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	<title>The Forge - Revision history</title>
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	<updated>2026-05-16T10:29:52Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=The_Forge&amp;diff=10249&amp;oldid=prev</id>
		<title>217.43.30.137: Created page</title>
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		<updated>2005-06-07T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A site created by [[Ron Edwards]] and [[Clinton R Nixon]] that developed from the old reviews site; Hephaestos Forge.  The site focusses on gaming theory and independent game design.  There is a notable focus on [[GNS]] theory at the forge, but it&amp;#039;s far from omnipresent.  Recently, analysis of actual play has been pushed as something of equal importance to theories of gaming and game design.&lt;br /&gt;
&lt;br /&gt;
Design and theory at the forge is mostly based around the idea that [[system does matter]] (from the [[Ron Edwards]] essay of the same name).  Accordingly, most discussion in the game design forum is centred on question of mechanics and [[system]]s rather than [[setting]].  Common questions to would-be designers include &amp;quot;What is your game about?&amp;quot;, &amp;quot;How does the system support this?&amp;quot;, &amp;quot;What do the PCs do?&amp;quot; and (in the case of potential [[fantasy heartbreakers]], &amp;quot;Why not use D&amp;amp;D?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The forge has been accused of being a home for pretentious intellectuals, emphasising theory over practise,dictatorial moderation and even being &amp;quot;the cult of Ron Edwards&amp;quot;.  However, prominent game designers have acknowledged that the forge has given rise to many useful ideas and many popular [[indie rpgs]] have been written by members.  Notable examples include [[dogs in the vinyard]], [[my life with master]] and [[the shadow of yesterday]].&lt;/div&gt;</summary>
		<author><name>217.43.30.137</name></author>
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