quot; **&lt;br /&gt;
*(5) GM*: &amp;quot;Tell you what, let&amp;#039;s go get some fuel now. I&amp;#039;ll handle the loan.&lt;br /&gt;
You guys can pay it back later,&amp;quot; he says. He gestures, and leads you to a&lt;br /&gt;
local &amp;quot;fuel station&amp;quot;; which nowadays mostly are places where they make their&lt;br /&gt;
own fuel out of kerosene, or use the precious few supplies of diesel fuel&lt;br /&gt;
that can be scrounged&lt;br /&gt;
** (13) Gideon did make sure to pick up his empty brass before walking off.&lt;br /&gt;
**&lt;br /&gt;
** (12) Sam looks very grateful &amp;quot;Thanks, deputy. Uhm, anyone got a vehicle?&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
** (13) Gideon gives Sam an amused look. &amp;quot;Sure, I keep it right next to my&lt;br /&gt;
machine gun and moon rocket.&amp;quot; **&lt;br /&gt;
*(5) GM*: (( &amp;quot;Well, we got PLENTY of fuel, but...&amp;quot; ))&lt;br /&gt;
** (8) Elizavetta shakes her head saying &amp;quot;not me&amp;quot;. **&lt;br /&gt;
** (12) Sam laughs a little, thinking the question wasn&amp;#039;t *that* stupid. **&lt;br /&gt;
** (8) Elizavetta turns to the Deputy and says &amp;quot;Deputy, you know of any&lt;br /&gt;
wrecks around here we might be able to fix up.&amp;quot; **&lt;br /&gt;
** (13) Gideon mutters something about &amp;#039;For want of a nail...&amp;#039; **&lt;br /&gt;
*(5) GM*: &amp;quot;Most of the wrecks I know about aren&amp;#039;t capable of running worth&lt;br /&gt;
sh...&amp;quot; he starts to say, before noticing Elizavetta. he decides not to&lt;br /&gt;
finish that sentence. &amp;quot;But you might ask Harry the Junkman, at the local&lt;br /&gt;
junkyard. He&amp;#039;s got all sorts of stuff lying around, and he may be able to&lt;br /&gt;
fix you up. Still, though, he&amp;#039;d charge you.&amp;quot;&lt;br /&gt;
*(12) Sam*: (( FYI I can&amp;#039;t play the &amp;quot;extra&amp;quot; unplaned hour today, so only one&lt;br /&gt;
hour left for me. ))&lt;br /&gt;
** (8) Elizavetta shrugs. &amp;quot;Still worth asking him.&amp;quot; **&lt;br /&gt;
*(13) Gideon*: (( np, I&amp;#039;ll need to bounce then aswell. ))&lt;br /&gt;
*(8) Elizavetta*: (( I thought we were only going for another hour&lt;br /&gt;
anyway.... ))&lt;br /&gt;
*(12) Sam*: (( Good ))&lt;br /&gt;
** (13) Gideon glances to Eliz. &amp;quot;Those wrecks might still be good for parts,&lt;br /&gt;
you know.&amp;quot; **&lt;br /&gt;
*(12) Sam*: Worth asking him, thanks. Where do we find him?&lt;br /&gt;
*(8) Elizavetta*: (( GM the sessions are going to be 5 hours long, right? ))&lt;br /&gt;
*(5) GM*: *The deputy points the way. &amp;quot;Keep walkin&amp;#039; that way until you hit&lt;br /&gt;
the big junkyard. Can&amp;#039;t miss it in a small town like this.&amp;quot;*&lt;br /&gt;
*(5) GM*: (( Hm, if they&amp;#039;re starting an hour later, maybe only 4 hours,&lt;br /&gt;
longer if you guys want ))&lt;br /&gt;
*(13) Gideon*: (( &amp;gt;.&amp;gt; ))&lt;br /&gt;
*(8) Elizavetta*: (( 5 hours is fine. I thought that the guys were implying&lt;br /&gt;
that it was 6 :O ))&lt;br /&gt;
** (8) Elizavetta thanks the Deputy and begins to walk over to the junkyard,&lt;br /&gt;
wondering what treasures she will find there... **&lt;br /&gt;
** (12) Sam hanks the Deputy and follows the young woman, with a last&lt;br /&gt;
backward glance at the remains of his clinic. He can see his patients are&lt;br /&gt;
well taken care of by the two nurses so he probably doesnt need to be there&lt;br /&gt;
right now. **&lt;br /&gt;
** (13) Gideon walks along, after all has to keep an eye on the boss. **&lt;br /&gt;
*(5) GM*: *The junkyard is definitely large, at least a few hundred feet by&lt;br /&gt;
a few hundred feet, with stacks of old vehicles and machinery. That which&lt;br /&gt;
isn&amp;#039;t rusty has been busted up to near-useless. Harry himself seems to be&lt;br /&gt;
sitting in some kind of shed, some strange doohickey in his hands, with a&lt;br /&gt;
dog sitting at his side.*&lt;br /&gt;
*(5) GM*: *The dog is a german shepard, and looks at the oncomers&lt;br /&gt;
suspiciously*&lt;br /&gt;
** (8) Elizavetta calls out to Harry, keeping her distance from the dog&lt;br /&gt;
&amp;quot;Hello, there!&amp;quot; **&lt;br /&gt;
** (12) Sam hangs back a little letting the others deal with this. Hes well&lt;br /&gt;
out of his depth here. **&lt;br /&gt;
*(5) GM*: (( lol, everyone&amp;#039;s keeping their distance ))&lt;br /&gt;
** (13) Gideon eyes the dog, and hangs back with Sam who he looks over to.&lt;br /&gt;
&amp;quot;Names Gideon.&amp;quot; As he offers a hand. **&lt;br /&gt;
*(5) GM*: Harry looks outside of his shed, and shouts out, &amp;quot;Why hello there!&lt;br /&gt;
Whaddya want?&amp;quot;&lt;br /&gt;
*(12) Sam*: Hi, Gideon. I really appreciate tis you know. And thanks for&lt;br /&gt;
back there too.&lt;br /&gt;
** (8) Elizavetta **&lt;br /&gt;
** (8) Elizavetta calls out: &amp;quot;Need some vehicle parts; hoping to cobble&lt;br /&gt;
together something that actually runs.&amp;quot; **&lt;br /&gt;
** (12) Sam eyes the dog carefully. &amp;quot;Nice dog, he says casually to Gideon&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
*(5) GM*: &amp;quot;Vehicle parts?&amp;quot; the old man opens the door to his shed, hobbling&lt;br /&gt;
out; apparently he&amp;#039;s nearing the age of 70, a lucky age in the Wasteland. He&lt;br /&gt;
looks the woman up and down. &amp;quot;You sure...?&amp;quot;&lt;br /&gt;
*(13) Gideon*: &amp;quot;Just try not to make it a habit hmm? Bullets cost alot.&amp;quot;&lt;br /&gt;
*(13) Gideon*: (( scratch ))&lt;br /&gt;
** (8) Elizavetta nods, &amp;quot;Yeah, I&amp;#039;m sure. She&amp;#039;s moves up so that she can see&lt;br /&gt;
the grease and oil stains on her clothes. **&lt;br /&gt;
*(13) Gideon*: &amp;quot;Just try not to make it a habit hmm? Bullets cost alot.&amp;quot; He&lt;br /&gt;
looks back to the dog. &amp;quot;..Yeah. Real nice.&amp;quot;&lt;br /&gt;
*(8) Elizavetta*: (( So that Harry can see the stains. ))&lt;br /&gt;
** (12) Sam smiles &amp;quot;I&amp;#039;ll try not. and so does sticing people up&amp;quot;, he ads as&lt;br /&gt;
an afterthought **&lt;br /&gt;
*(13) Gideon*: &amp;quot;Guy was smart, must have been wearing armor.&amp;quot;&lt;br /&gt;
*(12) Sam*: Yeah, I guess. He came prepared. So, where&amp;#039;re you from?&lt;br /&gt;
** (12) Sam is obviously changing the subject **&lt;br /&gt;
** (13) Gideon keeps his eyes on the dog. &amp;quot;Around.&amp;quot; Obviously dodging the&lt;br /&gt;
subject. **&lt;br /&gt;
*(12) Sam*: Oh, there. I think I know the place&lt;br /&gt;
*(5) GM*: The old man looks at the woman, and then the two men that are&lt;br /&gt;
trailing back, then back at the woman. &amp;quot;Well, okay, but I don&amp;#039;t think&lt;br /&gt;
there&amp;#039;s no good parts...&amp;quot; he starts to hobble his way out, looking over the&lt;br /&gt;
wrecks.&lt;br /&gt;
** (13) Gideon doesn&amp;#039;t move when Eliz does. &amp;quot;Yeah.&amp;quot; **&lt;br /&gt;
*(12) Sam*: Hey, Elizavetta. Need any help?&lt;br /&gt;
** (8) Elizavetta turns to Sam and says, &amp;quot;Not right now. This is a bit of a&lt;br /&gt;
long shot, but we&amp;#039;ll see.&amp;quot; She then goes and roots among the rubbish looking&lt;br /&gt;
for someone that she can either cobble together into a car or, at the very&lt;br /&gt;
least, parts good enough to trade for. **&lt;br /&gt;
** (13) Gideon breaths a little easier at that. **&lt;br /&gt;
** (12) Sam shrugs and begins to feel slightly useless. &amp;quot;Ok, then. Just give&lt;br /&gt;
a shout if you do.&amp;quot; Then comments &amp;quot;she seems to know what she&amp;#039;s doing, think&lt;br /&gt;
she&amp;#039;ll find anything?&amp;quot; **&lt;br /&gt;
** (13) Gideon seems to wait patiently enough. &amp;quot;We could always walk.&amp;quot; **&lt;br /&gt;
*(5) GM*: The scavenging takes a while; a few hours, at the least. Where it&lt;br /&gt;
was day, it&amp;#039;s starting to move into night. However, fortune smiles (and not&lt;br /&gt;
the GM, as he handled this through random rolls, you luck bastiches). There&lt;br /&gt;
is actually a holed-up vehicle that might just apply, an old Ford Bandit;&lt;br /&gt;
it&amp;#039;s a sedan, and really old quality, TL 7, and it&amp;#039;s missing some important&lt;br /&gt;
parts. It&amp;#039;s gas engine needs repairs, it needs new wheels, it&amp;#039;s entire back&lt;br /&gt;
side is practically destroyed (making it&amp;#039;s trunk useless), and it looks ugly&lt;br /&gt;
and rusty as sin... buuut...&lt;br /&gt;
** (12) Sam picks up a few pebles and starts tossing them towards a rusty&lt;br /&gt;
hood of an old car, mostly missing. **&lt;br /&gt;
*(13) Gideon*: (( What, not a highwayman? :p ))&lt;br /&gt;
*(5) GM*: (( I dun wanna deal with Interplay&amp;#039;s lawyers. D: ))&lt;br /&gt;
*(13) Gideon*: (( Good point. ))&lt;br /&gt;
** (8) Elizavetta smiles happily &amp;quot;Did better than I expected. We&amp;#039;d best ask&lt;br /&gt;
Harry how much he wants for this heap.&amp;quot; **&lt;br /&gt;
** (12) Sam looks at her dubioously &amp;quot;Yo can make *that* run?&amp;quot; **&lt;br /&gt;
*(5) GM*: She can, but she needs a few days&lt;br /&gt;
*(5) GM*: At least&lt;br /&gt;
** (13) Gideon just shakes his head. **&lt;br /&gt;
*(13) Gideon*: &amp;quot;Look we can get it latter, but walking is looking better and&lt;br /&gt;
better.&amp;quot;&lt;br /&gt;
** (8) Elizavetta shrugs. &amp;quot;It&amp;#039;ll take at least a few days, but I should be&lt;br /&gt;
able to do it.&amp;quot; **&lt;br /&gt;
*(5) GM*: Old man harry comes shambling out of his shed when it looks like&lt;br /&gt;
they&amp;#039;re finished. &amp;quot;Find somethin&amp;#039;?&amp;quot; the old geezer asks under his faded&lt;br /&gt;
baseball cap&lt;br /&gt;
** (8) Elizavetta nods, gesturing at the old heap. **&lt;br /&gt;
*(12) Sam*: Ok, I could use a couple of days to check up on my patients&lt;br /&gt;
** (13) Gideon glances when the old man comes out and glances around... **&lt;br /&gt;
** (12) Sam turns to Gideon. &amp;quot;You&amp;#039;d rather walk?&amp;quot; he asks curiously **&lt;br /&gt;
** (8) Elizavetta turns to Sam, &amp;quot;It&amp;#039;s up to you. You&amp;#039;re the boss. You also&lt;br /&gt;
have the trade goods, if I remember you correctly.&amp;quot; **&lt;br /&gt;
** (13) Gideon snaps back to Sam. &amp;quot;Cheaper, and timewise it&amp;#039;ll even out once&lt;br /&gt;
once this is fixed. Your the boss though.&amp;quot; **&lt;br /&gt;
*(13) Gideon*: (( snaps his vision ))&lt;br /&gt;
*(5) GM*: The dog follows his master as the old man starts to walk up to the&lt;br /&gt;
heap. The dog starts to sniff at the strangers curiously, getting closer to&lt;br /&gt;
Gideon than he might like&lt;br /&gt;
** (8) Elizavetta says &amp;quot;Who&amp;#039;s a nice doggy then&amp;quot; **&lt;br /&gt;
** (13) Gideon swallows a bit and walks over to a nearby pile. &amp;quot;Sure you&lt;br /&gt;
found all the part&amp;#039;s we&amp;#039;ll need?&amp;quot; **&lt;br /&gt;
** (12) Sam looks at Gideon and finally suspecting what&amp;#039;s going on &amp;quot;I&amp;#039;d&lt;br /&gt;
prefer the car. Yeah, Iit&amp;#039;ll cost but we can always sell it later.&amp;quot; **&lt;br /&gt;
*(5) GM*: &amp;quot;Well, I can let this go... but it&amp;#039;s good gear,&amp;quot; says Harry,&lt;br /&gt;
grinning wide. &amp;quot;If you can get it running, I&amp;#039;d say... $500.&amp;quot; The dog starts&lt;br /&gt;
to walk up to Gideon...&lt;br /&gt;
** (8) Elizavetta nods. &amp;quot;I have enough to get it to run.&amp;quot; **&lt;br /&gt;
** (12) Sam doesn&amp;#039;t make any particular moves towards the dog, but is&lt;br /&gt;
carefull not to touch it. **&lt;br /&gt;
** (13) Gideon swallows a bit more, and seems to smile a little. &amp;quot;Nice Dog.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
*(12) Sam*: &amp;quot;500 seems a bit much though&amp;quot;, sam glances at Elizavetta&lt;br /&gt;
*(5) GM*: &amp;quot;What&amp;#039;cha talkin&amp;#039; about, boy?&amp;quot; says Harry. &amp;quot;You&amp;#039;re talkin&amp;#039; a&lt;br /&gt;
chassis, diesel engine, wheels, and vital parts here! That&amp;#039;s a bargain!&amp;quot;&lt;br /&gt;
*(5) GM*: The dog walks away, apparently not very interested in Gideon after&lt;br /&gt;
getting his scent&lt;br /&gt;
** (13) Gideon lets out a breath he didn&amp;#039;t know he was holding as it walks&lt;br /&gt;
away. **&lt;br /&gt;
** (8) Elizavetta attempts to get Harry to lower his price, but the old man&lt;br /&gt;
is not having any of it. **&lt;br /&gt;
*(12) Sam*: A Bargain? Hardly in the shape it&amp;#039;s in. We&amp;#039;d need to do a lot of&lt;br /&gt;
work even to get it out of here.&lt;br /&gt;
*(13) Gideon*: (( Could mention why they need it aswell. ))&lt;br /&gt;
*(5) GM*: (( Ooo, that would probably be worth a bonus on merchant checks ))&lt;br /&gt;
** (13) Gideon just leans back on a convenient peice of rusted hardware and&lt;br /&gt;
waits for his heart to settle down. **&lt;br /&gt;
*(12) Sam*: (( and everone loves Doc round here. Right, boss. right? ))&lt;br /&gt;
*(13) Gideon*: (( Only untill he pays Gideion back for the bullet. ))&lt;br /&gt;
*(12) Sam*: (( Everyone &amp;#039;cept Gideon that is. And Redtree ))&lt;br /&gt;
*(13) Gideon*: (( What can I say, survivors are bastards. ;) ))&lt;br /&gt;
*(12) Sam*: (( True. Sad but true ))&lt;br /&gt;
*(5) GM*: (( of course, you guys can roleplay explaining the reason too ))&lt;br /&gt;
*(13) Gideon*: (( thats what I ment ))&lt;br /&gt;
*(5) GM*: (( like, now ))&lt;br /&gt;
** (8) Elizavetta turns to Harry &amp;quot;We really need this car. Some maniac burnt&lt;br /&gt;
down the doc&amp;#039;s hospital and we need supplies to set it up again. The nearest&lt;br /&gt;
town where we might find something is two days away.&amp;quot; **&lt;br /&gt;
*(13) Gideon*: &amp;quot;Three, and thats by vehicle.&amp;quot;&lt;br /&gt;
*(12) Sam*: The quicker we are, the less chance someone robs us on the way&lt;br /&gt;
too.&lt;br /&gt;
*(5) GM*: The old man blinks. &amp;quot;The hospital&amp;#039;s burnt down? Ah... well, damn,&lt;br /&gt;
that&amp;#039;s a shame,&amp;quot; says the old man, chewing his lip.&lt;br /&gt;
*(5) GM*: &amp;quot;Did anyone get hurt?&amp;quot;&lt;br /&gt;
*(13) Gideon*: &amp;quot;The idiot who burnt it down.&amp;quot;&lt;br /&gt;
*(12) Sam*: No, we got everyone out. Barely.&lt;br /&gt;
*(12) Sam*: Yeah, him&lt;br /&gt;
*(8) Elizavetta*: (( I wish I knew how much Sam could afford... ))&lt;br /&gt;
*(12) Sam*: (( has a little less than 300 unspent. ))&lt;br /&gt;
*(13) Gideon*: (( If he didn&amp;#039;t mind parting with it, I know Gideons got&lt;br /&gt;
enough ammo to match that. At least. ))&lt;br /&gt;
*(5) GM*: &amp;quot;Well, at least the bastard got what was comin&amp;#039; to &amp;#039;im,&amp;quot; says&lt;br /&gt;
Harry&lt;br /&gt;
** (8) Elizavetta speaks to Harry: &amp;quot;How about $250 for this heap? You&amp;#039;d be&lt;br /&gt;
helping out the entire community, and we&amp;#039;ll be sure to let everyone know&lt;br /&gt;
it.&amp;quot; **&lt;br /&gt;
*(13) Gideon*: &amp;quot;The deputy said he&amp;#039;d loan us the gas, just need some&lt;br /&gt;
wheels.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lonewulf</name></author>
	</entry>
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